fftbg:updates:novemeber2023

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fftbg:updates:novemeber2023 [2023/11/21 15:14]
rentedred
fftbg:updates:novemeber2023 [2023/11/27 15:05] (current)
rentedred [Ability Changes]
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-====== March 2023 Updates ====== +====== November 2023 Updates ====== 
 +== Changes that have been added since the last update. ==
 ===== Item Changes ===== ===== Item Changes =====
 ^Name^Old^New^ ^Name^Old^New^
-|Adamant Vest|+62 HP, +4 MP, Clothing. Effect: +1 PA|+62 HP, +15 MP, Clothing. Effect: +1 PA|+|Adamant Vest|+62 HP, +4 MP, Clothing. Effect: +1 PA|+62 HP, +16 MP, Clothing. Effect: +1 PA
 +|Barbuta|+53 HP, +6 MP, Helmet. Effect: +1 Jump|+53 HP, +5 MP, Helmet. Effect: +1 Jump|
 |Black Costume|+101 HP, +0 MP, Clothing. Effect: Strengthen Dark; Immune Stop|+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop| |Black Costume|+101 HP, +0 MP, Clothing. Effect: Strengthen Dark; Immune Stop|+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop|
-|Brigandine|+74 HP, +20 MP, Clothing|+74 HP, +21 MP, Clothing| +|Black Hood|+103 HP, +0 MP, Hat|+103 HP, +2 MP, Hat| 
-|Clothes|+33 HP, +15 MP, Clothing. Effect: +1 Move|+33 HP, +17 MP, Clothing. Effect: +1 Move| +|Brigandine|+74 HP, +20 MP, Clothing|+74 HP, +22 MP, Clothing
-|Earth Clothes|+93 HP, +11 MP, Clothing. Effect: Absorb Earth; Strengthen Earth|+93 HP, +13 MP, Clothing. Effect: Absorb Earth; Strengthen Earth|+|Bronze Armor|+52 HP, +3 MP, Armor|+52 HP, +4 MP, Armor| 
 +|Bronze Helmet|+42 HP, +3 MP, Helmet|+42 HP, +4 MP, Helmet| 
 +|Chain Shirt|+50 HP, +0 MP, Clothing. Effect: +1 Jump|+50 HP, +1 MP, Clothing. Effect: +1 Jump
 +|Clothes|+33 HP, +15 MP, Clothing. Effect: +1 Move|+33 HP, +18 MP, Clothing. Effect: +1 Move
 +|Crystal Helmet|+110 HP, +4 MP, Helmet|+110 HP, +3 MP, Helmet| 
 +|Crystal Mail|+115 HP, +4 MP, Armor|+115 HP, +3 MP, Armor| 
 +|Diamond Armor|+85 HP, +8 MP, Armor|+85 HP, +7 MP, Armor| 
 +|Diamond Helmet|+82 HP, +8 MP, Helmet|+82 HP, +7 MP, Helmet
 +|Earth Clothes|+93 HP, +11 MP, Clothing. Effect: Absorb Earth; Strengthen Earth|+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth|
 |Feather Hat|+38 HP, +9 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind|+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind| |Feather Hat|+38 HP, +9 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind|+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind|
-|Flash Hat|+88 HP, +12 MP, Hat. Effect: +1 MA, +1 Speed|+88 HP, +MP, Hat. Effect: +1 MA, +1 Speed|+|Flash Hat|+88 HP, +12 MP, Hat. Effect: +1 MA, +1 Speed|+88 HP, +MP, Hat. Effect: +1 MA, +1 Speed
 +|Gold Armor|+77 HP, +10 MP, Armor|+77 HP, +9 MP, Armor| 
 +|Gold Helmet|+65 HP, +10 MP, Helmet|+65 HP, +9 MP, Helmet|
 |Green Beret|+54 HP, +0 MP, Hat. Effect: +1 Speed, +1 Move|+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move| |Green Beret|+54 HP, +0 MP, Hat. Effect: +1 Speed, +1 Move|+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move|
-|Holy Miter|+72 HP, +21 MP, Hat. Effect: Strengthen HolyInitial Regen|+72 HP, +20 MP, Hat. Effect: Strengthen HolyInitial Regen+|Iron Helmet|+47 HP, +MP, Helmet. Effect: +1 PA|+47 HP, +8 MP, Helmet. Effect: +1 PA| 
-|Leather Cap|+31 HP, +5 MP, Hat. Effect: +1 Speed|+31 HP, +12 MP, Hat. Effect: +1 Speed| +|Judo Outfit|+80 HP, +9 MP, Clothing. Effect: +1 PAImmune Death|+80 HP, +MP, Clothing. Effect: +1 PAImmune Death| 
-|Leather Outfit|+36 HP, +6 MP, Clothing. Effect: +1 Speed|+36 HP, +11 MP, Clothing. Effect: +1 Speed| +|Leather Armor|+39 HP, +5 MP, Armor. Effect: +1 Speed|+39 HP, +6 MP, Armor. Effect: +1 Speed
-|Mirage Vest|+56 HP, +2 MP, Clothing. Effect: +1 Speed|+56 HP, +MP, Clothing. Effect: +1 Speed| +|Leather Cap|+31 HP, +5 MP, Hat. Effect: +1 Speed|+31 HP, +10 MP, Hat. Effect: +1 Speed| 
-|Mystic Vest|+40 HP, +17 MP, Clothing. Effect: +1 MA|+40 HP, +19 MP, Clothing. Effect: +1 MA| +|Leather Helmet|+37 HP, +5 MP, Helmet. Effect: +1 Speed|+37 HP, +6 MP, Helmet. Effect: +1 Speed| 
-|Scholar Outfit|+68 HP, +13 MP, Clothing. Effect: +2 MA|+68 HP, +MP, Clothing. Effect: +2 MA|+|Leather Outfit|+36 HP, +6 MP, Clothing. Effect: +1 Speed|+36 HP, +12 MP, Clothing. Effect: +1 Speed
 +|Linen Cuirass|+46 HP, +7 MP, Armor. Effect: +1 Move|+46 HP, +11 MP, Armor. Effect: +1 Move| 
 +|Linen Robe|+35 HP, +14 MP, Robe. Effect: +1 MA, +1 Move|+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move
