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fftbg:skills:charge [2024/01/02 13:37] rentedred |
fftbg:skills:charge [2024/03/25 13:25] (current) rentedred [Charge Abilities] |
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initial values of CTR: | initial values of CTR: | ||
- | ^Ability Name ^Range^AoE^CT^Effect^Primary/ | + | ^Ability Name ^Range^AoE^CT^Effect^Primary Roll%^Secondary Roll%^ |
- | |Charge +1|Weapon|0|3 (aiming)|Basic Attack with +1 added to the primary stat|55% / 50%| | + | |Charge +1|Weapon|0|3 (aiming)|Basic Attack with +1 added to the primary stat|60%|47%| |
- | |Charge +2|Weapon|0|4 (aiming)|Basic Attack with +2 added to the primary stat|40% / 35%| | + | |Charge +2|Weapon|0|4 (aiming)|Basic Attack with +2 added to the primary stat|50%|30%| |
- | |Charge +3|Weapon|0|5 (aiming)|Basic Attack with +3 added to the primary stat|40% / 35%| | + | |Charge +3|Weapon|0|5 (aiming)|Basic Attack with +3 added to the primary stat|50%|30%| |
- | |Charge +4|Weapon|0|6 (aiming)|Basic Attack with +4 added to the primary stat|40% / 35%| | + | |Charge +4|Weapon|0|6 (aiming)|Basic Attack with +4 added to the primary stat|50%|30%| |
- | |Charge +5|Weapon|0|7 (aiming)|Basic Attack with +5 added to the primary stat|40% / 35%| | + | |Charge +5|Weapon|0|7 (aiming)|Basic Attack with +5 added to the primary stat|50%|30%| |
- | |Charge +7|Weapon|0|9 (aiming)|Basic Attack with +7 added to the primary stat|40% / 35%| | + | |Charge +7|Weapon|0|9 (aiming)|Basic Attack with +7 added to the primary stat|50%|30%| |
- | |Charge +10|Weapon|0|12 (aiming)|Basic Attack with +10 added to the primary stat|30% / 25%| | + | |Charge +10|Weapon|0|12 (aiming)|Basic Attack with +10 added to the primary stat|45%|18%| |
- | |Charge +20|Weapon|0|16 (aiming)|Basic Attack with +20 added to the primary stat|21% / 17%| | + | |Charge +20|Weapon|0|16 (aiming)|Basic Attack with +20 added to the primary stat|31%|13%| |
- | + | ||
- | + | ||
- | These CTR values are not affected by the 'Short Charge' | + | |
- | abilities. | + | |
- | + | ||
- | A **CHARGE** ability can only target a panel, not a unit. If the target of | + | |
- | the **CHARGE** moves before the CHARGE is executed, the attack will fail to | + | |
- | connect. | + | |
- | + | ||
- | If the caster of the **CHARGE** moves while charging or if his weapon is broken | + | |
- | while he is charging, the CHARGE will be aborted. (Exception: The undead | + | |
- | Archer' | + | |
- | charging unit's weapon is broken, the **CHARGE** will continue and will resolve | + | |
- | as a fist attack, even if the original weapon was a long-distance weapon.) | + | |
- | + | ||
- | In terms of damage, evasion, and modifiers, **CHARGE** attacks are treated | + | |
- | just like normal weapon attacks. CHARGE attacks | + | |
- | are weapon-elemental.==== Charge ==== | + | |
- | + | ||
- | Damage from the Archer' | + | |
- | normal weapon equations, with the following modifications. | + | |
- | + | ||
- | For Charge + **K**, damage is equal to: | + | |
- | + | ||
- | ^Weapon^Charge Formula^ | + | |
- | | Bare Hands| PA * ([PA + **K**] * Br) / 100 | | + | |
- | | Knife| WP * ([PA + **K**] + [Sp + **K**]) / 2| | + | |
- | | Sword|WP * [PA + **K**]| | + | |
- | | Knight Sword|WP * ([PA + **K**] * Br) / 100| | + | |
- | | Ninja Sword|WP * ([PA + **K**] + [Sp + **K**]) / 2| | + | |
- | | Katana|WP * ([PA + **K**] * Br) / 100| | + | |
- | | Staff|WP * [MA + **K**]| | + | |
- | | Rod|WP * [PA + **K**]| | + | |
- | | Crossbow|WP * [PA + **K**]| | + | |
- | | Bow|WP * [([PA + **K**] + [Sp + **K**]) / 2]| | + | |
- | | Gun [Physical]|WP * [WP + **K**]| | + | |
- | | Gun [Magical]|[CFa/ | + | |
- | | Flail|WP * (1..[PA + **K**])| | + | |
- | | Axe|WP * (1..[PA + **K**])| | + | |
- | | Stick|WP * [MA + **K**]| | + | |
- | | Spear|WP * [PA + **K**]| | + | |
- | | Musical Instrument|WP * ([PA+K + MA+K] / 2)| | + | |
- | | Dictionary|WP * ([PA+K + MA+K] / 2)| | + | |
- | | Fabrics|WP * ([PA+K + MA+K] / 2)| | + | |
- | | Bag|WP * (1..[PA + **K**])| | + | |
- | + | ||
- | ==== Charge Abilities ==== | + | |
- | + | ||
- | **CHARGE** abilities are slow actions and have the following | + | |
- | initial values of CTR: | + | |
- | + | ||
- | ^Ability Name ^Range^AoE^CT^Effect^Primary/ | + | |
- | |Charge +1|Weapon|0|3 (aiming)|Basic Attack with +1 added to the primary stat|55% / 50%| | + | |
- | |Charge +2|Weapon|0|4 (aiming)|Basic Attack with +2 added to the primary stat|40% / 35%| | + | |
- | |Charge +3|Weapon|0|5 (aiming)|Basic Attack with +3 added to the primary stat|40% / 35%| | + | |
- | |Charge +4|Weapon|0|6 (aiming)|Basic Attack with +4 added to the primary stat|40% / 35%| | + | |
- | |Charge +5|Weapon|0|7 (aiming)|Basic Attack with +5 added to the primary stat|40% / 35%| | + | |
- | |Charge +7|Weapon|0|9 (aiming)|Basic Attack with +7 added to the primary stat|40% / 35%| | + | |
- | |Charge +10|Weapon|0|12 (aiming)|Basic Attack with +10 added to the primary stat|30% / 25%| | + | |
- | |Charge +20|Weapon|0|16 (aiming)|Basic Attack with +20 added to the primary stat|21% / 17%| | + | |