fftbg:weapons_list

Weapons List

Mainhand Equipment Type. Determines what weapon formula a basic Attack uses, at what WP and range, how that range operates, and evasion to grant to units with Parry.

Weapon Subtype (striking). Formula: Damage (Random(1,PA) * WP)

Weapon NameWPEvade%EffectRarity
Battle Axe 10 10% +2 PACommon
Rune Axe 13 15% Half: Fire, Lightning, Ice; Chance to cast Manaburn.Common
Giant Axe 15 6% Chance to reduce -2 PACommon
Slasher 18 4% Chance to Add SlowCommon

Weapon Subtype (striking). Formula: Damage (Random(1,PA) * WP)

Weapon NameWPEvade%EffectRarity
Cute Bag 101%+1 MA; Strengthen Water; Initial ReflectCommon
Panther Bag 124% Strengthen Earth; Permanent Regen; Immune Death SentenceCommon
Hydra Bag 152%+1 Speed; Strengthen Wind; Immune PoisonCommon
Star Bag 203% Common

Weapon Subtype (direct). Range: 3. Formula: Damage (PA + MA) / 2 * WP

Weapon NameWPEvade%EffectRarity
Academic Tome 6 30%Half: Wind, Earth, Water; Chance to cast PersuadeCommon
Battle Folio 7 25%+1 PACommon
Bestiary 8 19%+1 MACommon
Papyrus Codex 106%Element: Water; Chance to Add Faith, Innocence (Random)Common
Madlemgen 13 13%Element: Dark; Chance to cast Dark Holy Rare

Weapon Subtype (arcing). Formula: Damage ([PA + Speed] / 2 * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) or another weapon in the offhand (even with Dual Wield)

Weapon Name WPRange Evade% EffectRarity
Long Bow 6 6 3% Common
Silver Bow 7 5 4% +2 MA; Element: Ice Common
Mythril Bow 8 5 1% +1 SpeedCommon
Windslash Bow 9 5 15% +1 Jump; Element: WindCommon
Lightning Bow 1052% Element: Lightning; Chance to cast Bolt 2Common
Ultimus Bow 125 5% Common
Yoichi Bow 145 2% +1 MoveRare
Perseus Bow 155 1% Rare

Bow Range Modification

Normally, Bows can fire between three and five squares away from the Unit. However, height differences modify this range. Call this height difference 'HD':

        HD = (shooter's height - target's height)
               bow range = 5 + [HD / 2]

This means that you get a +1 range extension for each 2h in vertical height if you are higher, and a -1 range penalty for every 2h in vertical height if you are lower.

Crossbows and Guns are not subject to this range modification.

Weapon Subtype (direct). Formula: Damage (PA * WP)

Weapon Name WPRange Evade% EffectRarity
Bow Gun 5 4 8% Element: Fire; +2 PACommon
Night Killer 6 4 13% +1 MA; Chance to Add DarknessCommon
Hunting Bow7411% Chance to Reduce -1 SpeedCommon
Venom Bow947% Chance to Add Poison Common
Arbalest 11510% Common
Gastrophetes1449% Chance to cast CompressRare

Weapon Subtype (lunging). Formula: Damage (PA + MA) / 2 * WP

Weapon Name WP Evade% EffectRarity
Persia 9 55% +1 PACommon
Cashmere 1265% Chance to cast Witch HuntCommon
Ryozan Silk 15 45% Chance to Add StopCommon

Weapon Subtype (striking). Formula: Damage (Random(1,PA) * WP)

Weapon Name WP Evade% EffectRarity
Flail 11 2%Chance to Cancel Charging, Defending, PerformingCommon
Flame Whip 14 3%Element: Fire; Chance to cast Fire 2Common
Morning Star 16 5%Chance to Add OilCommon
Scorpion Tail 23 1% Element: Earth; Chance to cast Nether DemonRare

Weapon Subtype (direct). Formula: If physical gun, Damage (WP * WP); If magic gun, Damage Faith(WP * SpellPower). Effect: Basic attacks cannot be evaded but are unaffected by Doublehand.

Gun Subtype. Guns without an element that only factor WP in their damage formula. Formula: Damage (WP * WP).

