fftbg:skills:jump

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Jump

Ability NameRangeAoECTEffect
Level Jump220(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump330(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump440(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump550(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump660(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump770(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump22(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump33(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump44(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump55(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump66(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump77(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]

Notes

The JUMP directive will leave the caster in the air for a number of clockticks.

                      ctr = [50 / (Jumper's Speed)] 

This ctr value is unaffected by the 'Short Charge' and 'Non-Charge' abilities. Haste status is ignored in this equation – a Hasted jumper will land in the same number of clockticks as an un-Hasted jumper with the same Speed.

  • fftbg/skills/jump.1679319939.txt.gz
  • Last modified: 2023/03/20 13:45
  • by rentedred