Charge

Damage from the Archer's CHARGE command is calculated using the normal weapon equations, with the following modifications.

For Charge + K, damage is equal to:

WeaponCharge Formula
Bare Hands PA * ([PA + K] * Br) / 100
Knife WP * ([PA + K] + [Sp + K]) / 2
SwordWP * [PA + K]
Knight SwordWP * ([PA + K] * Br) / 100
Ninja SwordWP * ([PA + K] + [Sp + K]) / 2
KatanaWP * ([PA + K] * Br) / 100
StaffWP * [MA + K]
RodWP * [PA + K]
CrossbowWP * [PA + K]
BowWP * [([PA + K] + [Sp + K]) / 2]
Gun [Physical]WP * [WP + K]
Gun [Magical][CFa/100 * TFa/100 * (WP + K) * Q]
FlailWP * (1..[PA + K])
AxeWP * (1..[PA + K])
StickWP * [MA + K]
SpearWP * [PA + K]
Musical InstrumentWP * ([PA+K + MA+K] / 2)
DictionaryWP * ([PA+K + MA+K] / 2)
FabricsWP * ([PA+K + MA+K] / 2)
BagWP * (1..[PA + K])

Charge Abilities

CHARGE abilities are slow actions and have the following initial values of CTR:

Ability Name RangeAoECTEffectPrimary Roll%Secondary Roll%
Charge +1Weapon03 (aiming)Basic Attack with +1 added to the primary stat60%47%
Charge +2Weapon04 (aiming)Basic Attack with +2 added to the primary stat50%30%
Charge +3Weapon05 (aiming)Basic Attack with +3 added to the primary stat50%30%
Charge +4Weapon06 (aiming)Basic Attack with +4 added to the primary stat50%30%
Charge +5Weapon07 (aiming)Basic Attack with +5 added to the primary stat50%30%
Charge +7Weapon09 (aiming)Basic Attack with +7 added to the primary stat50%30%
Charge +10Weapon012 (aiming)Basic Attack with +10 added to the primary stat45%18%
Charge +20Weapon016 (aiming)Basic Attack with +20 added to the primary stat31%13%

These CTR values are not affected by the 'Short Charge' or 'Non-charge' abilities.

A CHARGE ability can only target a panel, not a unit. If the target of the CHARGE moves before the CHARGE is executed, the attack will fail to connect.

If the caster of the CHARGE moves while charging or if his weapon is broken while he is charging, the CHARGE will be aborted. (Exception: The undead Archer's version of CHARGE does not have the latter restriction. If the charging unit's weapon is broken, the CHARGE will continue and will resolve as a fist attack, even if the original weapon was a long-distance weapon.)

In terms of damage, evasion, and modifiers, CHARGE attacks are treated just like normal weapon attacks. CHARGE attacks are weapon-elemental.