 +|Mirage Vest|+56 HP, +2 MP, Clothing. Effect: +1 Speed|+56 HP, +MP, Clothing. Effect: +1 Speed| 
 +|Mystic Vest|+40 HP, +17 MP, Clothing. Effect: +1 MA|+40 HP, +20 MP, Clothing. Effect: +1 MA
 +|Reflect Mail|+125 HP, +6 MP, Armor. Effect: Permanent Reflect|+125 HP, +5 MP, Armor. Effect: Permanent Reflect| 
 +|Remedy|Consumable. Effect: Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep|Consumable. Effect: Cancel Confusion, Oil, Sleep
 +|Scholar Outfit|23 WP, 1 range, 1% evade, Flail. Element: Earth. Effect: Chance to cast Nether Demon|+68 HP, +10 MP, Clothing. Effect: +2 MA
 +|Scorpion Tail|+68 HP, +13 MP, Clothing. Effect: +2 MA|23 WP, 1 range, 1% evade, Flail. Element: Earth. Effect: Chance to cast Nether Demon|
 |Secret Clothes|+45 HP, +1 MP, Clothing. Effect: +2 Speed; Initial Transparent|+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent| |Secret Clothes|+45 HP, +1 MP, Clothing. Effect: +2 Speed; Initial Transparent|+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent|
-|Twist Headband|+60 HP, +7 MP, Hat. Effect: +2 PA|+60 HP, +MP, Hat. Effect: +2 PA|+|Silk Robe|+41 HP, +18 MP, Robe. Effect: +1 Speed|+41 HP, +19 MP, Robe. Effect: +1 Speed| 
 +|Triangle Hat|+49 HP, +16 MP, Hat. Effect: +2 MA|+49 HP, +17 MP, Hat. Effect: +2 MA| 
 +|Twist Headband|+60 HP, +7 MP, Hat. Effect: +2 PA|+60 HP, +13 MP, Hat. Effect: +2 PA
 +|Wizard Robe|+48 HP, +23 MP, Robe. Effect: +2 MA|+48 HP, +24 MP, Robe. Effect: +2 MA|
  
 ===== Ability Changes ===== ===== Ability Changes =====
 ^Name^Old^New^ ^Name^Old^New^
 +|Carbunkle|4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Blood Suck, Charm, Death Sentence; If successful, Heal (20)%|4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%|
 +|Charge+1|weapon range, 0 AoE, 3 CT. Effect: Basic Attack with +1 added to the primary stat|weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat|
 +|Charge+10|weapon range, 0 AoE, 12 CT. Effect: Basic Attack with +10 added to the primary stat|weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat|
 +|Charge+2|weapon range, 0 AoE, 4 CT. Effect: Basic Attack with +2 added to the primary stat|weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat|
 +|Charge+20|weapon range, 0 AoE, 16 CT. Effect: Basic Attack with +20 added to the primary stat|weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat|
 +|Charge+3|weapon range, 0 AoE, 5 CT. Effect: Basic Attack with +3 added to the primary stat|weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat|
 +|Charge+4|weapon range, 0 AoE, 6 CT. Effect: Basic Attack with +4 added to the primary stat|weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat|
 +|Charge+5|weapon range, 0 AoE, 7 CT. Effect: Basic Attack with +5 added to the primary stat|weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat|
 +|Charge+7|weapon range, 0 AoE, 9 CT. Effect: Basic Attack with +7 added to the primary stat|weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat|
 +|Choco Esuna|0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act|0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Undead, Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act|
 |Dark Holy|5 range, 0 AoE, 7 CT, 40 MP. Element: Dark. Effect: Damage Faith(MA * 41)|5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41)| |Dark Holy|5 range, 0 AoE, 7 CT, 40 MP. Element: Dark. Effect: Damage Faith(MA * 41)|5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41)|
 |Diamond Blade|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])| |Diamond Blade|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])|
 |Dragon Pit|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])| |Dragon Pit|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|
 +|Dual Wield|Support. Allows the unit to equip a weapon in each hand, attacking with both (or each fist if unarmed). Bows cannot be dual wielded|Support. Allows the unit to equip a weapon in both hands, attacking once with each (or both fists if unarmed). Bows cannot be dual wielded|
 +|Fly|Movement. Grants immunity to fall damage. Instead of moving normally, the unit flies to a location, ignoring height|Movement. Allows the unit to fly over impassable terrain and units to tiles of any height. Nullifies all fall damage that the unit would take|
 +|Heal|1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Sleep, Don't Act|1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act|
