fftbg:preferred_arms

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fftbg:preferred_arms [2023/04/05 09:58]
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fftbg:preferred_arms [2024/05/08 13:55] (current)
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 ====== Preferred Arms ====== ====== Preferred Arms ======
 +===== Weapon chances by Weapon Type =====
  
 ^ Weapon Type ^ Class (Chance%) ^ ^ Weapon Type ^ Class (Chance%) ^
Line 21: Line 22:
 | Bags | Chemist (50%), Dancer (25%), All Classes* (~1%) | | Bags | Chemist (50%), Dancer (25%), All Classes* (~1%) |
 | Unarmed | Mimes (100%), Monks* (98%) | | Unarmed | Mimes (100%), Monks* (98%) |
- 
-===== Weapon chances by Weapon Type ===== 
- 
-=== Swords === 
-^Class^Roll %^ 
-|Knight|42%| 
-|Squire|40%| 
-|Geomancer|25%| 
-|Thief|25%| 
-|Chemist|~1%| 
- 
- 
-=== Knives === 
-  * Thief (50%) 
-  * Wizard (33%) 
-  * Chemist (25%) 
-  * Ninja (25%) 
-  * Dancer* (~2%) 
- 
-=== Axes === 
-  * Geomancer (50%) 
-  * Knight (20%) 
-  * Squire (19%) 
- 
-=== Flails === 
-  * Blue Mage (33%) 
-  * Priest (33%) 
-  * Ninja (25%) 
-  * Squire (19%) 
- 
-=== Spears === 
-  * Lancer (75%) 
-  * Samurai (25%) 
- 
-=== Knight Swords === 
-  * Knight (38%) 
- 
-=== Katanas === 
-  * Samurai (75%) 
-  * Geomancer (25%) 
- 
-=== Ninja Blades === 
-  * Ninja (50%) 
-  * Thief (25%) 
- 
-=== Bows === 
-  * Archer (40%) 
-  * Bard (25%) 
- 
-=== Crossbows === 
-  * Archer (40%) 
-  * Squire (25%) 
- 
-=== Staves === 
-  * Priest (67%) 
-  * Time Mage (60%) 
-  * Summoner (20%) 
- 
- === Rods === 
-  * Wizards (67%) 
-  * Summoner (60%) 
-  * Calculator (20%, Blue Mage 17%) 
- 
-=== Books === 
-  * Calculator (50%, Blue Mage 33%) 
-  * Mediator (40%) 
-  * Oracle (25%) 
-  * Summoner (20%) 
- 
-=== Poles === 
-  * Oracle (75%) 
-  * Time Mage (40%) 
-  * Lancer (25%) 
-  * Calculator (20%, Blue Mage 17%) 
- 
-=== Guns === 
-  * Mediator (60%) 
-  * Chemist (25%) 
-  * Archer (20%) 
- 
-=== Harps === 
-  * Bard (75%) 
- 
-=== Fabric === 
-  * Dancer (75%) 
- 
-=== Bags === 
-  * Chemist (50%) 
-  * Dancer (25%) 
-  * All Classes* (~1%) 
- 
-=== Unarmed === 
-  * Mimes (100%) 
-  * Monks* (98%) 
  
 ===== Weapon chances by Class ===== ===== Weapon chances by Class =====
  //(The Bag chance* is omitted from this list... additionally, a weapon category that is forced via PreferredArms is marked with **~**.)//  //(The Bag chance* is omitted from this list... additionally, a weapon category that is forced via PreferredArms is marked with **~**.)//
  
