fftbg:updates:novemeber2023

November 2023 Updates

Changes that have been added since the last update.
NameOldNew
Adamant Vest+62 HP, +4 MP, Clothing. Effect: +1 PA+62 HP, +16 MP, Clothing. Effect: +1 PA
Barbuta+53 HP, +6 MP, Helmet. Effect: +1 Jump+53 HP, +5 MP, Helmet. Effect: +1 Jump
Black Costume+101 HP, +0 MP, Clothing. Effect: Strengthen Dark; Immune Stop+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop
Black Hood+103 HP, +0 MP, Hat+103 HP, +2 MP, Hat
Brigandine+74 HP, +20 MP, Clothing+74 HP, +22 MP, Clothing
Bronze Armor+52 HP, +3 MP, Armor+52 HP, +4 MP, Armor
Bronze Helmet+42 HP, +3 MP, Helmet+42 HP, +4 MP, Helmet
Chain Shirt+50 HP, +0 MP, Clothing. Effect: +1 Jump+50 HP, +1 MP, Clothing. Effect: +1 Jump
Clothes+33 HP, +15 MP, Clothing. Effect: +1 Move+33 HP, +18 MP, Clothing. Effect: +1 Move
Crystal Helmet+110 HP, +4 MP, Helmet+110 HP, +3 MP, Helmet
Crystal Mail+115 HP, +4 MP, Armor+115 HP, +3 MP, Armor
Diamond Armor+85 HP, +8 MP, Armor+85 HP, +7 MP, Armor
Diamond Helmet+82 HP, +8 MP, Helmet+82 HP, +7 MP, Helmet
Earth Clothes+93 HP, +11 MP, Clothing. Effect: Absorb Earth; Strengthen Earth+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth
Feather Hat+38 HP, +9 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind
Flash Hat+88 HP, +12 MP, Hat. Effect: +1 MA, +1 Speed+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed
Gold Armor+77 HP, +10 MP, Armor+77 HP, +9 MP, Armor
Gold Helmet+65 HP, +10 MP, Helmet+65 HP, +9 MP, Helmet
Green Beret+54 HP, +0 MP, Hat. Effect: +1 Speed, +1 Move+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move
Iron Helmet+47 HP, +0 MP, Helmet. Effect: +1 PA+47 HP, +8 MP, Helmet. Effect: +1 PA
Judo Outfit+80 HP, +9 MP, Clothing. Effect: +1 PA; Immune Death+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death
Leather Armor+39 HP, +5 MP, Armor. Effect: +1 Speed+39 HP, +6 MP, Armor. Effect: +1 Speed
Leather Cap+31 HP, +5 MP, Hat. Effect: +1 Speed+31 HP, +10 MP, Hat. Effect: +1 Speed
Leather Helmet+37 HP, +5 MP, Helmet. Effect: +1 Speed+37 HP, +6 MP, Helmet. Effect: +1 Speed
Leather Outfit+36 HP, +6 MP, Clothing. Effect: +1 Speed+36 HP, +12 MP, Clothing. Effect: +1 Speed
Linen Cuirass+46 HP, +7 MP, Armor. Effect: +1 Move+46 HP, +11 MP, Armor. Effect: +1 Move
Linen Robe+35 HP, +14 MP, Robe. Effect: +1 MA, +1 Move+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move
Mirage Vest+56 HP, +2 MP, Clothing. Effect: +1 Speed+56 HP, +8 MP, Clothing. Effect: +1 Speed
Mystic Vest+40 HP, +17 MP, Clothing. Effect: +1 MA+40 HP, +20 MP, Clothing. Effect: +1 MA
Reflect Mail+125 HP, +6 MP, Armor. Effect: Permanent Reflect+125 HP, +5 MP, Armor. Effect: Permanent Reflect
RemedyConsumable. Effect: Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, SleepConsumable. Effect: Cancel Confusion, Oil, Sleep
Scholar Outfit23 WP, 1 range, 1% evade, Flail. Element: Earth. Effect: Chance to cast Nether Demon+68 HP, +10 MP, Clothing. Effect: +2 MA
Scorpion Tail+68 HP, +13 MP, Clothing. Effect: +2 MA23 WP, 1 range, 1% evade, Flail. Element: Earth. Effect: Chance to cast Nether Demon
Secret Clothes+45 HP, +1 MP, Clothing. Effect: +2 Speed; Initial Transparent+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent
Silk Robe+41 HP, +18 MP, Robe. Effect: +1 Speed+41 HP, +19 MP, Robe. Effect: +1 Speed
Triangle Hat+49 HP, +16 MP, Hat. Effect: +2 MA+49 HP, +17 MP, Hat. Effect: +2 MA
Twist Headband+60 HP, +7 MP, Hat. Effect: +2 PA+60 HP, +13 MP, Hat. Effect: +2 PA
Wizard Robe+48 HP, +23 MP, Robe. Effect: +2 MA+48 HP, +24 MP, Robe. Effect: +2 MA
NameOldNew
Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Blood Suck, Charm, Death Sentence; If successful, Heal (20)%4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%
