====== Steal ====== Steal abilities, except Steal Heart, are physical attacks with the following success formula: success% = (Caster's Speed + K) Steal Heart uses a different scheme entirely (it is a neutral attack, not subject to evade, with base success percent equal to caster's MA + 45) Gil Taking, Steal Heart, Steal Helmet, Steal Armor, Steal Shield, Steal Weapon, Steal Accessory, Steal Status, Arm Aim, Leg Aim ===== Steal Abilities ===== ^Ability Name^Range^AoE^Hit%^Effect^Primary Roll%^Secondary Roll%^ |Arm Aim|weapon|0|(Speed + 42)%|Add Don't Act|44%|30%| |Gil Taking|2|0|(Speed + 63)%|Add Defending, Berserk (Random)|45%|33%| |Leg Aim|weapon|0|(Speed + 46)%|Add Don't Move|44%|30%| |Steal Heart|3|0|Different Sex. (MA + 45)%|Add Charm|46%|36%| |Steal Status|2|0|Faith(MA + 173%)|Cancel statuses on Target and add them to Caster|42%|27%| |Steal Accessory|2|0|(Speed + 70)%|Remove Target's accessory|45%|35%| |Steal Armor|2|0|(Speed + 55)%|Remove Target's body equipment|45%|35%| |Steal Helmet|2|0|(Speed + 60)%|Remove Target's head equipment|45%|35%| |Steal Shield|2|0|(Speed + 50)%|Remove Target's shield|45%|35%| |Steal Weapon|2|0|(Speed + 65)%|Remove Target's weapon|45%|35%|