-=== Squire === +^ Class ^ Weapon Type (Chance%) ^ 
-  * Swords (40%) +| Squire | **Swords(40%)**, Crossbows (25%)Axes (18%)Flails (18%) | 
-  * Crossbows (25%) +Chemist **Bags~ (50%)**Guns (25%)Knives (25%)Swords* (~1%) | 
-  * Axes (18%) +Knight**** | **Knight Swords~ (38%)**Swords (42%)Axes (20%) | 
-  * Flails (18%) +Archer **Bows~ (40%)**Crossbows~ (40%)Guns (20%) | 
- +Monk **Unarmed~ (98%)** | 
-=== Chemist === +Priest **Staves~ (67%)**Flails (33%) | 
-  * **Bags~ (50%)** +Wizard **Rods~ (67%)**Knives (33%) | 
-  * Guns (25%) +Time Mage **Staves~ (60%)**Poles (40%) | 
-  * Knives (25%) +Summoner **Rods~ (60%)**Staves (25%)Books (15%) | 
-  * Swords* (~1%) +Thief **Knives~ (50%)**Ninja Blades (25%)Swords (25%) | 
- +Mediator **Guns~ (63%)**Books (37%) | 
-=== Knight === +Oracle **Poles~ (75%)**Books (25%) | 
-  * **Knight Swords~ (38%)** +Geomancer |** Axes~ (50%)**Swords (25%)Katanas (25%) | 
-  * Swords (42%) +Lancer **Spears~ (75%)**Poles (25%) | 
-  * Axes (20%) +Samurai **Katanas~ (75%)**Spears (25%) | 
- +Ninjas **Ninja Blades~ (50%)**Flails (25%)Knives (25%) | 
-=== Archer === +Calculator **Books~ (50%)**Rods (25%)Poles (25%) | 
-  * **Bows~ (40%)** +Blue Mage **Flails~ (35%)**Books (30%)Rods (18%)Poles (18%) | 
-  * **Crossbows~ (40%)** +Bard **Harps~ (75%)**Bows (25%) | 
-  * Guns (20%) +Dancer **Fabric~ (75%)**Bags (25%)Knives* (~2%) | 
- +Mime Unarmed (100%) |
-=== Monk === +
-  * **Unarmed~ (98%)** +
- +
-=== Priest === +
-  * **Staves~ (67%)** +
-  * Flails (33%) +
- +
-=== Wizard === +
-  * **Rods~ (67%)** +
-  * Knives (33%) +
- +
-=== Time Mage === +
-  * **Staves~ (60%)** +
-  * Poles (40%) +
- +
-=== Summoner === +
-  * **Rods~ (60%)** +
-  * Staves (25%) +
-  * Books (15%) +
- +
-=== Thief === +
-  * **Knives~ (50%)** +
-  * Ninja Blade (25%) +
-  * Swords (25%) +
- +
-=== Mediator === +
-  * **Guns~ (60%)** +
-  * Books (40%) +
- +
-=== Oracle === +
-  * **Poles~ (75%)** +
-  * Books (25%) +
- +
-=== Geomancer === +
-  * **Axes~ (50%)** +
-  * Swords (25%) +
-  * Katanas (25%) +
- +
-=== Lancer === +
-  * **Spears~ (75%)** +
-  * Poles (25%) +
- +
-=== Samurai === +
-  * **Katanas~ (75%)** +
-  * Spears (25%) +
- +
-=== Ninjas === +
-  * **Ninja Blades~ (50%)** +
-  * Flails (25%) +
-  * Knives (25%) +
- +
-=== Calculator === +
-  * **Books~ (50%)** +
-  * Rods (25%) +
-  * Poles (25%) +
- +
-=== Blue Mage === +
-  * **Flails~ (35%)** +
-  * Books (30%) +
-  * Rods (18%) +
-  * Poles (18%) +
- +
-=== Bard === +
-  * **Harps~ (75%)** +
-  * Bows (25%) +
- +
-=== Dancer === +
-  * **Fabric~ (75%)** +
-  * Bags (25%) +
-  * Knives* (~2%) +
- +
-=== Mime === +
-  * Unarmed (100%)+
  
