====== Item ====== //**ITEM** Skill allows a unit to use various curative items in battle.// The range and effect of **ITEM** are 1/1, otherwise 4/1 (line of sight) if the item-user has the 'Throw Item' support ability (this includes all Chemists, which have 'Throw Item' inherently) When rolling **ITEM**, you have a chance to roll a free ability (Antidote, Echo Grass, Eyedrop, Soft, Maiden's Kiss) ===== Consumables ===== ^ Item Name ^ Effect ^Primary Roll%^Secondary Roll%^ |Antidote|Cancel Poison|69%|56%| |Echo Grass|Cancel Silence|69%|55%| |Elixir|HealHP(100)% and HealMP(100)%|10%|1%| |Ether|HealMP (20)|51%|33%| |Eye Drop|Cancel Darkness|69%|56%| |Hi-Ether|HealMP (50)|50%|31%| |Hi-Potion|HealHP(120)|52%|31%| |Holy Water|Cancel Undead, Blood Suck|50%|31%| |Maiden's Kiss|Cancel Frog|68%|54%| |Phoenix Down|Cancel Death; If successful, HealHPRandom(1,20); If Undead, Damage (100)% instead|86%|76%| |Potion|HealHP(100)|80%|68%| |Remedy|Cancel Confusion, Oil, Sleep|51%|31%| |Soft|Cancel Petrify|68%|53%| |X-Potion|HealHP(150)|50%|29%|