Table of Contents

January 2024 Updates

Changes that have been added since the last update.

January 30

Item Changes

NameOldNew
Barette+29 HP, +27 MP, Hat. Effect: Immune Undead, Petrify, Confusion, Blood Suck, Berserk, Slow, Sleep, Don't Move, Death Sentence+25 HP, +29 MP, Hat. Effect: +1 PA; Immune Undead, Petrify, Confusion, Blood Suck, Berserk, Slow, Sleep, Don't Move, Death Sentence
Cachusha+27 HP, +29 MP, Hat. Effect: Immune Death, Darkness, Silence, Oil, Frog, Poison, Stop, Charm, Don't Act+29 HP, +25 MP, Hat. Effect: +1 MA; Immune Death, Darkness, Silence, Oil, Frog, Poison, Stop, Charm, Don't Act
Diamond Armor+85 HP, +7 MP, Armor+86 HP, +7 MP, Armor
Power Sleeve+86 HP, +0 MP, Clothing. Effect: +2 PA+87 HP, +0 MP, Clothing. Effect: +2 PA
Ribbon+25 HP, +25 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act+27 HP, +27 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act
Robe of Lords+97 HP, +60 MP, Robe. Effect: +1 PA; Initial Protect, Shell+98 HP, +60 MP, Robe. Effect: +1 PA; Initial Protect, Shell

January 11

Item Changes

NameOldNew
Hero Shield55% physical evade, 28% magic evade, Shield.54% physical evade, 28% magic evade, Shield.
Aegis Shield3% physical evade, 33% magic evade, Shield. Effect: +1 MA.5% physical evade, 33% magic evade, Shield. Effect: +1 MA.
BowsWeapon Subtype (arcing). Formula: Damage ((PA + Speed) / 2 * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) or another weapon in the offhand (even with Dual Wield).Weapon Subtype (arcing). Formula: Damage ((PA + Speed) / 2 * WP). Effect: Prevents the unit from equipping a Shield (unless it has Equip Shield) or another weapon in the offhand with Dual Wield.
Knight SwordsWeapon Subtype (striking). Formula: Damage ((PA * Brave / 100) * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) and have a reduced chance to be equipped in the offhand with Dual Wield.Weapon Subtype (striking). Formula: Damage ((PA * Brave / 100) * WP). Effect: Prevents the unit from equipping a Shield (unless it has Equip Shield) and have a reduced chance of being equipped in the offhand with Dual Wield.

Skill Changes

NameOldNew
DoublehandSupport. Unit trades its ability to equip an item in the offhand for double damage with its mainhand weapon unless equipped with a Gun or unarmed.Support. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
Equip ShieldSupport. Allows the unit to equip Shields, even if a Knight Sword or Bow is equipped. If the unit could equip a Shield already, allows it to equip an additional Shield in the mainhand instead.Support. Allows the unit to equip Shields, even if a Knight Sword or Bow is equipped.
Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ([Faith/100] * [MA + 225])%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack is dealt to the Golem instead.0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ([Faith/100] * [MA + 225])%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
MimicSkillset. Unit automatically copies all actions of non-Mime allies, except for abilities associated with a Wild Beast family. Mimicked abilities are instant (requiring no CT), and their targeting is copied from the original action using the Mime's location and direction.Skillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT), and their targeting copies the distance and direction of the original action.

January 8

Item Changes

NameOldNew
BowsWeapon Subtype (arcing). Formula: Damage ([PA + Speed] / 2 * WP). Effect: Unit cannot equip a Shield (unless it has Equip Shield) and cannot equip two weapons (even with Dual Wield)Weapon Subtype (arcing). Formula: Damage ([PA + Speed] / 2 * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) or another weapon in the offhand (even with Dual Wield)
GunsWeapon Subtype (direct). Formula: If physical gun, Damage (WP * WP); If magic gun, Damage Faith(WP * SpellPower). Effect: Basic attacks are unaffected by Doublehand but cannot be evadedWeapon Subtype (direct). Formula: If physical gun, Damage (WP * WP); If magic gun, Damage Faith(WP * SpellPower). Effect: Basic attacks cannot be evaded but are unaffected by Doublehand
Knight SwordsWeapon Subtype (striking). Formula: Damage ([PA * Brave / 100] * WP). Effect: Unit cannot equip a Shield (unless it has Equip Shield)Weapon Subtype (striking). Formula: Damage ([PA * Brave / 100] * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) and have a reduced chance to be equipped in the offhand with Dual Wield
UnarmedWeapon Subtype (striking). Formula: Damage (PA * [PA * Brave / 100]). Effect: Basic attacks are unaffected by Doublehand, but having a Shield equipped does not prevent a unit from attacking twice with Dual WieldWeapon Subtype (striking). Formula: Damage (PA * [PA * Brave / 100]). Effect: Basic attacks with a hand are not prevented by having a Shield equipped but are unaffected by Doublehand