Charge+1weapon range, 0 AoE, 3 CT. Effect: Basic Attack with +1 added to the primary statweapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat
Charge+10weapon range, 0 AoE, 12 CT. Effect: Basic Attack with +10 added to the primary statweapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat
Charge+2weapon range, 0 AoE, 4 CT. Effect: Basic Attack with +2 added to the primary statweapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat
Charge+20weapon range, 0 AoE, 16 CT. Effect: Basic Attack with +20 added to the primary statweapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat
Charge+3weapon range, 0 AoE, 5 CT. Effect: Basic Attack with +3 added to the primary statweapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat
Charge+4weapon range, 0 AoE, 6 CT. Effect: Basic Attack with +4 added to the primary statweapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat
Charge+5weapon range, 0 AoE, 7 CT. Effect: Basic Attack with +5 added to the primary statweapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat
Charge+7weapon range, 0 AoE, 9 CT. Effect: Basic Attack with +7 added to the primary statweapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat
Choco Esuna0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Undead, Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act
Dark Holy5 range, 0 AoE, 7 CT, 40 MP. Element: Dark. Effect: Damage Faith(MA * 41)5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41)
Diamond Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])
Dragon Pit4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])
Dual WieldSupport. Allows the unit to equip a weapon in each hand, attacking with both (or each fist if unarmed). Bows cannot be dual wieldedSupport. Allows the unit to equip a weapon in both hands, attacking once with each (or both fists if unarmed). Bows cannot be dual wielded
FlyMovement. Grants immunity to fall damage. Instead of moving normally, the unit flies to a location, ignoring heightMovement. Allows the unit to fly over impassable terrain and units to tiles of any height. Nullifies all fall damage that the unit would take
Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Sleep, Don't Act1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act
Holy5 range, 0 AoE, 6 CT, 54 MP. Element: Holy. Effect: Damage Faith(MA * 46)5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46)
Hydra Pit4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])
Immobilize5 range, 1 AoE, 3 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move
Insult4 range, 0 AoE. Hit: Human; (MA + 40)%. Effect: Add Berserk4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk
Mind Breakweapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 MAweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA
Moogle4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act; If successful, Heal (10)%4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%
Nether Demon4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])
Non-ChargeSupport. Eliminates the CT of all abilities used by the unit (except recurring abilities, Jump, and Charge)Support. Eliminates the CT of all abilities used by the unit (except recurring, jumping, and aiming abilities)
Obsidian Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 93) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 121) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100])
Persuade4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Set CT to 0 (0 CT)4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT)
Power Breakweapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 PAweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA
