fftbg:classes:archers

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fftbg:classes:archers [2023/03/17 11:37]
rentedred
fftbg:classes:archers [2024/01/29 17:11] (current)
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 ====== Archers ====== ====== Archers ======
- +Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range. 
-===== Charge ===== +===== Innate Skills ===== 
- +[[fftbg:skills:charge|Charge]] 
-Damage from the Archer's CHARGE command is calculated using the +===== Stats ===== 
-normal weapon equations, with the following modifications. +{{:fftbg:archerskills.png?600|}}
- +
-For Charge +K, damage is equal to: +
- +
-  * Bare Hands: [PA + K] * Br] / 100 * PA +
-  * Knife: [PA + K] + [Sp + K] / 2 * WP +
-  * Sword[PA + K] * WP +
-  * Knight Sword[PA + K* Br/ 100 * WP +
-  * Ninja Sword: ([PA + K] + [Sp + K]) / 2 * WP +
-  * Katana([PA + K] * Br) / 100 * WP +
-  * Staff[MA + K] * WP +
-  * Rod: [PA + K] * WP +
-  * Crossbow: [PA + K] * WP +
-  * Bow: ([PA + K] + [Sp + K]) / 2 * WP   +
-  * Gun [physical]: [WP + K] * WP +
-  * Gun [magical]: [CFa/100] * [TFa/100] * [WP + K] * Q +
-  * Flail: [1..[PA + K]] * WP +
-  * Axe: [1..[PA + K]] * WP +
-  * Stick: [MA + K] * WP   +
-  * Spear: [PA + K] * WP   +
-  * Musical Instrument: ([PA+K + MA+K] / 2) * WP  +
-  * Dictionary: ([PA+K + MA+K] / 2) * WP  +
-  * Fabrics: ([PA+K + MA+K] / 2) * WP +
-  * Bag: [1..[PA + K]] * WP +
- +
- +
-CHARGE abilities are slow actions and have the following  +
-initial values of ctr: +
- +
-ATTACK NAME    INITIAL CTR +
------------   ------------- +
-Charge +1 ...  4 clockticks  +
-Charge +2 ...  5 clockticks +
-Charge +3 ...  6 clockticks +
-Charge +4 ...  8 clockticks +
-Charge +5 ... 10 clockticks +
-Charge +7 ... 14 clockticks +
-Charge +10... 20 clockticks +
-Charge +20... 35 clockticks +
- +
-These ctr values are not affected by the 'Short Charge' or 'Non-charge'  +
-abilities. +
- +
-A CHARGE directive can only target a panel, not a unit.  If the target of  +
-the CHARGE moves before the CHARGE is executed, the attack will fail to  +
-connect. +
- +
-If the caster of the CHARGE moves while charging or if his weapon is broken +
-while he is charging, the CHARGE will be aborted. (Exception: The undead +
-Archer's version of CHARGE does not have the latter restriction. If the +
-charging unit's weapon is broken, the CHARGE will continue and will resolve +
-as a fist attack, even if the original weapon was a long-distance weapon.) +
- +
-In terms of damage, evasion, and modifiers, CHARGE attacks are treated +
-just like normal weapon attacks (see section 2.1 for details). CHARGE attacks +
-are weapon-elemental.+
  • fftbg/classes/archers.1679053039.txt.gz
  • Last modified: 2023/03/17 11:37
  • by rentedred