Throw
Here are some quick notes about Throw.
- Physical attack
- Acquires the elemental of the Thrown weapon.
- IS NOT affected if the caster has an elemental 'Strengthen' attribute.
- IS affected if the target halves, blocks, absorbs, or is weak to the elemental of the Thrown weapon.
- Cannot be Reflected
- Can be evaded
- Triggers Blade Grasp reactions
- Triggers Counter Flood
- Triggers Catch: If Catch succeeds a 'Caught' message is displayed.
- Does not trigger Counter Magic
- Affected by Protect and Defense UP
- NOT affected by Attack UP
Damage Equation
Throw damage is calculated by the following equation.
Damage = (Caster_Speed * ThrownWeaponPower)
The range and effect of Throw are M/1 (line of sight), where M is equal to your 'Move' statistic.
The 'Thrower' is the unit throwing the weapon, and the 'Target' is the unit being attacked. Let 'Sp0' be the thrower's initial Speed, given on the status screen.
1. If Target has DefenseUP, then (Sp1 = [Sp0 * 2/3]), else Sp1 = Sp0 2. If Target has Protect, then (Sp2 = [Sp1 * 2/3]), else Sp2 = Sp1 3. If Target is Charging, then (Sp3 = [Sp2 * 3/2]), else Sp3 = Sp2 4. If Target is Sleeping, then (Sp4 = [Sp3 * 3/2]), else Sp4 = Sp3 5. If Target is a Frog and/or Chicken, then (Sp5 = [Sp4 * 3/2]), else Sp5 = Sp4 6. Apply zodiac multipliers: If compatibility is 'Best', then (Sp6 = Sp5 + [(Sp5)/2]) ElseIf compatibility is 'Good', then (Sp6 = Sp5 + [(Sp5)/4])) ElseIf compatibility is 'Bad', then (Sp6 = Sp5 - [(Sp5)/4]) ElseIf compatibility is 'Worst', then (Sp6 = Sp5 - [(Sp5)/2]) Else compatibility is "Neutral", then Sp6 = Sp5 Damage Calculation: 7. Damage0 = Sp6 * (ThrownWpnPwr) 8. If Target is 'Weak' against the weapon's element, then damage1 = damage0 * 2 Else, damage1 = damage0 9. If Target has 'Half' against the weapon's element, then damage2 = [damage1 / 2] Else, damage2 = damage1 10. If Target has 'Absorb' against the weapon's element, then damage3 = -(damage2) Else, damage3 = damage2 11. The damage done by the THROW attack will be equal to damage3.
Shuriken, Bomb, Knife, Sword, Hammer, Staff, Ninja Sword, Axe, Spear, Stick, Wand, Dictionary.,
Throw Abilities
Ability Name | Range | AoE | Effect | Primary Roll% | Secondary Roll% |
---|---|---|---|---|---|
Shuriken | Movement | 0 | Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken), Damage (Speed * ThrownWP) | 63% | 55% |
Bomb | Movement | 0 | Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP) | 52% | 40% |
Axe | Movement | 0 | Throw Axe (Giant Axe); Damage (Speed * ThrownWP) | 12% | 5% |
Dictionary | Movement | 0 | Throw Book (Papyrus Codex); Damage (Speed * ThrownWP) | 19% | 11% |
Hammer | Movement | 0 | Throw Flail (Morning Star); Damage (Speed * ThrownWP) | 10% | 4% |
Knife | Movement | 0 | Throw Knife (Air Knife); Damage (Speed * ThrownWP) | 37% | 21% |
Ninja Sword | Movement | 0 | Throw Ninja Blade (Spell Edge); Damage (Speed * ThrownWP) | 18% | 9% |
Staff | Movement | 0 | Throw Staff (Gold Staff); Damage (Speed * ThrownWP) | 25% | 14% |
Stick | Movement | 0 | Throw Pole (Ivory Cane); Damage (Speed * ThrownWP) | 16% | 8% |
Sword | Movement | 0 | Throw Sword (Rune Blade); Damage (Speed * ThrownWP) | 13% | 6% |
Wand | Movement | 0 | Throw Rod (Dragon Rod); Damage (Speed * ThrownWP) | 30% | 17% |