Quick6 range, 0 AoE, 4 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)
Remedy1 range, 0 AoE. Effect: Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep
Sky Demon4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 11) / 2)4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 17) / 2])
Space Storage4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 9) / 2); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 15) / 2]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)
Void Storage4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * (MA + 83) / 2 * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * ([MA + 111) / 2) * ([100 - Faith) / 100) * ([100 - TargetFaith) / 100]); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random)
Wandmovement range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP)move range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP)
Wild BeastSupport. Prevents the unit from using the basic Attack action, but grants it a hidden ability (denoted by an asterisk) that can be used if adjacent to an allied BeastmasterSupport. Prevents the unit from using the basic Attack action, but grants it a locked ability (denoted by an asterisk) that can be used if adjacent to an allied Beastmaster
NameOldNew
Calculator Female123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields]123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields]
Calculator Male132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields]132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields]
Squire Male182 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor
NameOldNew
Ahriman280 HP, 48 MP, 5 Move, 6 Jump, 8 Speed, 16 PA, 37 MA, 23% C-EV. Innate: Counter, Wild Beast, Magic Defense UP, Fly, Landlocked. Effect: Half Earth, Water, Holy, Dark; Weak Lightning281 HP, 48 MP, 5 Move, 6 Jump, 8 Speed, 16 PA, 39 MA, 23% C-EV. Innate: Counter, Wild Beast, Magic Defense UP, Fly, Landlocked. Effect: Half Earth, Water, Holy, Dark; Weak Lightning
Apanda408 HP, 91 MP, 4 Move, 6 Jump, 8 Speed, 13 PA, 14 MA, 11% C-EV. Innate: Counter, Short Charge, Ignore Height, Landlocked. Effect: Half Wind, Earth, Water; Weak Fire, Dark; Immune Float415 HP, 91 MP, 4 Move, 6 Jump, 8 Speed, 14 PA, 14 MA, 11% C-EV. Innate: Counter, Short Charge, Ignore Height, Landlocked. Effect: Half Wind, Earth, Water; Weak Fire, Dark; Immune Float
ArchaicDemon319 HP, 109 MP, 4 Move, 3 Jump, 8 Speed, 15 PA, 15 MA, 6% C-EV. Innate: Counter, Secret Hunt, Short Charge, Landlocked. Effect: Null Holy; Half Dark; Weak Lightning; Immune Float, Transparent320 HP, 109 MP, 4 Move, 3 Jump, 8 Speed, 13 PA, 15 MA, 6% C-EV. Innate: Counter, Secret Hunt, Short Charge, Landlocked. Effect: Null Holy; Half Dark; Weak Lightning
Behemoth475 HP, 26 MP, 4 Move, 5 Jump, 9 Speed, 17 PA, 41 MA, 13% C-EV. Innate: Counter, Wild Beast, Secret Hunt, Stepping Stone, Landlocked. Effect: Half Wind, Earth; Weak Dark; Immune Float476 HP, 26 MP, 4 Move, 5 Jump, 9 Speed, 17 PA, 41 MA, 12% C-EV. Innate: Counter, Wild Beast, Secret Hunt, Stepping Stone, Landlocked. Effect: Half Wind, Earth; Weak Dark; Immune Float
BlackChocobo241 HP, 32 MP, 6 Move, 5 Jump, 8 Speed, 18 PA, 42 MA, 27% C-EV. Innate: Counter, Wild Beast, Swim, Fly. Effect: Half Earth, Dark; Weak Wind250 HP, 25 MP, 6 Move, 5 Jump, 8 Speed, 18 PA, 42 MA, 28% C-EV. Innate: Counter, Wild Beast, Swim, Fly. Effect: Half Earth, Dark; Weak Wind
BlackGoblin268 HP, 7 MP, 5 Move, 3 Jump, 8 Speed, 15 PA, 35 MA, 21% C-EV. Innate: Counter, Wild Beast, Beastmaster. Effect: Half Lightning, Dark; Weak Ice; Immune Darkness271 HP, 7 MP, 5 Move, 3 Jump, 8 Speed, 15 PA, 36 MA, 24% C-EV. Innate: Counter, Wild Beast, Beastmaster. Effect: Half Lightning, Dark; Weak Ice; Immune Darkness
