fftbg:skills:throw

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
fftbg:skills:throw [2023/03/21 09:42]
rentedred [Throw]
fftbg:skills:throw [2024/03/25 14:15] (current)
rentedred [Throw Abilities]
Line 19: Line 19:
 Throw damage is calculated by the following equation. Throw damage is calculated by the following equation.
  
-                    damage = (Caster_Speed * ThrownWeaponPower)+                    Damage = (Caster_Speed * ThrownWeaponPower)
  
-The range and effect of THROW are M/1 (line of sight), where M is equal to  +The range and effect of Throw are M/1 (line of sight), where** M is equal to  
-your 'Move' statistic.+your 'Move' statistic.**
  
-THROW is a physical attack, but oddly enough it is not affected by Attack UP. +The 'Thrower' is the unit throwing the weapon, and the 'Target' is the unit  
-Below is a summary of the different multipliers that may be applied to it. +being attacked. **Let 'Sp0' be the thrower's initial Speed**, given on the 
- +
-The 'thrower' is the unit throwing the weapon, and the 'target' is the unit  +
-being attacked. Let 'Sp0' be the thrower's initial Speed, given on the +
 status screen.  status screen. 
    
-  1. If target has Defense UP, then (Sp1 = [Sp0 * 2/3]), else Sp1 = Sp0 + 
-  2. If target has Protect, then (Sp2 = [Sp1 * 2/3]), else Sp2 = Sp1 +  1. If Target has DefenseUP, then (Sp1 = [Sp0 * 2/3]), else Sp1 = Sp0 
-  3. If target is Charging, then (Sp3 = [Sp2 * 3/2]), else Sp3 = Sp2 +  2. If Target has Protect, then (Sp2 = [Sp1 * 2/3]), else Sp2 = Sp1 
-  4. If target is Sleeping, then (Sp4 = [Sp3 * 3/2]), else Sp4 = Sp3 +  3. If Target is Charging, then (Sp3 = [Sp2 * 3/2]), else Sp3 = Sp2 
-  5. If target is a Frog and/or Chicken, then (Sp5 = [Sp4 * 3/2]), else +  4. If Target is Sleeping, then (Sp4 = [Sp3 * 3/2]), else Sp4 = Sp3 
 +  5. If Target is a Frog and/or Chicken, then (Sp5 = [Sp4 * 3/2]), else 
      Sp5 = Sp4      Sp5 = Sp4
   6. Apply zodiac multipliers:   6. Apply zodiac multipliers:
-           If compatibility is 'Good', then (Sp6 = Sp5 + [(Sp5)/4]))+           If compatibility is 'Best', then (Sp6 = Sp5 + [(Sp5)/2]) 
 +           ElseIf compatibility is 'Good', then (Sp6 = Sp5 + [(Sp5)/4]))
            ElseIf compatibility is 'Bad', then (Sp6 = Sp5 - [(Sp5)/4])            ElseIf compatibility is 'Bad', then (Sp6 = Sp5 - [(Sp5)/4])
-           ElseIf compatibility is 'Best', then (Sp6 = Sp5 + [(Sp5)/2]) 
            ElseIf compatibility is 'Worst', then (Sp6 = Sp5 - [(Sp5)/2])            ElseIf compatibility is 'Worst', then (Sp6 = Sp5 - [(Sp5)/2])
-           Else Sp6 = Sp5 +           Else compatibility is "Neutral", then Sp6 = Sp5 
-  7. damage0 = Sp6 * (ThrownWpnPwr) +            
-  8. If target is 'Weak' against the weapon's element, then+  Damage Calculation:        
 +   
 +  7. Damage0 = Sp6 * (ThrownWpnPwr) 
 +  8. If Target is 'Weak' against the weapon's element, then
          damage1 = damage0 * 2          damage1 = damage0 * 2
        Else, damage1 = damage0        Else, damage1 = damage0
-  9. If target has 'Half' against the weapon's element, then+  9. If Target has 'Half' against the weapon's element, then
          damage2 = [damage1 / 2]          damage2 = [damage1 / 2]
        Else, damage2 = damage1        Else, damage2 = damage1
- 10. If target has 'Absorb' against the weapon's element, then+  10. If Target has 'Absorb' against the weapon's element, then
          damage3 = -(damage2)          damage3 = -(damage2)
        Else, damage3 = damage2        Else, damage3 = damage2
- 11. The damage done by the THROW attack will be equal to damage3+  11. The damage done by the THROW attack will be equal to damage3.
- +
-Evasion for THROW attacks works the same as it does for normal weapon +
-attacks (see 1.4).+
  
-Miscellaneous properties of THROW: 
  
 + Shuriken, Bomb, Knife, Sword, Hammer, Staff, Ninja Sword, Axe, Spear, Stick, Wand, Dictionary.,
 +===== Throw Abilities =====
 +^Ability Name^Range^AoE^Effect^Primary Roll%^Secondary Roll%^
 +|Shuriken|Movement|0|Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken), Damage (Speed * ThrownWP)|63%|55%|
 +|Bomb|Movement|0|Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP)|52%|40%|
 +|Axe|Movement|0|Throw Axe (Giant Axe); Damage (Speed * ThrownWP)|12%|5%|
 +|Dictionary|Movement|0|Throw Book (Papyrus Codex); Damage (Speed * ThrownWP)|19%|11%|
 +|Hammer|Movement|0|Throw Flail (Morning Star); Damage (Speed * ThrownWP)|10%|4%|
 +|Knife|Movement|0|Throw Knife (Air Knife); Damage (Speed * ThrownWP)|37%|21%|
 +|Ninja Sword|Movement|0|Throw Ninja Blade (Spell Edge); Damage (Speed * ThrownWP)|18%|9%|
 +|Staff|Movement|0|Throw Staff (Gold Staff); Damage (Speed * ThrownWP)|25%|14%|
 +|Stick|Movement|0|Throw Pole (Ivory Cane); Damage (Speed * ThrownWP)|16%|8%|
 +|Sword|Movement|0|Throw Sword (Rune Blade); Damage (Speed * ThrownWP)|13%|6%|
 +|Wand|Movement|0|Throw Rod (Dragon Rod); Damage (Speed * ThrownWP)|30%|17%|
  
  • fftbg/skills/throw.1679391764.txt.gz
  • Last modified: 2023/03/21 09:42
  • by rentedred