Weapon Name WP Range Evade% EffectRarity
Romanda Gun 7 8 6% Common
Mythril Gun 9 7 4% +1 Speed Common
Stone Gun12 6 8% Immune: Petrify, Float; Initial: Slow Uncommon

Gun Subtype. Guns with an element that cast a Black Magic spell of that element at the target. Formula: Damage Faith(WP * SpellPower); SpellPower can be 16 (60%), 20 (30%) or 28 (10%).

Weapon Name WP Range Evade% EffectRarity
Blast Gun 13 75%Element: Lightning Uncommon
Blaze Gun 1375%Element: FireUncommon
Glacier Gun 137 5%Element: IceUncommon

Weapon Subtype (direct). Formula: Damage (PA + MA) / 2 * WP.

Weapon Name WP Range Evade% EffectRarity
Lamia Harp 9 312% Chance to Add ConfusionCommon
Bloody Strings11 (absorb)37% Common
Fairy Harp14317% Chance to Add CharmCommon

Weapon Subtype (striking). Formula: Damage (PA * Brave / 100) * WP.

Weapon Name WP Evade% EffectRarity
Asura Knife1115%+2 MA; Chance to Add BerserkCommon
Koutetsu Knife1218%+1 Move, +1 JumpCommon
Bizen Boat 13 25%+1 SpeedCommon
Murasame 14 15%Chance to Cast Demi 2Common
Heaven's Cloud 15 21%Element: HolyCommon
Muramasa 16 15%Element: DarkCommon
Kiyomori 18 29%+1 MACommon
Kikuichimonji 19 16%+1 PACommon
Masamune 21 14%+2 SpeedRare
Chirijiraden 24 15%Initial Haste; Chance to Cast Blade BeamRare

Weapon Formula: (PA * Brave / 100) * WP Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) and have a reduced chance to be equipped in the offhand with Dual Wield

Weapon Name WP Evade% EffectRarity
Defender 1760% Very Common
Save the Queen1923%Permanent ProtectCommon
Ragnarok 20 27%Permanent ShellCommon
Excalibur 22 35% Absorb Holy; Strengthen Holy; Initial Haste; Chance to cast Explosion SwordRare
Chaos Blade2519%Absorb Dark; Strengthen Dark; Permanent Regen; Chance to add PetrifyRare

Weapon Subtype (striking). Formula: Damage (PA + Speed) / 2 * WP

Weapon Name WP Evade% EffectRarity
Dagger45%+2 SpeedCommon
Thief Knife5 18% Chance to Cast Steal AccessoryCommon
Mythril Knife5 9%+1 SpeedCommon
Mage Masher6 10% Chance to Add SilenceCommon
Main Gauche7 40% Common
Orichalcum7 7% Initial HasteCommon
Assassin Dagger8 15% Chance to Add Death SentenceCommon
Cultist Dagger913%Chance to Add UndeadCommon
Air Knife103%Element: Wind; +1 PACommon
Zorlin Shape12 11% Chance to add Blood Suck, Sleep (Random)Rare

Weapon Formula: (PA + Speed) / 2 * WP

Weapon Name WP Evade% EffectRarity
Kunai 4 9% +1 MoveCommon
Short Blade 6 6% +1 SpeedCommon
Blind Knife 8 8% Chance to Add DarknessCommon
Ninja Edge 10 20% Chance to Cast FoxbirdCommon
Spell Edge 11 4% Chance to Add Don't ActCommon
Sasuke Knife 12 15% Common
Iga Knife 13 12% Chance to Cast DashRare
Koga Knife 14 5% +1 JumpRare

Weapon Subtype (lunging). Formula: Damage (MA * WP).

Weapon NameWPEvade%EffectRarity
Cypress Pole 721%+1 MA +1 SpeedCommon
Battle Bamboo8 28%+2 PACommon
Musk Stick920%Chance to reduce -2 MA Common
Iron Fan1024%+1 Move Common
Gokuu Rod1122%Chance to Add InnocentCommon
Ivory Cane 1226%Element: Earth Common
Octagon Rod1418%Chance to cancel Float, Reraise, Regen, Protect, Shell, Haste, Faith, Reflect.Common
Whale Whisker1620%Element: WaterRare

Weapon Subtype (striking). Formula: Damage (PA * WP).

