ITEM Skill allows a unit to use various curative items in battle.
The range and effect of ITEM are 1/1, otherwise 4/1 (line of sight) if the item-user has the 'Throw Item' support ability (this includes all Chemists, which have 'Throw Item' inherently)
When rolling ITEM, you have a chance to roll a free ability (Antidote, Echo Grass, Eyedrop, Soft, Maiden's Kiss)
Item Name | Effect | Primary Roll% | Secondary Roll% |
---|---|---|---|
Antidote | Cancel Poison | 69% | 56% |
Echo Grass | Cancel Silence | 69% | 55% |
Elixir | HealHP(100)% and HealMP(100)% | 10% | 1% |
Ether | HealMP (20) | 51% | 33% |
Eye Drop | Cancel Darkness | 69% | 56% |
Hi-Ether | HealMP (50) | 50% | 31% |
Hi-Potion | HealHP(120) | 52% | 31% |
Holy Water | Cancel Undead, Blood Suck | 50% | 31% |
Maiden's Kiss | Cancel Frog | 68% | 54% |
Phoenix Down | Cancel Death; If successful, HealHPRandom(1,20); If Undead, Damage (100)% instead | 86% | 76% |
Potion | HealHP(100) | 80% | 68% |
Remedy | Cancel Confusion, Oil, Sleep | 51% | 31% |
Soft | Cancel Petrify | 68% | 53% |
X-Potion | HealHP(150) | 50% | 29% |