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fftbg:elements [2023/03/20 11:55] rentedred created |
fftbg:elements [2024/03/18 17:39] (current) rentedred |
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rates of elemental attacks.// | rates of elemental attacks.// | ||
- | ===== Element Strengthen | + | For [[fftbg: |
+ | though PA is also used to calculate the damage | ||
+ | |||
+ | Certain attacks -- such as Auto Attacks, [[fftbg: | ||
+ | has no elemental affiliation, | ||
+ | |||
+ | Physical attacks that are weapon-elemental only receive a bonus from the ' | ||
+ | ==== Element Strengthen ==== | ||
In turn, there are two separate effects that can be caused by an elemental attribute. | In turn, there are two separate effects that can be caused by an elemental attribute. | ||
- XA Strenghtening for a caster | - XA Strenghtening for a caster | ||
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The ' | The ' | ||
- | ===== Element Weaken | + | ==== Element Weaken ==== |
//Weak: (Element)// | //Weak: (Element)// | ||
Damage from this element is doubled, even when the amount of damage is unaffected by other types of modifiers. | Damage from this element is doubled, even when the amount of damage is unaffected by other types of modifiers. | ||
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//Note that the success rate of Hurricane remains unchanged even when the target is weak against Wind.// | //Note that the success rate of Hurricane remains unchanged even when the target is weak against Wind.// | ||
- | ===== Element Half ===== | + | ==== Element Half ==== |
//Half: (Element)// | //Half: (Element)// | ||
Damage from this element is halved. This takes the form of a factor of 2 inserted into the DENOMINATOR before the final division. | Damage from this element is halved. This takes the form of a factor of 2 inserted into the DENOMINATOR before the final division. | ||
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* Damage = RU{(Target' | * Damage = RU{(Target' | ||
- | ===== Elemental Cancel | + | ==== Elemental Cancel ==== |
//Cancel: (Element)// | //Cancel: (Element)// | ||
Attacks of this element cannot succeed (the prediction will just say 00%). To avoid a double meaning for ' | Attacks of this element cannot succeed (the prediction will just say 00%). To avoid a double meaning for ' | ||
- | ===== Elemental Absorb | + | ==== Elemental Absorb ==== |
//Absorb: (Element)// | //Absorb: (Element)// | ||
Damage from element is added to, instead of subtracted from, the HP total. | Damage from element is added to, instead of subtracted from, the HP total. | ||
+ | |||
+ | ===== Example ===== | ||
+ | This example allows you to appreciate the subtle difference between the | ||
+ | two kinds of elemental effects. Let's assume you have a Summoner with | ||
+ | 20 MA and 70 Fa casting Lich on a target with 501 Max HP, neutral Zodiac | ||
+ | compatability and 60 Fa. Lich does damage equal to RU{TargetMaxHP * 50/ | ||
+ | with a success rate of [(Caster Fa)*(Target Fa)*(MA+160) / 10000]. | ||
+ | Now envision some scenarios: | ||
+ | |||
+ | - Normal. Lich does RU{501 * 50/100} = 251 damage with a success rate of [70*60*180/ | ||
+ | - The Summoner equips himself with 108 Gems, which strengthens Dark elemental. This means that wherever MA is considered, NEWMA = [MA * 5/4]. Because MA doesn' | ||
+ | - Suppose the Summoner unequips the Gems, then the target equips himself with an N-Kai Armlet, which has the property 'Half: Dark'. Since ' | ||
+ | |||
+ | |||
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