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fftbg:skills:jump [2023/03/20 13:45] rentedred |
fftbg:skills:jump [2024/03/25 13:58] (current) rentedred |
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====== Jump ====== | ====== Jump ====== | ||
+ | * Physical attack | ||
+ | * non-elemental, | ||
+ | * Cannot be Reflected | ||
+ | * Cannot be evaded | ||
+ | * Triggers BladeGrasp reaction | ||
+ | * Triggers Counter Flood | ||
+ | * Does not trigger Counter Magic | ||
+ | * Affected by Protect and Defense UP | ||
+ | * NOT affected by Attack UP or Martial Arts | ||
+ | * Can only target panels, not specific units | ||
==== Jump Abilities ==== | ==== Jump Abilities ==== | ||
- | ^Ability Name^Range^AoE^CT^Effect^ | + | ^Ability Name^Range^AoE^CT^Effect^Rarity^Primary Roll%^Secondary Roll%^ |
- | |Level Jump2|2|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Level Jump2|2|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|100%|100%| |
- | |Level Jump3|3|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Level Jump3|3|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|31%|30%| |
- | |Level Jump4|4|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Level Jump4|4|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|35%|24%| |
- | |Level Jump5|5|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Level Jump5|5|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|35%|23%| |
- | |Level Jump6|6|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Level Jump6|6|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|29%|19%| |
- | |Level Jump7|7|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Level Jump7|7|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|25%|16%| |
- | |Vertical Jump2|2(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Vertical Jump2|2(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|100%|100%| |
- | |Vertical Jump3|3(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Vertical Jump3|3(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|31%|30%| |
- | |Vertical Jump4|4(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Vertical Jump4|4(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|35%|29%| |
- | |Vertical Jump5|5(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Vertical Jump5|5(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|35%|28%| |
- | |Vertical Jump6|6(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Vertical Jump6|6(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|29%|19%| |
- | |Vertical Jump7|7(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]| | + | |Vertical Jump7|7(vertical)|0|(50 / Speed) CT (jumping)|If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]|Uncommon|25%|16%| |
- | === Notes === | + | ==== Notes ==== |
The JUMP directive will leave the caster in the air for a number | The JUMP directive will leave the caster in the air for a number | ||
of clockticks. | of clockticks. | ||
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jumper will land in the same number of clockticks as an un-Hasted | jumper will land in the same number of clockticks as an un-Hasted | ||
jumper with the same Speed. | jumper with the same Speed. | ||
+ | |||
+ | //The AI thinks SC works with jump even though it does not, so it will sometimes miss jumps if you have SC.// | ||
+ | |||
+ | While JUMP is charging, the jumper cannot be a target. A jumper' | ||
+ | CT will still increase while he is in the air, although the counters | ||
+ | on time-dependent status effects will pause. Normal jumpers will land | ||
+ | with ~50 CT; Hasted jumpers will land with ~75 CT. | ||
+ | |||
+ | ==== Modifiers ==== | ||
+ | JUMP damage is subject to several modifiers. | ||
+ | displayed on the status screen. | ||
+ | |||
+ | - If target has Defense UP, then (PA1 = [PA0 * 2/3]), else PA1 = PA0 | ||
+ | - If target has Protect, then (PA2 = [PA1 * 2/3]), else PA2 = PA1 | ||
+ | - If target is Charging, then (PA3 = [PA2 * 3/2]), else PA3 = PA2 | ||
+ | - If target is Sleeping, then (PA4 = [PA3 * 3/2]), else PA4 = PA3 | ||
+ | - If target is a Frog and/or Chicken, then (PA5 = [PA4 * 3/2]), else PA5 = PA4 | ||
+ | - If caster is equipped with a spear, then (PA6 = [PA5 * 3/2]), else PA6 = PA5 | ||
+ | - Factor in zodiac compatibility: | ||
+ | - If compatibility is ' | ||
+ | - If compatibility is ' | ||
+ | - If compatibility is ' | ||
+ | - If compatibility is ' | ||
+ | - If compatibility is ' | ||
+ | - Damage = PA7 * WP (armed) or damage = PA7 * [PA0 * Br/100] (unarmed) | ||