 |Holy|5 range, 0 AoE, 6 CT, 54 MP. Element: Holy. Effect: Damage Faith(MA * 46)|5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46)| |Holy|5 range, 0 AoE, 6 CT, 54 MP. Element: Holy. Effect: Damage Faith(MA * 46)|5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46)|
 |Hydra Pit|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])| |Hydra Pit|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])|
 |Immobilize|5 range, 1 AoE, 3 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move|5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move| |Immobilize|5 range, 1 AoE, 3 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move|5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move|
 |Insult|4 range, 0 AoE. Hit: Human; (MA + 40)%. Effect: Add Berserk|4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk| |Insult|4 range, 0 AoE. Hit: Human; (MA + 40)%. Effect: Add Berserk|4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk|
 +|Mind Break|weapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 MA|weapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA|
 +|Moogle|4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act; If successful, Heal (10)%|4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%|
 |Nether Demon|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])| |Nether Demon|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|
 +|Non-Charge|Support. Eliminates the CT of all abilities used by the unit (except recurring abilities, Jump, and Charge)|Support. Eliminates the CT of all abilities used by the unit (except recurring, jumping, and aiming abilities)|
 |Obsidian Blade|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])| |Obsidian Blade|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])|
 |Persuade|4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Set CT to 0 (0 CT)|4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT)| |Persuade|4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Set CT to 0 (0 CT)|4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT)|
 |Power Break|weapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 PA|weapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA| |Power Break|weapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 PA|weapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA|
 |Quick|6 range, 0 AoE, 4 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)|6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)| |Quick|6 range, 0 AoE, 4 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)|6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)|
 +|Remedy|1 range, 0 AoE. Effect: Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep|1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep|
 |Sky Demon|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])| |Sky Demon|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])|
 |Space Storage|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 9) / 2); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 15) / 2]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)| |Space Storage|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 9) / 2); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 15) / 2]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)|
 |Void Storage|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 83) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 111) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)| |Void Storage|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 83) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 111) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)|
 +|Wand|movement range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP)|move range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP)| 
 +|Wild Beast|Support. Prevents the unit from using the basic Attack action, but grants it a hidden ability (denoted by an asterisk) that can be used if adjacent to an allied Beastmaster|Support. Prevents the unit from using the basic Attack action, but grants it a locked ability (denoted by an asterisk) that can be used if adjacent to an allied Beastmaster|
 ===== Class Changes ===== ===== Class Changes =====
 ^Name^Old^New^ ^Name^Old^New^
  • fftbg/updates/novemeber2023.1700579666.txt.gz
  • Last modified: 2023/11/21 15:14
  • by rentedred