 ===== Weapon chances by Support ability ===== ===== Weapon chances by Support ability =====
-//Certain classes have preferences in the EquipItem abilities. I'll list the 'default' list, then the preference lists, including the classes under this designation. If the class doesn't appear under the preference designation, it uses the normal list.// +//Certain classes have preferences in the EquipX abilities. I'll list the 'Default' list, then the preference lists, including the classes under this designation. If the class doesn't appear under the preference designation, it uses the normal list.//
- +
-==== EQUIP KNIFE ==== +
- +
-=== EquipKnife (normal) === +
-  * Ninja Blades (36%) +
-  * Knives (36%) +
-  * Rods (29%) +
- +
-=== EquipKnife (Priest, Time Mage, Oracle, Thief, Ninja, Dancer) === +
-  * Rods (43%) +
-  * Ninja Blades (29%) +
-  * Knives (29%) +
- +
-=== EquipKnife (Mediator) === +
-  * Knives (43%) +
-  * Ninja Blades (29%) +
-  * Rods (29%) +
- +
-=== EquipKnife (Chemist) === +
-  * Ninja Blades (36%) +
-  * Rods (36%) +
-  * Knives (29%) +
- +
-=== EquipKnife (Calculator, Samurai, Wizard) === +
-  * Ninja Blades (43%) +
-  * Rods (29%) +
-  * Knives (29%) +
- +
-=== EquipKnife w/ PreferredArms*** === +
-  * Knives Pref: Summoner, Mediator +
-  * Ninja Blades Pref: Knight, Wizard, Samurai, Calculator +
-  * Rods Pref: Chemist, Priest, Time Mage, Thief, Oracle, Ninja, Dancer +
- +
-==== EQUIP SWORD ==== +
- +
-=== EquipSword (normal) === +
-  * Swords (38%) +
-  * Katanas (36%) +
-  * Knight Swords (26%) +
- +
-=== EquipSword (Knight) === +
-  * Katanas (43%) +
-  * Swords (32%) +
-  * Knight Swords (25%) +
- +
-===EquipSword (Samurai) === +
-  * Swords (37%) +
-  * Knight Swords (34%) +
-  * Katanas (29%) +
- +
-=== EquipSword (Geomancer) === +
-  * Knight Swords (36%) +
-  * Swords (32%) +
-  * Katanas (32%) +
- +
-=== EquipSword (Thief) === +
-  * Katanas (37%) +
-  * Knight Swords (34%) +
-  * Swords (29%) +
- +
-=== EquipSword (Squire) === +
-  * Katanas (36%) +
-  * Knight Swords (35%) +
-  * Swords (29%) +
- +
-=== EquipSword (Ninja) === +
-  * Katanas (38%) +
-  * Swords (38%) +
-  * Knight Swords (24%) +
- +
-=== EquipSword w/ PreferredArms*** === +
-  * Swords Pref: Archer, Calculator, Dancer +
-  * Katanas Pref: Knight, Thief, Ninja +
-  * Knight Swords Pref: Squire, Geomancer, Samurai +
- +
-==== EQUIP AXE ==== +
- +
-=== EquipAxe (normal) === +
-  * Axes (36%) +
-  * Flails (36%) +
-  * Staves (29%) +
- +
-=== EquipAxe (Wizard, Bard, Oracle, Squire, Calculator non-Blue) === +
-  * Staves (43%) +
-  * Axes (29%) +
-  * Flails (29%) +
- +
-=== EquipAxe (Knight) === +
-  * Flails (43%) +
-  * Axes (29%) +
-  * Staves (29%) +
- +
-=== EquipAxe (Geomancer) === +
-  * Flails (36%) +
-  * Staves (36%) +
-  * Axes (29%) +
- +
-=== EquipAxe (Priest) === +
-  * Axes (43%) +
-  * Flails (29%) +
-  * Staves (29%) +
- +
-=== EquipAxe (Ninja, Blue Mage) === +
-  * Axes (36%) +
-  * Staves (36%) +
-  * Flails (29%) +
- +
-=== EquipAxe w/ PreferredArms*** === +
-  * Axes Pref: Priest, Lancer, Ninja, Blue Mage +
-  * Flails Pref: Knight, Time Mage, Summoner, Geomancer +
-  * Staves Pref: Squire, Wizard, Oracle, Calculator (non-blue), Bard +
- +
-==== EQUIP GUN ==== +
- +
-=== EquipGun (normal) === +
-  * Guns (43%) +
-  * Books (43%) +
-  * Harps (14%) +
- +
-=== EquipGun (Thief non-forced) === +
-  * Guns (57%) +
-  * Books (29%) +
-  * Harps (14%) +
- +
-=== EquipGun (Thief forced) === +
-  * Guns (63%) +
-  * Books (25%) +
-  * Harps (13%) +
- +
-=== EquipGun (Monk, Ninja non-forced) === +
-  * Books (57%) +
-  * Guns (29%) +
-  * Harps (14%) +
- +
-=== EquipGun (Ninjas forced) === +
-  * Books (61%) +
-  * Guns (25%) +
-  * Harps (14%) +
- +
-=== EquipGun (Calculator, Oracle, Summoner) === +
-  * Guns (43%) +
-  * Books (29%) +
-  * Harps (29%) +
- +
-=== EquipGun (Chemist) === +
-  * Books (43%) +
-  * Guns (29%) +
-  * Harps (29%) +
- +
-=== EquipGun (Mediator) === +
-  * Harps (43%) +
-  * Books (29%) +
-  * Guns (29%) +
- +
-=== EquipGun w/ PreferredArms*** === +
-  * Guns Pref: Summoner, Thief, Oracle +
-  * Books Pref: Chemist, Archer, Monk, Priest, Wizard, Time Mage, Bard +
-  * Harps Pref: Mediator, Calculator +
- +
-==== EQUIPBOW ==== +
- +
-=== EquipBow (normal) === +
-  * Bows (50%) +
-  * Crossbows (50%) +
-  * Bags (1%) +
- +
-=== EquipBow (Samurai, Squire) === +
-  * Bows (64%) +
-  * Crossbows (38%) +
-  * Bags (1%) +
- +
-=== EquipBow (Mediator, Bard) === +
-  * Crossbows (64%) +
-  * Bows (38%) +
-  * Bags (1%) +
- +
-=== EquipBow (Archer) === +
-  * Bows (43%) +
-  * Crossbows (43%) +
-  * Bags (14%) +
- +
-=== EquipBow w/ PreferredArms*** === +
-  * Bows Pref: Squire, Knight, Samurai +
-  * Crossbows Pref: Chemist, Mediator, Bard +
-  * Bags Pref: Archer +
-  * NO Bag Pref (Bow or Crossbow): Monk +
- +
-==== EQUIPPOLEARM ====+
  