BlueDragon484 HP, 24 MP, 5 Move, 3 Jump, 8 Speed, 18 PA, 40 MA, 8% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Ignore Terrain, Landlocked. Effect: Absorb Ice; Weak Lightning; Immune Float480 HP, 24 MP, 5 Move, 3 Jump, 8 Speed, 18 PA, 40 MA, 8% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Ignore Terrain, Landlocked. Effect: Absorb Ice; Weak Lightning; Immune Float
Bomb244 HP, 4 MP, 4 Move, 4 Jump, 10 Speed, 12 PA, 38 MA, 16% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Null Earth; Half Ice; Weak Water; Immune Oil246 HP, 4 MP, 4 Move, 4 Jump, 10 Speed, 12 PA, 38 MA, 19% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Half Ice, Earth; Weak Water; Immune Oil
BullDemon429 HP, 2 MP, 5 Move, 3 Jump, 8 Speed, 18 PA, 40 MA, 16% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Wind; Weak Water; Immune Float428 HP, 9 MP, 5 Move, 3 Jump, 8 Speed, 18 PA, 37 MA, 14% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Wind; Weak Water; Immune Float
Byblos382 HP, 66 MP, 3 Move, 6 Jump, 9 Speed, 12 PA, 12 MA, 33% C-EV. Innate: Counter, Ignore Height, Move-HP Up, Landlocked. Effect: Half Earth, Holy; Weak Fire; Immune Oil382 HP, 66 MP, 3 Move, 6 Jump, 9 Speed, 12 PA, 20 MA, 33% C-EV. Innate: Counter, Ignore Height, Move-HP Up, Landlocked. Effect: Half Earth, Holy; Weak Fire
Cockatrice262 HP, 2 MP, 6 Move, 5 Jump, 10 Speed, 18 PA, 39 MA, 34% C-EV. Innate: Counter, Wild Beast, Fly, Landlocked. Effect: Absorb Wind; Weak Earth264 HP, 9 MP, 6 Move, 5 Jump, 10 Speed, 18 PA, 39 MA, 34% C-EV. Innate: Counter, Wild Beast, Fly, Landlocked. Effect: Absorb Wind; Weak Earth
Coeurl271 HP, 13 MP, 4 Move, 5 Jump, 11 Speed, 13 PA, 41 MA, 28% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Half Ice; Weak Earth274 HP, 16 MP, 4 Move, 5 Jump, 11 Speed, 13 PA, 41 MA, 27% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Half Ice; Weak Earth
Chocobo284 HP, 21 MP, 6 Move, 5 Jump, 9 Speed, 14 PA, 38 MA, 22% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Swim. Effect: Half Lightning; Weak Wind285 HP, 33 MP, 6 Move, 5 Jump, 9 Speed, 16 PA, 38 MA, 21% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Swim. Effect: Half Lightning; Weak Wind
DarkBehemoth495 HP, 37 MP, 4 Move, 3 Jump, 9 Speed, 23 PA, 40 MA, 18% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Landlocked. Effect: Half Wind, Dark; Weak Holy; Immune Float491 HP, 37 MP, 4 Move, 3 Jump, 9 Speed, 23 PA, 40 MA, 18% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Landlocked. Effect: Half Wind, Dark; Weak Holy; Immune Float
Draugr394 HP, 4 MP, 3 Move, 4 Jump, 9 Speed, 17 PA, 45 MA, 12% C-EV. Innate: Counter, Wild Beast. Effect: Absorb Dark; Null Ice; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Death Sentence393 HP, 8 MP, 3 Move, 4 Jump, 9 Speed, 17 PA, 45 MA, 15% C-EV. Innate: Counter, Wild Beast. Effect: Absorb Dark; Null Ice; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Death Sentence
Dryad465 HP, 35 MP, 3 Move, 3 Jump, 7 Speed, 11 PA, 41 MA, 2% C-EV. Innate: Counter, Wild Beast, Defense UP, Landlocked. Effect: Absorb Earth; Half Water; Weak Fire; Immune Float465 HP, 35 MP, 3 Move, 3 Jump, 7 Speed, 11 PA, 41 MA, 4% C-EV. Innate: Counter, Wild Beast, Defense UP, Landlocked. Effect: Absorb Earth; Half Water; Weak Fire; Immune Float
Explosive325 HP, 8 MP, 4 Move, 4 Jump, 9 Speed, 15 PA, 39 MA, 12% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Null Earth; Half Fire, Ice; Weak Water; Immune Oil325 HP, 8 MP, 4 Move, 4 Jump, 9 Speed, 14 PA, 40 MA, 16% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Half Fire, Ice; Weak Water; Immune Oil
