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Jump
Jump Abilities
Ability Name | Range | AoE | CT | Effect |
---|---|---|---|---|
Level Jump2 | 2 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump3 | 3 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump4 | 4 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump5 | 5 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump6 | 6 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump7 | 7 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump2 | 2(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump3 | 3(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump4 | 4(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump5 | 5(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump6 | 6(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump7 | 7(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Notes
The JUMP directive will leave the caster in the air for a number of clockticks.
ctr = [50 / (Jumper's Speed)]
This ctr value is unaffected by the 'Short Charge' and 'Non-Charge' abilities. Haste status is ignored in this equation – a Hasted jumper will land in the same number of clockticks as an un-Hasted jumper with the same Speed.