-=== EquipPolearm (normal) === +=== Equip Knife === 
-  * Spears (43%) +^ Support Ability ^ Classes ^ Weapon Type (Chance%) ^ 
-  * Poles (43%) +| Equip Knife | Default | Ninja Blades (36%), Knives (36%), Rods (29%) | 
-  * Fabrics (14%)+| Equip Knife | Priest, Time Mage, Oracle, Thief, Ninja, Dancer | Rods (43%), Ninja Blades (29%), Knives (29%) | 
 +| Equip Knife | Mediator | Knives (43%), Ninja Blades (29%), Rods (29%) | 
 +| Equip Knife | Chemist | Ninja Blades (36%), Rods (36%), Knives (29%) | 
 +| Equip Knife | Calculator, Samurai, Wizard | Ninja Blades (43%), Rods (29%), Knives (29%) |
  
-=== EquipPolearm (Knight, Archer, Thief) === +=== Equip Sword === 
-  * Spears (57%) +^ Support Ability ^ Classes ^ Weapon Type (Chance%) ^ 
-  * Poles (29%) +| Equip Sword | Default | Swords (38%), Katanas (37%), Knight Swords (25%) | 
-  Fabrics (14%)+| Equip Sword | Knight | Katanas (44%)Swords (32%)Knight Swords (24%) | 
 +| Equip Sword | Samurai | Swords (39%), Knight Swords (32%), Katanas (29%) | 
 +| Equip Sword | Geomancer | Knight Swords (36%), Swords (32%), Katanas (32%) | 
 +| Equip Sword | Thief | Katanas (38%), Knight Swords (33%), Swords (29%) | 
 +| Equip Sword | Squire | Katanas (37%), Knight Swords (35%), Swords (29%) | 
 +| Equip Sword | Blue Mage | Katanas (36%), Swords (36%), Knight Swords (29%) | 
 +| Equip Sword | Ninja**** | Katanas (38%), Swords (38%), Knight Swords (24%) |
  
