fftbg:skills:charge

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fftbg:skills:charge [2023/03/17 12:46]
rentedred created
fftbg:skills:charge [2024/03/25 13:25] (current)
rentedred [Charge Abilities]
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 normal weapon equations, with the following modifications. normal weapon equations, with the following modifications.
  
-For Charge +K, damage is equal to:+For Charge + **K**, damage is equal to:
  
-^Weapon^ Charge Formula  +^Weapon^Charge Formula^ 
-| Bare Hands|([PA + K] * Br) / 100 * PA+| Bare Hands| PA * ([PA + **K**] * Br) / 100 | 
-| Knife|([PA + K] + [Sp + K]) / 2 * WP+| Knife| WP * ([PA + **K**] + [Sp + **K**]) / 2| 
-| Sword|[PA + KWP+| Sword|WP * [PA + **K**]
-| Knight Sword|([PA + K] * Br) / 100 * WP+| Knight Sword|WP * ([PA + **K**] * Br) / 100| 
-| Ninja Sword|([PA + K] + [Sp + K]) / 2 * WP+| Ninja Sword|WP * ([PA + **K**] + [Sp + **K**]) / 2| 
-| Katana|([PA + K] * Br) / 100 * WP+| Katana|WP * ([PA + **K**] * Br) / 100| 
-| Staff|[MA + KWP+| Staff|WP * [MA + **K**]
-| Rod|[PA + KWP+| Rod|WP * [PA + **K**]
-| Crossbow|[PA + KWP+| Crossbow|WP * [PA + **K**]
-| Bow|[([PA + K] + [Sp + K]) / 2] * WP|   +| Bow|WP * [([PA + **K**] + [Sp + **K**]) / 2]|   
-| Gun [Physical]|[WP + KWP+| Gun [Physical]|WP * [WP + **K**]
-| Gun [Magical]|[CFa/100 * TFa/100 * (WP + K) * Q] | +| Gun [Magical]|[CFa/100 * TFa/100 * (WP + **K**) * Q] | 
-| Flail|(1..[PA + K]) * WP+| Flail|WP * (1..[PA + **K**])| 
-| Axe|(1..[PA + K]) * WP+| Axe|WP * (1..[PA + **K**])| 
-| Stick|[MA + KWP|   +| Stick|WP * [MA + **K**]|   
-| Spear|[PA + KWP|   +| Spear|WP * [PA + **K**]|   
-| Musical Instrument|([PA+K + MA+K] / 2) * WP|  +| Musical Instrument|WP * ([PA+K + MA+K] / 2)|  
-| Dictionary|([PA+K + MA+K] / 2) * WP|  +| Dictionary|WP * ([PA+K + MA+K] / 2)|  
-| Fabrics|([PA+K + MA+K] / 2) * WP+| Fabrics|WP * ([PA+K + MA+K] / 2)| 
-| Bag|(1..[PA + K]) * WP|+| Bag|WP * (1..[PA + **K**])| 
 + 
 +==== Charge Abilities ====
  
 **CHARGE** abilities are slow actions and have the following  **CHARGE** abilities are slow actions and have the following 
 initial values of CTR: initial values of CTR:
  
-^Ability ^ Initial CTR  +^Ability Name ^Range^AoE^CT^Effect^Primary Roll%^Secondary Roll%
-|Charge +1|4 Clockticks|  +|Charge +1|Weapon|0|3 (aiming)|Basic Attack with +1 added to the primary stat|60%|47%
-|Charge +2|5 Clockticks+|Charge +2|Weapon|0|4 (aiming)|Basic Attack with +2 added to the primary stat|50%|30%
-|Charge +3|6 Clockticks+|Charge +3|Weapon|0|5 (aiming)|Basic Attack with +3 added to the primary stat|50%|30%
-|Charge +4|8 Clockticks+|Charge +4|Weapon|0|6 (aiming)|Basic Attack with +4 added to the primary stat|50%|30%
-|Charge +5|10 Clockticks+|Charge +5|Weapon|0|7 (aiming)|Basic Attack with +5 added to the primary stat|50%|30%
-|Charge +7|14 Clockticks+|Charge +7|Weapon|0|9 (aiming)|Basic Attack with +7 added to the primary stat|50%|30%
-|Charge +10|20 Clockticks+|Charge +10|Weapon|0|12 (aiming)|Basic Attack with +10 added to the primary stat|45%|18%
-|Charge +20|35 Clockticks|+|Charge +20|Weapon|0|16 (aiming)|Basic Attack with +20 added to the primary stat|31%|13%|
  
  
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 abilities. abilities.
  
-A **CHARGE** directive can only target a panel, not a unit.  If the target of +A **CHARGE** ability can only target a panel, not a unit.  If the target of 
 the **CHARGE** moves before the CHARGE is executed, the attack will fail to  the **CHARGE** moves before the CHARGE is executed, the attack will fail to 
 connect. connect.
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 In terms of damage, evasion, and modifiers, **CHARGE** attacks are treated In terms of damage, evasion, and modifiers, **CHARGE** attacks are treated
-just like normal weapon attacks (see section 2.1 for details). CHARGE attacks+just like normal weapon attacks. CHARGE attacks
 are weapon-elemental. are weapon-elemental.
  • fftbg/skills/charge.1679057175.txt.gz
  • Last modified: 2023/03/17 12:46
  • by rentedred