Ability Changes

NameNew
Monkey GripSupport Skill. Disables any effect of an equipped weapon type that would prevent the unit from equipping a Shield
NameOldNew
Attack UpSupport. Increases the damage (or hitrate) of most of the unit's physical attacks by a thirdSupport. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities)
ConcentrateSupport. Physical attacks used by the unit cannot be evadedSupport. Prevents physical attacks used by the unit from being evaded
DoublehandSupport. Unless unarmed, the unit trades its ability to equip an item in the offhand for double damage with a single weapon. Guns cannot be doublehandedSupport. Unit trades its ability to equip an item in the offhand for double damage with its mainhand weapon unless equipped with a Gun or unarmed
Dual WieldSupport. Allows the unit to equip a weapon in both hands, attacking once with each (or both fists if unarmed). Bows cannot be dual wieldedSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed)
Equip ShieldSupport. Allows the unit to equip a Shield, and allows their use with Knight Swords and BowsSupport. Allows the unit to equip Shields, even if a Knight Sword or Bow is equipped. If the unit could equip a Shield already, allows it to equip an additional Shield in the mainhand instead
Monster TalkSupport. Allows the unit's Talk Skill abilities to hit monstersSupport. Enables the unit's Talk Skill abilities to hit monsters
Non-ChargeSupport. Eliminates the CT of all abilities used by the unit (except recurring, jumping, and aiming abilities)Support. Eliminates the CT of abilities used by the unit (except recurring, jumping, and aiming abilities)
Secret HuntSupport. After killing or reviving another unit, the unit gains +1 PA and +1 MASupport. After killing or resurrecting another unit, the unit gains +1 PA and +1 MA
Short ChargeSupport. Halves the CT of all abilities used by the unit (except recurring, jumping, and aiming abilities)Support. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities)
SickenSupport. Most physical attacks used by the unit add PoisonSupport. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns)
DualWieldEquip two weapons, one in each hand. Doesn't work with BowsEquip a weapon in each hand, attacking with both. Doesn't work with Bows
EquipArmorAllows you to equip: Helmets, Hats, Clothing, Armor, and Robes. You will get at least one that your class can't equip normallyAllows you to equip Helmets, Hats, Clothing, Armor, and Robes. You will get at least one that your class can't equip normally
EquipAxeAllows you to equip: Axes, Flails, and StavesAllows you to equip Axes, Flails, and Staves
EquipBowAllows you to equip: Bows and Crossbows. Very rarely, you may tie a pretty bow on a Bag insteadAllows you to equip Bows and Crossbows. Very rarely, you may tie a pretty bow on a Bag instead
EquipGunAllows you to equip: Guns, Books, and HarpsAllows you to equip Guns, Books, and Harps
EquipKnifeAllows you to equip: Rods, Knives, and Ninja BladesAllows you to equip Rods, Knives, and Ninja Blades
EquipPolearmAllows you to equip: Spears, Poles, and FabricsAllows you to equip Spears, Poles, and Fabrics
EquipShieldAllows you to equip: Shields, and removes the restriction of being unable to use them with Knight Swords and BowsAllows you to equip Shields, and removes the restriction of being unable to use them with Knight Swords and Bows. If you could equip a Shield already, you equip one in each hand instead
EquipSwordAllows you to equip: Swords, Knight Swords, and KatanasAllows you to equip Swords, Knight Swords, and Katanas
SecretHuntWhen you kill or revive another unit, gain +1 PA and +1 MAWhen you kill or resurrect another unit, gain +1 PA and +1 MA

Class Changes

ClassOldNew
Knight Female189 HP, 45 MP, 3 Move, 3 Jump, 8 Speed, 10 PA, 7 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes189 HP, 45 MP, 3 Move, 3 Jump, 8 Speed, 10 PA, 7 MA, 14% C-EV. Innate: Battle Skill, Monkey Grip. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes
Knight Male202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Monkey Grip. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes

January 2

Item Changes

NameOldNew
Chaos Blade25 WP, 1 range, 19% evade, Knight Sword. Effect: Absorb Dark; Strengthen Dark; Permanent Regen; Chance to add Petrify.25 WP, 1 range, 19% evade, Knight Sword. Effect: Absorb Dark; Strengthen Dark; Initial Regen; Chance to add Petrify
Bronze Shield18% physical evade, 9% magic evade, Shield.19% physical evade, 8% magic evade, Shield
Buckler16% physical evade, 3% magic evade, Shield. Effect: +1 PA.17% physical evade, 3% magic evade, Shield. Effect: +1 PA
Crystal Shield40% physical evade, 8% magic evade, Shield.40% physical evade, 7% magic evade, Shield
Escutcheon7% physical evade, 7% magic evade, Shield. Effect: +1 Speed, +1 Jump.8% physical evade, 9% magic evade, Shield. Effect: +1 Speed, +1 Jump
Kaiser Plate43% physical evade, 23% magic evade, Shield. Effect: Strengthen Fire, Lightning, Ice.42% physical evade, 23% magic evade, Shield. Effect: Strengthen Fire, Lightning, Ice

Ability Changes

NameOldNew
Magic Barrier3 range, 9 CT, 35 MP. Hit: Faith(MA + 202)%. Effect: Add Reraise, Regen, Protect, Shell, Haste (All).,3 range, 0 AoE, 9 CT, 35 MP. Hit: Faith(MA + 202)%. Effect: Add Reraise, Regen, Protect, Shell, Haste (All).

Class Changes

NameOldNew
Monk Female193 HP, 56 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 9 MA, 19% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing193 HP, 56 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 9 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing
Monk Male206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 19% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing
Samurai Female135 HP, 66 MP, 3 Move, 3 Jump, 8 Speed, 11 PA, 9 MA, 25% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes135 HP, 66 MP, 3 Move, 3 Jump, 8 Speed, 11 PA, 9 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes
Samurai Male144 HP, 62 MP, 3 Move, 3 Jump, 8 Speed, 14 PA, 7 MA, 25% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes144 HP, 62 MP, 3 Move, 3 Jump, 8 Speed, 14 PA, 7 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes