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fftbg:classes:archers [2023/03/17 11:45] rentedred |
fftbg:classes:archers [2024/01/29 17:11] (current) rentedred |
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====== Archers ====== | ====== Archers ====== | ||
- | + | Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range. | |
- | ===== Charge | + | ===== Innate Skills |
- | + | [[fftbg:skills:charge|Charge]] | |
- | Damage from the Archer' | + | ===== Stats ===== |
- | normal weapon equations, with the following modifications. | + | {{:fftbg:archerskills.png?600|}} |
- | + | ||
- | For Charge +K, damage is equal to: | + | |
- | + | ||
- | * Bare Hands: ([PA + K] * Br) / 100 * PA | + | |
- | * Knife: ([PA + K] + [Sp + K]) / 2 * WP | + | |
- | * Sword: [PA + K] * WP | + | |
- | * Knight Sword: ([PA + K] * Br) / 100 * WP | + | |
- | * Ninja Sword: ([PA + K] + [Sp + K]) / 2 * WP | + | |
- | * Katana: ([PA + K] * Br) / 100 * WP | + | |
- | * Staff: [MA + K] * WP | + | |
- | * Rod: [PA + K] * WP | + | |
- | * Crossbow: [PA + K] * WP | + | |
- | * Bow: [([PA + K] + [Sp + K]) / 2] * WP | + | |
- | * Gun [Physical]: [WP + K] * WP | + | |
- | * Gun [Magical]: [CFa/100 * TFa/100 * (WP + K) * Q] | + | |
- | * Flail: (1..[PA + K]) * WP | + | |
- | * Axe: (1..[PA + K]) * WP | + | |
- | * Stick: [MA + K] * WP | + | |
- | * Spear: [PA + K] * WP | + | |
- | * Musical Instrument: ([PA+K + MA+K] / 2) * WP | + | |
- | * Dictionary: ([PA+K + MA+K] / 2) * WP | + | |
- | * Fabrics: ([PA+K + MA+K] / 2) * WP | + | |
- | * Bag: (1..[PA + K]) * WP | + | |
- | + | ||
- | + | ||
- | CHARGE abilities are slow actions and have the following | + | |
- | initial values of ctr: | + | |
- | + | ||
- | ATTACK NAME INITIAL CTR | + | |
- | ----------- | + | |
- | Charge +1 ... 4 clockticks | + | |
- | Charge +2 ... 5 clockticks | + | |
- | Charge +3 ... 6 clockticks | + | |
- | Charge +4 ... 8 clockticks | + | |
- | Charge +5 ... 10 clockticks | + | |
- | Charge +7 ... 14 clockticks | + | |
- | Charge +10... 20 clockticks | + | |
- | Charge +20... 35 clockticks | + | |
- | + | ||
- | These ctr values are not affected by the 'Short Charge' | + | |
- | abilities. | + | |
- | + | ||
- | A CHARGE directive can only target a panel, not a unit. If the target of | + | |
- | the CHARGE moves before the CHARGE is executed, the attack will fail to | + | |
- | connect. | + | |
- | + | ||
- | If the caster of the CHARGE moves while charging or if his weapon is broken | + | |
- | while he is charging, the CHARGE will be aborted. (Exception: The undead | + | |
- | Archer' | + | |
- | charging unit's weapon is broken, the CHARGE will continue and will resolve | + | |
- | as a fist attack, even if the original weapon was a long-distance weapon.) | + | |
- | + | ||
- | In terms of damage, evasion, and modifiers, CHARGE attacks are treated | + | |
- | just like normal weapon attacks (see section 2.1 for details). CHARGE attacks | + | |
- | are weapon-elemental. | + |