fftbg:elements

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fftbg:elements [2023/03/20 11:55]
rentedred created
fftbg:elements [2024/03/18 17:39] (current)
rentedred
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 rates of elemental attacks.// rates of elemental attacks.//
  
-===== Element Strengthen =====+For [[fftbg:skills:elemental|Elemental]], only MA is affected by elemental attributes, even 
 +though PA is also used to calculate the damage 
 + 
 +Certain attacks -- such as Auto Attacks, [[fftbg:skills:charge|Charge]], and [[fftbg:skills:battleskill|BattleSkill]] are weapon-elemental, meaning they acquire the elemental properties of the weapon the caster is equipped with. If the caster's weapon  
 +has no elemental affiliation, weapon-elemental attacks will be non-elemental.  
 + 
 +Physical attacks that are weapon-elemental only receive a bonus from the 'Martial Arts' ability if the caster is barehanded. 
 +==== Element Strengthen ====
 In turn, there are two separate effects that can be caused by an elemental attribute. In turn, there are two separate effects that can be caused by an elemental attribute.
   - XA Strenghtening for a caster   - XA Strenghtening for a caster
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 The 'Strengthen' bonus works the same for elemental weapons like Ice Brand and Holy Lance, except it is applied to the appropriate attack stat(s) of the weapon. The 'Strengthen' bonus works the same for elemental weapons like Ice Brand and Holy Lance, except it is applied to the appropriate attack stat(s) of the weapon.
  
-===== Element Weaken =====+==== Element Weaken ====
 //Weak: (Element)// //Weak: (Element)//
 Damage from this element is doubled, even when the amount of damage is unaffected by other types of modifiers.  Damage from this element is doubled, even when the amount of damage is unaffected by other types of modifiers. 
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 //Note that the success rate of Hurricane remains unchanged even when the target is weak against Wind.//  //Note that the success rate of Hurricane remains unchanged even when the target is weak against Wind.// 
  
-===== Element Half =====+==== Element Half ====
 //Half: (Element)// //Half: (Element)//
 Damage from this element is halved. This takes the form of a factor of 2 inserted into the DENOMINATOR before the final division.  Damage from this element is halved. This takes the form of a factor of 2 inserted into the DENOMINATOR before the final division. 
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   * Damage = RU{(Target's MaxHP) * 50 / **200**}   * Damage = RU{(Target's MaxHP) * 50 / **200**}
  
-===== Elemental Cancel =====+==== Elemental Cancel ====
 //Cancel: (Element)//  //Cancel: (Element)// 
 Attacks of this element cannot succeed (the prediction will just say 00%). To avoid a double meaning for 'cancel', the word '**block**' is used for this effect. Attacks of this element cannot succeed (the prediction will just say 00%). To avoid a double meaning for 'cancel', the word '**block**' is used for this effect.
  
-===== Elemental Absorb =====+==== Elemental Absorb ====
 //Absorb: (Element)// //Absorb: (Element)//
  
 Damage from element is added to, instead of subtracted from, the HP total. Damage from element is added to, instead of subtracted from, the HP total.
 +
 +===== Example =====
 +This example allows you to appreciate the subtle difference between the 
 +two kinds of elemental effects. Let's assume you have a Summoner with
 +20 MA and 70 Fa casting Lich on a target with 501 Max HP, neutral Zodiac 
 +compatability and 60 Fa.  Lich does damage equal to RU{TargetMaxHP * 50/100} 
 +with a success rate of [(Caster Fa)*(Target Fa)*(MA+160) / 10000].  
 +Now envision some scenarios:  
 +
 +  - Normal. Lich does RU{501 * 50/100} = 251 damage with a success rate of [70*60*180/10000] = 75%
 +  - The Summoner equips himself with 108 Gems, which strengthens Dark elemental. This means that wherever MA is considered, NEWMA = [MA * 5/4].  Because MA doesn't determine the damage done by Lich, the damage is unaffected, and remains at 251. The success rate, however, increases slightly, because NEWMA = [20 * 5/4] = 25. So the success rate is now [70*60*185/10000] = 77%.
 +  - Suppose the Summoner unequips the Gems, then the target equips himself with an N-Kai Armlet, which has the property 'Half: Dark'. Since 'Half' affects damage itself and NOT MA directly, this time the damage done by the spell will be affected, but the success rate will not. The damage will now be equal to RU{TargetMaxHP * 50/200}, or 126. The success rate, however, remains unaffected at 75%.
 +
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