fftbg:classes:archers

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fftbg:classes:archers [2023/03/17 11:55]
rentedred
fftbg:classes:archers [2024/01/29 17:11] (current)
rentedred
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 ====== Archers ====== ====== Archers ======
- +Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range. 
-==== Charge ==== +===== Innate Skills ===== 
- +[[fftbg:skills:charge|Charge]] 
-Damage from the Archer's **CHARGE** command is calculated using the +===== Stats ===== 
-normal weapon equations, with the following modifications. +{{:fftbg:archerskills.png?600|}}
- +
-For Charge +K, damage is equal to: +
- +
-^Weapon^ Charge Formula +
-| Bare Hands|([PA + K] * Br) / 100 * PA| +
-| Knife|([PA + K] + [Sp + K]) / 2 * WP| +
-| Sword|[PA + K* WP| +
-| Knight Sword|([PA + K* Br) / 100 * WP| +
-| Ninja Sword|([PA + K] + [Sp + K]) / 2 * WP| +
-| Katana|([PA + K] * Br) / 100 * WP| +
-| Staff|[MA + K] * WP| +
-| Rod|[PA + K] * WP| +
-| Crossbow|[PA + K] * WP| +
-| Bow|[([PA + K] + [Sp + K]) / 2] * WP|   +
-| Gun [Physical]|[WP + K] * WP| +
-| Gun [Magical]|[CFa/100 * TFa/100 * (WP + K) * Q] | +
-| Flail|(1..[PA + K]) * WP| +
-| Axe|(1..[PA + K]) * WP| +
-| Stick|[MA + K] * WP|   +
-| Spear|[PA + K] * WP|   +
-| Musical Instrument|([PA+K + MA+K] / 2) * WP|  +
-| Dictionary|([PA+K + MA+K] / 2) * WP|  +
-| Fabrics|([PA+K + MA+K] / 2) * WP| +
-| Bag|(1..[PA + K]) * WP| +
- +
-**CHARGE** abilities are slow actions and have the following  +
-initial values of CTR: +
- +
-^Ability ^ Initial CTR  ^ +
-|Charge +1|4 Clockticks|  +
-|Charge +2|5 Clockticks| +
-|Charge +3|6 Clockticks| +
-|Charge +4|8 Clockticks| +
-|Charge +5|10 Clockticks| +
-|Charge +7|14 Clockticks| +
-|Charge +10|20 Clockticks| +
-|Charge +20|35 Clockticks| +
- +
- +
-These CTR values are not affected by the 'Short Charge' or 'Non-charge'  +
-abilities. +
- +
-A **CHARGE** directive can only target a panel, not a unit.  If the target of  +
-the **CHARGE** moves before the CHARGE is executed, the attack will fail to  +
-connect. +
- +
-If the caster of the **CHARGE** moves while charging or if his weapon is broken +
-while he is charging, the CHARGE will be aborted. (ExceptionThe undead +
-Archer's version of **CHARGE** does not have the latter restriction. If the +
-charging unit's weapon is broken, the **CHARGE** will continue and will resolve +
-as a fist attack, even if the original weapon was a long-distance weapon.) +
- +
-In terms of damage, evasion, and modifiers, **CHARGE** attacks are treated +
-just like normal weapon attacks (see section 2.1 for details). CHARGE attacks +
-are weapon-elemental.+
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  • by rentedred