====== Throw ====== //Here are some quick notes about Throw.// * Physical attack * Acquires the elemental of the Thrown weapon. * **IS NOT** affected if the caster has an elemental 'Strengthen' attribute. * **IS** affected if the target halves, blocks, absorbs, or is weak to the elemental of the Thrown weapon. * Cannot be Reflected * Can be evaded * Triggers Blade Grasp reactions * Triggers Counter Flood * Triggers Catch: If Catch succeeds a 'Caught' message is displayed. * Does not trigger Counter Magic * Affected by Protect and Defense UP * NOT affected by Attack UP ===== Damage Equation ===== Throw damage is calculated by the following equation. Damage = (Caster_Speed * ThrownWeaponPower) The range and effect of Throw are M/1 (line of sight), where** M is equal to your 'Move' statistic.** The 'Thrower' is the unit throwing the weapon, and the 'Target' is the unit being attacked. **Let 'Sp0' be the thrower's initial Speed**, given on the status screen. 1. If Target has DefenseUP, then (Sp1 = [Sp0 * 2/3]), else Sp1 = Sp0 2. If Target has Protect, then (Sp2 = [Sp1 * 2/3]), else Sp2 = Sp1 3. If Target is Charging, then (Sp3 = [Sp2 * 3/2]), else Sp3 = Sp2 4. If Target is Sleeping, then (Sp4 = [Sp3 * 3/2]), else Sp4 = Sp3 5. If Target is a Frog and/or Chicken, then (Sp5 = [Sp4 * 3/2]), else Sp5 = Sp4 6. Apply zodiac multipliers: If compatibility is 'Best', then (Sp6 = Sp5 + [(Sp5)/2]) ElseIf compatibility is 'Good', then (Sp6 = Sp5 + [(Sp5)/4])) ElseIf compatibility is 'Bad', then (Sp6 = Sp5 - [(Sp5)/4]) ElseIf compatibility is 'Worst', then (Sp6 = Sp5 - [(Sp5)/2]) Else compatibility is "Neutral", then Sp6 = Sp5 Damage Calculation: 7. Damage0 = Sp6 * (ThrownWpnPwr) 8. If Target is 'Weak' against the weapon's element, then damage1 = damage0 * 2 Else, damage1 = damage0 9. If Target has 'Half' against the weapon's element, then damage2 = [damage1 / 2] Else, damage2 = damage1 10. If Target has 'Absorb' against the weapon's element, then damage3 = -(damage2) Else, damage3 = damage2 11. The damage done by the THROW attack will be equal to damage3. Shuriken, Bomb, Knife, Sword, Hammer, Staff, Ninja Sword, Axe, Spear, Stick, Wand, Dictionary., ===== Throw Abilities ===== ^Ability Name^Range^AoE^Effect^Primary Roll%^Secondary Roll%^ |Shuriken|Movement|0|Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken), Damage (Speed * ThrownWP)|63%|55%| |Bomb|Movement|0|Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP)|52%|40%| |Axe|Movement|0|Throw Axe (Giant Axe); Damage (Speed * ThrownWP)|12%|5%| |Dictionary|Movement|0|Throw Book (Papyrus Codex); Damage (Speed * ThrownWP)|19%|11%| |Hammer|Movement|0|Throw Flail (Morning Star); Damage (Speed * ThrownWP)|10%|4%| |Knife|Movement|0|Throw Knife (Air Knife); Damage (Speed * ThrownWP)|37%|21%| |Ninja Sword|Movement|0|Throw Ninja Blade (Spell Edge); Damage (Speed * ThrownWP)|18%|9%| |Staff|Movement|0|Throw Staff (Gold Staff); Damage (Speed * ThrownWP)|25%|14%| |Stick|Movement|0|Throw Pole (Ivory Cane); Damage (Speed * ThrownWP)|16%|8%| |Sword|Movement|0|Throw Sword (Rune Blade); Damage (Speed * ThrownWP)|13%|6%| |Wand|Movement|0|Throw Rod (Dragon Rod); Damage (Speed * ThrownWP)|30%|17%|