====== Elemental ====== //Note: For Elemental, only MA is affected by elemental attributes, even though PA is also used to calculate the damage.// ===== Elemental Abilities ===== ^Ability Name^Range^AoE^Terrain^Element^Effect^Rarity^Primary Roll%^Secondary Roll %^ |Blizzard|5|1|Snow, Ice|Ice| Damage [MA * ((PA + 2) / 2)]; Chance to add Silence.|Extremely Common|75%|60%| |Gusty Wind|5|1|Roof, Chimney, Sky|Wind| Damage [MA * ((PA + 2) / 2)]; Chance to add Slow|Extremely Common|75%|60%| |Hallowed Ground|5|1|Gravel, Flagstone, Wall, Mud, Gravestone|Holy| Damage [MA * ((PA + 2) / 2)]; Chance to add Petrify, Oil (Random).|Extremely Common|75%|60%| |Hell Ivy|5|1|Grassland, Thicket, Vines|Earth| Damage [MA * ((PA + 2) / 2)]; Chance to add Stop.|Extremely Common|75%|60%| |Lava Ball|5|1|Lava, Machinery|Fire| Damage [MA * ((PA + 2) / 2)]; Chance to add Death.|Extremely Common|74%|60%| |Local Quake|5|1|Stone, Basalt|Earth| Damage [MA * ((PA + 2) / 2)]; Chance to add Confusion.|Extremely Common|75%|60%| |Pitfall|5|1|Soil, Wasteland, Road|Dark| Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Move.|Extremely Common|75%|60%| |Quicksand|5|1|Marsh, Swamp, Poisonous Fen|Water| Damage [MA * ((PA + 2) / 2)]; Chance to add Death Sentence.|Extremely Common|75%|60%| |Sand Storm|5|1|Sand, Stalactite, Salt|Wind| Damage [MA * ((PA + 2) / 2)]; Chance to add Darkness.|Extremely Common|75%|60%| |Static Shock|5|1|Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier|Lightning| Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Act.|Extremely Common|75%|60%| |Water Ball|5|1|Canal, River, Lake, Ocean, Waterfall|Water| Damage [MA * ((PA + 2) / 2)]; Chance to add Frog.|Extremely Common|75%|60%| |Will-O-Wisp|5|1|Wood, Carpet, Box, Stairs, Deck, Obstacle|Fire| Damage [MA * ((PA + 2) / 2)]; Chance to add Sleep.|Extremely Common|75%|60%|