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fftbg:classes:archers [2023/03/17 11:55] rentedred |
fftbg:classes:archers [2024/01/29 17:11] (current) rentedred |
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====== Archers ====== | ====== Archers ====== | ||
- | + | Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range. | |
- | ==== Charge | + | ===== Innate Skills ===== |
- | + | [[fftbg: | |
- | Damage from the Archer' | + | ===== Stats ===== |
- | normal weapon equations, with the following modifications. | + | {{:fftbg:archerskills.png?600|}} |
- | + | ||
- | For Charge +K, damage is equal to: | + | |
- | + | ||
- | ^Weapon^ Charge Formula | + | |
- | | Bare Hands|([PA + K] * Br) / 100 * PA| | + | |
- | | Knife|([PA + K] + [Sp + K]) / 2 * WP| | + | |
- | | Sword|[PA + K] * WP| | + | |
- | | Knight Sword|([PA + K] * Br) / 100 * WP| | + | |
- | | Ninja Sword|([PA + K] + [Sp + K]) / 2 * WP| | + | |
- | | Katana|([PA + K] * Br) / 100 * WP| | + | |
- | | Staff|[MA + K] * WP| | + | |
- | | Rod|[PA + K] * WP| | + | |
- | | Crossbow|[PA + K] * WP| | + | |
- | | Bow|[([PA + K] + [Sp + K]) / 2] * WP| | + | |
- | | Gun [Physical]|[WP + K] * WP| | + | |
- | | Gun [Magical]|[CFa/ | + | |
- | | Flail|(1..[PA + K]) * WP| | + | |
- | | Axe|(1..[PA + K]) * WP| | + | |
- | | Stick|[MA + K] * WP| | + | |
- | | Spear|[PA + K] * WP| | + | |
- | | Musical Instrument|([PA+K + MA+K] / 2) * WP| | + | |
- | | Dictionary|([PA+K + MA+K] / 2) * WP| | + | |
- | | Fabrics|([PA+K + MA+K] / 2) * WP| | + | |
- | | Bag|(1..[PA + K]) * WP| | + | |
- | + | ||
- | **CHARGE** abilities are slow actions and have the following | + | |
- | initial values of CTR: | + | |
- | + | ||
- | ^Ability ^ Initial CTR ^ | + | |
- | |Charge +1|4 Clockticks| | + | |
- | |Charge +2|5 Clockticks| | + | |
- | |Charge +3|6 Clockticks| | + | |
- | |Charge +4|8 Clockticks| | + | |
- | |Charge +5|10 Clockticks| | + | |
- | |Charge +7|14 Clockticks| | + | |
- | |Charge +10|20 Clockticks| | + | |
- | |Charge +20|35 Clockticks| | + | |
- | + | ||
- | + | ||
- | These CTR values are not affected by the 'Short Charge' | + | |
- | abilities. | + | |
- | + | ||
- | A **CHARGE** directive can only target a panel, not a unit. If the target of | + | |
- | the **CHARGE** moves before the CHARGE is executed, the attack will fail to | + | |
- | connect. | + | |
- | + | ||
- | If the caster of the **CHARGE** moves while charging or if his weapon is broken | + | |
- | while he is charging, the CHARGE will be aborted. (Exception: The undead | + | |
- | Archer' | + | |
- | charging unit's weapon is broken, the **CHARGE** will continue and will resolve | + | |
- | as a fist attack, even if the original weapon was a long-distance weapon.) | + | |
- | + | ||
- | In terms of damage, evasion, and modifiers, **CHARGE** attacks are treated | + | |
- | just like normal weapon attacks (see section 2.1 for details). CHARGE attacks | + | |
- | are weapon-elemental. | + |