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fftbg:chargetime [2024/01/02 13:46] rentedred |
fftbg:chargetime [2024/03/18 17:39] (current) rentedred |
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- | ====== Charge Time (CT) ====== | + | A **CLOCKTICK** is the basic unit of time of an FFT battle. |
+ | ===== Charge Time (CT) ===== | ||
CHARGE TIME (CT) is an indicator of a unit's readiness to act. A unit receives an ACTIVE TURN (AT, or simply ' | CHARGE TIME (CT) is an indicator of a unit's readiness to act. A unit receives an ACTIVE TURN (AT, or simply ' | ||
^Action^CT Cost^ | ^Action^CT Cost^ | ||
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|act only|CT - 80| | |act only|CT - 80| | ||
|neither act nor move|CT - 60| | |neither act nor move|CT - 60| | ||
+ | == ** If new_CT is greater than 60, it is instead set to 60 == | ||
+ | |||
+ | ===== Clockticks Till Resolution (CTR) ===== | ||
+ | **CTR** is a value associated with each slow action that determines its charging time in clockticks. A slow action with CTR = 1 will be executed on the clocktick after it is initiated, and one with CTR = 2 will be executed on the second clocktick after it is initiated. CTR is related to the spell speeds given in the game as CTR = RU{100 / spellspeed} and spellspeed = RU{100 / CTR}. This guide uses CTR instead of spell speed because spell speed is problematic for some slow actions such as CHARGE, and CTR is the actual value stored by the game. | ||
+ | |||
+ | ===== Short Charge ===== | ||
+ | For all slow actions except for JUMP, CHARGE, SING and DANCE | ||
+ | ==CTR = RU{CTR/2}== | ||
+ | **RU = 'Round Up | ||
+ | |||
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