Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
|
fftbg:elements [2023/03/20 11:55] rentedred created |
fftbg:elements [2024/03/18 17:39] (current) rentedred |
||
|---|---|---|---|
| Line 5: | Line 5: | ||
| rates of elemental attacks.// | rates of elemental attacks.// | ||
| - | ===== Element Strengthen | + | For [[fftbg: |
| + | though PA is also used to calculate the damage | ||
| + | |||
| + | Certain attacks -- such as Auto Attacks, [[fftbg: | ||
| + | has no elemental affiliation, | ||
| + | |||
| + | Physical attacks that are weapon-elemental only receive a bonus from the ' | ||
| + | ==== Element Strengthen ==== | ||
| In turn, there are two separate effects that can be caused by an elemental attribute. | In turn, there are two separate effects that can be caused by an elemental attribute. | ||
| - XA Strenghtening for a caster | - XA Strenghtening for a caster | ||
| Line 18: | Line 25: | ||
| The ' | The ' | ||
| - | ===== Element Weaken | + | ==== Element Weaken ==== |
| //Weak: (Element)// | //Weak: (Element)// | ||
| Damage from this element is doubled, even when the amount of damage is unaffected by other types of modifiers. | Damage from this element is doubled, even when the amount of damage is unaffected by other types of modifiers. | ||
| Line 38: | Line 45: | ||
| //Note that the success rate of Hurricane remains unchanged even when the target is weak against Wind.// | //Note that the success rate of Hurricane remains unchanged even when the target is weak against Wind.// | ||
| - | ===== Element Half ===== | + | ==== Element Half ==== |
| //Half: (Element)// | //Half: (Element)// | ||
| Damage from this element is halved. This takes the form of a factor of 2 inserted into the DENOMINATOR before the final division. | Damage from this element is halved. This takes the form of a factor of 2 inserted into the DENOMINATOR before the final division. | ||
| Line 51: | Line 58: | ||
| * Damage = RU{(Target' | * Damage = RU{(Target' | ||
| - | ===== Elemental Cancel | + | ==== Elemental Cancel ==== |
| //Cancel: (Element)// | //Cancel: (Element)// | ||
| Attacks of this element cannot succeed (the prediction will just say 00%). To avoid a double meaning for ' | Attacks of this element cannot succeed (the prediction will just say 00%). To avoid a double meaning for ' | ||
| - | ===== Elemental Absorb | + | ==== Elemental Absorb ==== |
| //Absorb: (Element)// | //Absorb: (Element)// | ||
| Damage from element is added to, instead of subtracted from, the HP total. | Damage from element is added to, instead of subtracted from, the HP total. | ||
| + | |||
| + | ===== Example ===== | ||
| + | This example allows you to appreciate the subtle difference between the | ||
| + | two kinds of elemental effects. Let's assume you have a Summoner with | ||
| + | 20 MA and 70 Fa casting Lich on a target with 501 Max HP, neutral Zodiac | ||
| + | compatability and 60 Fa. Lich does damage equal to RU{TargetMaxHP * 50/ | ||
| + | with a success rate of [(Caster Fa)*(Target Fa)*(MA+160) / 10000]. | ||
| + | Now envision some scenarios: | ||
| + | |||
| + | - Normal. Lich does RU{501 * 50/100} = 251 damage with a success rate of [70*60*180/ | ||
| + | - The Summoner equips himself with 108 Gems, which strengthens Dark elemental. This means that wherever MA is considered, NEWMA = [MA * 5/4]. Because MA doesn' | ||
| + | - Suppose the Summoner unequips the Gems, then the target equips himself with an N-Kai Armlet, which has the property 'Half: Dark'. Since ' | ||
| + | |||
| + | |||
| + | This page has been accessed for: | ||
| + | Today: {{counter|today}} / Yesterday: {{counter|yesterday}} | ||
| + | Until now: {{counter|total}} | ||