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fftbg:skills:elemental [2023/03/20 12:35] rentedred |
fftbg:skills:elemental [2024/03/25 13:37] (current) rentedred [Elemental Abilities] |
====== Elemental ====== | ====== Elemental ====== |
//Note: For Geomancy, only MA is affected by elemental attributes, even though PA is also used to calculate the damage.// | //Note: For Elemental, only MA is affected by elemental attributes, even though PA is also used to calculate the damage.// |
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===== Elemental Abilities ===== | ===== Elemental Abilities ===== |
^Ability Name^Range^AoE^Terrain^Element^Effect^ | ^Ability Name^Range^AoE^Terrain^Element^Effect^Rarity^Primary Roll%^Secondary Roll %^ |
|Blizzard|5|1|Snow, Ice| Ice| Damage [MA * ((PA + 2) / 2)]; Chance to add Silence.| | |Blizzard|5|1|Snow, Ice|Ice| Damage [MA * ((PA + 2) / 2)]; Chance to add Silence.|Extremely Common|75%|60%| |
|Gusty Wind|5|1|Roof, Chimney, Sky| Wind| Damage [MA * ((PA + 2) / 2)]; Chance to add Slow.| | |Gusty Wind|5|1|Roof, Chimney, Sky|Wind| Damage [MA * ((PA + 2) / 2)]; Chance to add Slow|Extremely Common|75%|60%| |
|Hallowed Ground|5|1|Gravel, Flagstone, Wall, Mud, Gravestone| Holy| Damage [MA * ((PA + 2) / 2)]; Chance to add Petrify, Oil (Random).| | |Hallowed Ground|5|1|Gravel, Flagstone, Wall, Mud, Gravestone|Holy| Damage [MA * ((PA + 2) / 2)]; Chance to add Petrify, Oil (Random).|Extremely Common|75%|60%| |
|Hell Ivy|5|1|Grassland, Thicket, Vines| Earth| Damage [MA * ((PA + 2) / 2)]; Chance to add Stop.| | |Hell Ivy|5|1|Grassland, Thicket, Vines|Earth| Damage [MA * ((PA + 2) / 2)]; Chance to add Stop.|Extremely Common|75%|60%| |
|Lava Ball|5|1|Lava, Machinery| Fire| Damage [MA * ((PA + 2) / 2)]; Chance to add Death.| | |Lava Ball|5|1|Lava, Machinery|Fire| Damage [MA * ((PA + 2) / 2)]; Chance to add Death.|Extremely Common|74%|60%| |
|Levitate Movement. Grants permanent Float, and allows the unit to stand over normally impassable terrain (like lava).| | |Local Quake|5|1|Stone, Basalt|Earth| Damage [MA * ((PA + 2) / 2)]; Chance to add Confusion.|Extremely Common|75%|60%| |
|Local Quake|5|1|Stone, Basalt| Earth| Damage [MA * ((PA + 2) / 2)]; Chance to add Confusion.| | |Pitfall|5|1|Soil, Wasteland, Road|Dark| Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Move.|Extremely Common|75%|60%| |
|Pitfall|5|1|Soil, Wasteland, Road| Dark| Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Move.| | |Quicksand|5|1|Marsh, Swamp, Poisonous Fen|Water| Damage [MA * ((PA + 2) / 2)]; Chance to add Death Sentence.|Extremely Common|75%|60%| |
|Quicksand|5|1|Marsh, Swamp, Poisonous Fen| Water| Damage [MA * ((PA + 2) / 2)]; Chance to add Death Sentence.| | |Sand Storm|5|1|Sand, Stalactite, Salt|Wind| Damage [MA * ((PA + 2) / 2)]; Chance to add Darkness.|Extremely Common|75%|60%| |
|Sand Storm|5|1|Sand, Stalactite, Salt| Wind| Damage [MA * ((PA + 2) / 2)]; Chance to add Darkness.| | |Static Shock|5|1|Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier|Lightning| Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Act.|Extremely Common|75%|60%| |
|Static Shock|5|1|Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier| Lightning| Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Act.| | |Water Ball|5|1|Canal, River, Lake, Ocean, Waterfall|Water| Damage [MA * ((PA + 2) / 2)]; Chance to add Frog.|Extremely Common|75%|60%| |
|Water Ball|5|1|Canal, River, Lake, Ocean, Waterfall| Water| Damage [MA * ((PA + 2) / 2)]; Chance to add Frog.| | |Will-O-Wisp|5|1|Wood, Carpet, Box, Stairs, Deck, Obstacle|Fire| Damage [MA * ((PA + 2) / 2)]; Chance to add Sleep.|Extremely Common|75%|60%| |
|Will-O-Wisp|5|1|Wood, Carpet, Box, Stairs, Deck, Obstacle| Fire| Damage [MA * ((PA + 2) / 2)]; Chance to add Sleep.| | |
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