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fftbg:classes:archers [2023/03/17 11:37] rentedred |
fftbg:classes:archers [2024/01/29 17:11] (current) rentedred |
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| ====== Archers ====== | ====== Archers ====== | ||
| - | + | Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range. | |
| - | ===== Charge | + | ===== Innate Skills |
| - | + | [[fftbg:skills:charge|Charge]] | |
| - | Damage from the Archer' | + | ===== Stats ===== |
| - | normal weapon equations, with the following modifications. | + | {{:fftbg:archerskills.png?600|}} |
| - | + | ||
| - | For Charge +K, damage is equal to: | + | |
| - | + | ||
| - | * Bare Hands: | + | |
| - | * Knife: | + | |
| - | * Sword: [PA + K] * WP | + | |
| - | * Knight Sword: [PA + K] * Br] / 100 * WP | + | |
| - | * Ninja Sword: ([PA + K] + [Sp + K]) / 2 * WP | + | |
| - | * Katana: ([PA + K] * Br) / 100 * WP | + | |
| - | * Staff: [MA + K] * WP | + | |
| - | * Rod: [PA + K] * WP | + | |
| - | * Crossbow: [PA + K] * WP | + | |
| - | * Bow: ([PA + K] + [Sp + K]) / 2 * WP | + | |
| - | * Gun [physical]: [WP + K] * WP | + | |
| - | * Gun [magical]: [CFa/100] * [TFa/100] * [WP + K] * Q | + | |
| - | * Flail: [1..[PA + K]] * WP | + | |
| - | * Axe: [1..[PA + K]] * WP | + | |
| - | * Stick: [MA + K] * WP | + | |
| - | * Spear: [PA + K] * WP | + | |
| - | * Musical Instrument: ([PA+K + MA+K] / 2) * WP | + | |
| - | * Dictionary: ([PA+K + MA+K] / 2) * WP | + | |
| - | * Fabrics: ([PA+K + MA+K] / 2) * WP | + | |
| - | * Bag: [1..[PA + K]] * WP | + | |
| - | + | ||
| - | + | ||
| - | CHARGE abilities are slow actions and have the following | + | |
| - | initial values of ctr: | + | |
| - | + | ||
| - | ATTACK NAME INITIAL CTR | + | |
| - | ----------- | + | |
| - | Charge +1 ... 4 clockticks | + | |
| - | Charge +2 ... 5 clockticks | + | |
| - | Charge +3 ... 6 clockticks | + | |
| - | Charge +4 ... 8 clockticks | + | |
| - | Charge +5 ... 10 clockticks | + | |
| - | Charge +7 ... 14 clockticks | + | |
| - | Charge +10... 20 clockticks | + | |
| - | Charge +20... 35 clockticks | + | |
| - | + | ||
| - | These ctr values are not affected by the 'Short Charge' | + | |
| - | abilities. | + | |
| - | + | ||
| - | A CHARGE directive can only target a panel, not a unit. If the target of | + | |
| - | the CHARGE moves before the CHARGE is executed, the attack will fail to | + | |
| - | connect. | + | |
| - | + | ||
| - | If the caster of the CHARGE moves while charging or if his weapon is broken | + | |
| - | while he is charging, the CHARGE will be aborted. (Exception: The undead | + | |
| - | Archer' | + | |
| - | charging unit's weapon is broken, the CHARGE will continue and will resolve | + | |
| - | as a fist attack, even if the original weapon was a long-distance weapon.) | + | |
| - | + | ||
| - | In terms of damage, evasion, and modifiers, CHARGE attacks are treated | + | |
| - | just like normal weapon attacks (see section 2.1 for details). CHARGE attacks | + | |
| - | are weapon-elemental. | + | |