-=== EquipPolearm (Wizard, SummonerMediatorDancer=== +=== Equip Axe === 
-  * Poles (57%) +^ Support Ability ^ Classes ^ Weapon Type (Chance%) ^ 
-  * Spears (29%) +| Equip Axe | Default | Axes (36%), Flails (36%), Staves (29%) | 
-  * Fabrics (14%)+| Equip Axe | Wizard, BardOracleSquire, Calculator non-Blue| Staves (43%), Axes (29%), Flails (29%) | 
 +| Equip Axe | Knight | Flails (43%), Axes (29%), Staves (29%) | 
 +| Equip Axe | Geomancer | Flails (36%), Staves (36%), Axes (29%) | 
 +| Equip Axe | Priest | Axes (43%), Flails (29%), Staves (29%) | 
 +| Equip Axe | Ninja, Blue Mage | Axes (36%), Staves (36%), Flails (29%) |
  
-=== EquipPolearm (Calculator, Oracle, Time Mage=== +=== Equip Gun === 
-  * Spears (43%) +^ Support Ability ^ Classes ^ Weapon Type (Chance%) ^ 
-  * Poles (29%) +| Equip Gun | Default | Guns (45%), Books (41%), Harps (14%) | 
-  * Fabrics (29%)+| Equip Gun | Thief non-forced | Guns (57%), Books (29%), Harps (15%) | 
 +| Equip Gun | Thief forced | Guns (62%), Books (25%), Harps (14%) | 
 +| Equip Gun | Monk, Ninja non-forced | Books (57%), Guns (29%), Harps (15%) | 
 +| Equip Gun | Ninjas forced | Books (62%), Guns (25%), Harps (14%) | 
 +| Equip Gun | Calculator, Oracle, Summoner | Guns (43%), Books (29%), Harps (29%) | 
 +| Equip Gun | Chemist | Books (43%), Guns (29%), Harps (29%) | 
 +| Equip Gun | Mediator | Harps (43%), Books (29%), Guns (29%) | 
 +| Equip Gun | Priest, Wizard, Time Mage| Guns (43%), Books (43%), Harps (14%) | 
 +| Equip Gun | Bard | Guns (44%), Books (42%), Harps (14%) | 
 +| Equip Gun | Dancer | Guns (41%), Books (37%), Harps (21%) |
  
-=== EquipPolearm (Samurai) === +=== Equip Bow === 
-  * Poles (43%) +^ Support Ability ^ Classes ^ Weapon Type (Chance%) ^ 
-  * Spears (29%) +| Equip Bow | Default | Bows (50%), Crossbows (50%), Bags (1%) | 
-  * Fabrics (29%)+| Equip Bow | Samurai, Squire | Bows (64%), Crossbows (35%), Bags (1%) | 
 +| Equip Bow | Mediator, Bard | Crossbows (64%), Bows (35%), Bags (1%) | 
 +| Equip Bow | Archer | Bows (43%), Crossbows (43%), Bags (14%) | 
 +| Equip Bow | Monk | Bows (50%), Crossbows (50%) |
  
-=== EquipPolearm (Lancer) === 
-  * Fabrics (43%) 
-  * Poles (29%) 
-  * Spears (29%) 
  
