Here are some quick notes about Throw.
Throw damage is calculated by the following equation.
Damage = (Caster_Speed * ThrownWeaponPower)
The range and effect of Throw are M/1 (line of sight), where M is equal to your 'Move' statistic.
The 'Thrower' is the unit throwing the weapon, and the 'Target' is the unit being attacked. Let 'Sp0' be the thrower's initial Speed, given on the status screen.
1. If Target has DefenseUP, then (Sp1 = [Sp0 * 2/3]), else Sp1 = Sp0
2. If Target has Protect, then (Sp2 = [Sp1 * 2/3]), else Sp2 = Sp1
3. If Target is Charging, then (Sp3 = [Sp2 * 3/2]), else Sp3 = Sp2
4. If Target is Sleeping, then (Sp4 = [Sp3 * 3/2]), else Sp4 = Sp3
5. If Target is a Frog and/or Chicken, then (Sp5 = [Sp4 * 3/2]), else
Sp5 = Sp4
6. Apply zodiac multipliers:
If compatibility is 'Best', then (Sp6 = Sp5 + [(Sp5)/2])
ElseIf compatibility is 'Good', then (Sp6 = Sp5 + [(Sp5)/4]))
ElseIf compatibility is 'Bad', then (Sp6 = Sp5 - [(Sp5)/4])
ElseIf compatibility is 'Worst', then (Sp6 = Sp5 - [(Sp5)/2])
Else compatibility is "Neutral", then Sp6 = Sp5
Damage Calculation:
7. Damage0 = Sp6 * (ThrownWpnPwr)
8. If Target is 'Weak' against the weapon's element, then
damage1 = damage0 * 2
Else, damage1 = damage0
9. If Target has 'Half' against the weapon's element, then
damage2 = [damage1 / 2]
Else, damage2 = damage1
10. If Target has 'Absorb' against the weapon's element, then
damage3 = -(damage2)
Else, damage3 = damage2
11. The damage done by the THROW attack will be equal to damage3.
Shuriken, Bomb, Knife, Sword, Hammer, Staff, Ninja Sword, Axe, Spear, Stick, Wand, Dictionary.,
| Ability Name | Range | AoE | Effect | Primary Roll% | Secondary Roll% |
|---|---|---|---|---|---|
| Shuriken | Movement | 0 | Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken), Damage (Speed * ThrownWP) | 63% | 55% |
| Bomb | Movement | 0 | Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP) | 52% | 40% |
| Axe | Movement | 0 | Throw Axe (Giant Axe); Damage (Speed * ThrownWP) | 12% | 5% |
| Dictionary | Movement | 0 | Throw Book (Papyrus Codex); Damage (Speed * ThrownWP) | 19% | 11% |
| Hammer | Movement | 0 | Throw Flail (Morning Star); Damage (Speed * ThrownWP) | 10% | 4% |
| Knife | Movement | 0 | Throw Knife (Air Knife); Damage (Speed * ThrownWP) | 37% | 21% |
| Ninja Sword | Movement | 0 | Throw Ninja Blade (Spell Edge); Damage (Speed * ThrownWP) | 18% | 9% |
| Staff | Movement | 0 | Throw Staff (Gold Staff); Damage (Speed * ThrownWP) | 25% | 14% |
| Stick | Movement | 0 | Throw Pole (Ivory Cane); Damage (Speed * ThrownWP) | 16% | 8% |
| Sword | Movement | 0 | Throw Sword (Rune Blade); Damage (Speed * ThrownWP) | 13% | 6% |
| Wand | Movement | 0 | Throw Rod (Dragon Rod); Damage (Speed * ThrownWP) | 30% | 17% |