Steal abilities, except Steal Heart, are physical attacks with the following success formula:
success% = (Caster's Speed + K)
Steal Heart uses a different scheme entirely (it is a neutral attack, not subject to evade, with base success percent equal to caster's MA + 45)
Gil Taking, Steal Heart, Steal Helmet, Steal Armor, Steal Shield, Steal Weapon, Steal Accessory, Steal Status, Arm Aim, Leg Aim
Ability Name | Range | AoE | Hit% | Effect | Primary Roll% | Secondary Roll% |
---|---|---|---|---|---|---|
Arm Aim | weapon | 0 | (Speed + 42)% | Add Don't Act | 44% | 30% |
Gil Taking | 2 | 0 | (Speed + 63)% | Add Defending, Berserk (Random) | 45% | 33% |
Leg Aim | weapon | 0 | (Speed + 46)% | Add Don't Move | 44% | 30% |
Steal Heart | 3 | 0 | Different Sex. (MA + 45)% | Add Charm | 46% | 36% |
Steal Status | 2 | 0 | Faith(MA + 173%) | Cancel statuses on Target and add them to Caster | 42% | 27% |
Steal Accessory | 2 | 0 | (Speed + 70)% | Remove Target's accessory | 45% | 35% |
Steal Armor | 2 | 0 | (Speed + 55)% | Remove Target's body equipment | 45% | 35% |
Steal Helmet | 2 | 0 | (Speed + 60)% | Remove Target's head equipment | 45% | 35% |
Steal Shield | 2 | 0 | (Speed + 50)% | Remove Target's shield | 45% | 35% |
Steal Weapon | 2 | 0 | (Speed + 65)% | Remove Target's weapon | 45% | 35% |