-=== EquipPolearm w/ PreferredArms*** === +=== Equip Polearm === 
-  Spears Pref: Knight, Archer, Time Mage, Thief, Oracle +^ Support Ability ^ Classes ^ Weapon Type (Chance%) ^ 
-  * Poles Pref: Wizard, Summoner, Mediator, Samurai, Dancer +| Equip Polearm | Default | Spears (43%), Poles (43%), Fabrics (14%) | 
-  Fabrics Pref: Lancer, Calculator+| Equip Polearm | Knight, Archer, Thief | Spears (57%), Poles (29%), Fabrics (14%) | 
 +| Equip Polearm | Wizard, Summoner, Mediator, Dancer | Poles (57%), Spears (29%), Fabrics (14%) | 
 +| Equip Polearm | Calculator, Oracle, Time Mage | Spears (43%), Poles (29%), Fabrics (29%) | 
 +| Equip Polearm | Samurai | Poles (43%), Spears (29%), Fabrics (29%) | 
 +| Equip Polearm | Lancer | Fabrics (43%)Poles (29%), Spears (29%) | 
 +| Equip Polearm | Bard | Spears (39%), Poles (39%), Fabrics (21%) |
  
-===== Martial Arts (not selected due to having a Punch Art secondary) ===== 
-   * This is a bit complicated, but will add roughly a 50% chance for a unit to be unarmed. This chance increased to 100% if Martial Arts was **forced**. 
-  * Martial Arts has a very small chance to be forced on a character with Punch Art as a **secondary**. This is similar to Monster Skill and Throw Item appearing on units with Talk Skill and Item. When this occurs, the unit is never unarmed. (Although this doesn't guarantee that all units with both Punch Art and Martial Arts is unarmed... Martial Arts could've rolled as a support by coincidence.)  
  
 ===== Excluding PreferredArms ===== ===== Excluding PreferredArms =====
Line 449: Line 118:
 {{:fftbg:preferredarmsexclude.png?400|}} {{:fftbg:preferredarmsexclude.png?400|}}
  
 +if an EquipX is assigned to your unit, than -preferredarms (preferred equalizer) is ignored.
 ==== Extra Information ==== ==== Extra Information ====
 == * There's also a universal bag chance for every class. This chance is slightly higher for female units. This chance varies from class to class, but in general this chance is around 1% (Monks have the highest chance at this, at 2.5%). This chance still exists for Chemists and Dancers, who get Bags innately, but this chance instead gives Swords (Chemist) and Knives (Dancer). Mimes are the only class that cannot Equip Bags. Instead their 'Bag Chance' gives them access to another upgraded Armor type. == == * There's also a universal bag chance for every class. This chance is slightly higher for female units. This chance varies from class to class, but in general this chance is around 1% (Monks have the highest chance at this, at 2.5%). This chance still exists for Chemists and Dancers, who get Bags innately, but this chance instead gives Swords (Chemist) and Knives (Dancer). Mimes are the only class that cannot Equip Bags. Instead their 'Bag Chance' gives them access to another upgraded Armor type. ==
-==  *** If PreferredArms is rolled, and the class randomly rolls into this Equip skill, this weapon category will be forced. Sometimes, this will differ slightly from normal percentage values. Also, some classes simply have no forced preference (if it isn't listed under any category), and will refer to the default chance list. ==+== **Martial Arts has a very small chance to be forced on a character with Punch Art as a secondary. This is simlar to Monster Skill and Throw Item appearing on units with Talk Skill and Item. When this occurs, the unit is never unarmed. (Although this doesn't guarentee that all units with both Punch Art and Martial Arts is unarmed... Martial Arts could've rolled as a support by coincidence.) == 
 +== *** If PreferredArms is rolled, and the class randomly rolls into this Equip skill, this weapon category will be forced. Sometimes, this will differ slightly from normal percentage values. Also, some classes simply have no forced preference (if it isn't listed under any category), and will refer to the default chance list. == 
 +== ****Knight Swords have a significantly reduced chance of appearing in the offhand, so the actual rates of Knight Swords for Dual Wield Knights and Equip Sword Ninjas will be quite a bit lower than the listed number, while units with two Knight Swords is incredibly rare. ==
  
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  • fftbg/preferred_arms.1680688696.txt.gz
  • Last modified: 2023/04/05 09:58
  • by rentedred