Weapon Name WP Evade% EffectRarity
Rod 3 24%Absorb LightningCommon
Poison Rod 4 17%+2 PA; Chance to Add PoisonCommon
Wizard Rod 5 20%+2 MACommon
Flame Rod 3 20%Element: Fire; Effect: Chance to cast Fire; Strengthen FireCommon
Ice Rod 3 20%Element: Ice; Effect: Chance to cast Ice; Strengthen Ice Common
Thunder Rod 3 20%Element: Lightning; Chance to cast Bolt; Strengthen LightningCommon
Faith Rod 4 22%Immune Innocent; Initial Faith; Chance to Add Faith Rare
Dragon Rod 7 12%+1 PA; Initial Reraise; Immune Frog Common

Weapon Subtype (lunging). Formula: Damage (PA * WP)

Weapon NameWPEvade%EffectRarity
Javelin 5 7%Chance to cast Spin FistCommon
Spear 7 12%+1 JumpCommon
Halberd 8 10%Half: Holy, DarkCommon
Mythril Spear 9 5%+1 SpeedCommon
Partisan 1016% Common
Obelisk 11 9%+1 MA, Element: Water Common
Holy Lance 13 10%Element: Holy. Effect: Chance to cast HolyCommon
Dragon Whisker 15 8% Permanent ShellRare
Gungnir 17 10%Element: WindRare

Weapon Subtype (striking). Formula: Damage (MA * WP).

Weapon NameWPEvade%EffectRarity
Power Staff 4 13%+1 PA, +1 MACommon
Oak Staff 419%Absorb WaterCommon
White Staff 5 16% Chance to Cast Life BreakCommon
Rainbow Staff 6 11%Element: Earth; +1 SpeedCommon
Gold Staff 7 23%Chance to cast Spell AbsorbCommon
Healing Staff 8 (Heal) 14% Common
Sage Staff 9 17%Permanent ProtectRare
Mace of Zeus 11 21%+2 PA; Chance to Cast Steal StatusRare

Weapon Subtype (striking). Formula: Damage (PA * WP).

Weapon NameWPEvade%EffectRarity
Iron Sword 5 14% +1 PA +1 Jump Common
Nagrarock 6 50% +2 MA; Permanent Evil; Initial Float; Chance to add Frog.Rare
Mythril Sword 7 8% +1 Speed Common
Sleep Sword820% Chance to Add Sleep Common
Blood Sword 8 (absorb) 3% Common
Coral Sword 9 10%Element: Lightning; +1 MoveCommon
Ancient Sword 10 5%Chance to Add Don't MoveCommon
Diamond Sword 11 26% Common
Ice Brand 12 6%Element: Ice; Chance to Cast Ice 2Common
Platinum Sword 13 11% Common
Rune Blade 14 10%+1 MACommon
Materia Blade 16 7% Strengthen Wind, Earth, Water Rare

Offhand Equipment

Offhand Equipment Type. Adds physical and magical evasion.

Shield NamePhysical Evade%Magical Evade%EffectRarity
Aegis Shield6%34%+1 MAUncommon
Escutcheon7%8%+1 Speed, +1 JumpCommon
Buckler16%3% Common
Bronze Shield18%8% Common
Round Shield12%17% Common
Mythril Shield22%6%+1 SpeedCommon
Gold Shield26%13% Common
Ice Shield28%4%Absorb Ice, Half FireCommon
Flame Shield31%2%Absorb Fire, Half IceCommon
Diamond Shield33%11% Common
Platinum Shield37%5% Common
Crystal Shield40%7% Common
Kaiser Plate43%23%Strengthen Fire, Lightning, IceRare
Venetian Shield46%19%Half Fire, Lightning, IceRare
Genji Shield50%1% Uncommon
Hero Shield55%28% Rare
Weapon Subtype (striking). Formula: Damage (PA * (PA * Brave / 100)). Effect: Basic attacks with a hand are not prevented by having a Shield equipped but are unaffected by Doublehand

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  • fftbg/weapons_list.txt
  • Last modified: 2024/04/17 15:05
  • by rentedred