FloatingEye309 HP, 17 MP, 5 Move, 5 Jump, 8 Speed, 13 PA, 36 MA, 25% C-EV. Innate: Counter, Wild Beast, Magic Defense UP, Fly, Landlocked. Effect: Half Ice, Wind, Earth, Dark; Weak Lightning310 HP, 17 MP, 5 Move, 5 Jump, 8 Speed, 13 PA, 37 MA, 31% C-EV. Innate: Counter, Wild Beast, Magic Defense UP, Fly, Landlocked. Effect: Half Ice, Wind, Earth, Dark; Weak Lightning
Ghost231 HP, 21 MP, 5 Move, 4 Jump, 10 Speed, 14 PA, 41 MA, 40% C-EV. Innate: Counter, Wild Beast, Levitate, Teleport. Effect: Absorb Dark; Null Earth; Weak Wind, Holy; Permanent Undead; Immune Reraise, Poison, Regen, Death Sentence239 HP, 21 MP, 5 Move, 5 Jump, 10 Speed, 14 PA, 41 MA, 40% C-EV. Innate: Counter, Wild Beast, Levitate, Teleport. Effect: Absorb Dark; Null Earth; Weak Wind, Holy; Permanent Undead; Immune Reraise, Poison, Regen, Death Sentence
Ghoul249 HP, 27 MP, 5 Move, 4 Jump, 10 Speed, 13 PA, 42 MA, 36% C-EV. Innate: Counter, Wild Beast, Levitate, Teleport. Effect: Absorb Dark; Null Earth; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Regen, Death Sentence254 HP, 27 MP, 6 Move, 4 Jump, 10 Speed, 13 PA, 42 MA, 35% C-EV. Innate: Counter, Wild Beast, Levitate, Teleport. Effect: Absorb Dark; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Regen, Death Sentence
Gobbledeguck303 HP, 16 MP, 4 Move, 3 Jump, 10 Speed, 14 PA, 37 MA, 19% C-EV. Innate: Counter, Wild Beast. Effect: Half Lightning; Weak Ice304 HP, 16 MP, 4 Move, 3 Jump, 10 Speed, 14 PA, 37 MA, 26% C-EV. Innate: Counter, Wild Beast. Effect: Half Lightning; Weak Ice
Goblin314 HP, 8 MP, 4 Move, 4 Jump, 8 Speed, 13 PA, 34 MA, 18% C-EV. Innate: Counter, Wild Beast, Beastmaster. Effect: Half Lightning, Holy; Weak Ice316 HP, 10 MP, 4 Move, 4 Jump, 8 Speed, 13 PA, 35 MA, 22% C-EV. Innate: Counter, Wild Beast, Beastmaster. Effect: Half Lightning, Holy; Weak Ice
GreatMalboro461 HP, 2 MP, 4 Move, 5 Jump, 7 Speed, 12 PA, 16 MA, 6% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Waterwalking. Effect: Null Wind; Half Water; Weak Ice; Immune Float461 HP, 4 MP, 4 Move, 5 Jump, 7 Speed, 12 PA, 18 MA, 7% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Waterwalking. Effect: Null Wind; Half Water; Weak Ice; Immune Float
Grenade254 HP, 6 MP, 4 Move, 4 Jump, 11 Speed, 11 PA, 41 MA, 14% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Null Earth; Half Holy; Weak Water; Immune Oil257 HP, 6 MP, 4 Move, 4 Jump, 11 Speed, 11 PA, 42 MA, 13% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Half Holy; Weak Water; Immune Oil
HolyDragon414 HP, 25 MP, 4 Move, 3 Jump, 10 Speed, 15 PA, 43 MA, 7% C-EV. Innate: Counter, Beastmaster, Stepping Stone, Landlocked. Effect: Absorb Holy; Weak Dark; Immune Evil435 HP, 40 MP, 4 Move, 3 Jump, 10 Speed, 15 PA, 43 MA, 7% C-EV. Innate: Counter, Beastmaster, Stepping Stone, Landlocked. Effect: Absorb Holy; Weak Dark; Immune Evil
Hydra488 HP, 40 MP, 4 Move, 4 Jump, 9 Speed, 18 PA, 13 MA, 5% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Fly, Landlocked. Effect: Half Fire; Weak Ice, Wind; Immune Float496 HP, 10 MP, 4 Move, 4 Jump, 9 Speed, 18 PA, 12 MA, 6% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Fly, Landlocked. Effect: Half Water; Weak Ice, Wind; Immune Float
IronHawk387 HP, 13 MP, 6 Move, 4 Jump, 9 Speed, 14 PA, 34 MA, 35% C-EV. Innate: Counter, Wild Beast, Fly, Landlocked. Effect: Absorb Wind; Null Lightning; Weak Earth388 HP, 7 MP, 6 Move, 4 Jump, 9 Speed, 15 PA, 34 MA, 37% C-EV. Innate: Counter, Wild Beast, Fly, Landlocked. Effect: Absorb Wind; Null Lightning; Weak Earth
Juravis236 HP, 8 MP, 6 Move, 6 Jump, 10 Speed, 12 PA, 45 MA, 38% C-EV. Innate: Counter, Wild Beast, Fly, Landlocked. Effect: Absorb Wind; Weak Earth242 HP, 13 MP, 6 Move, 6 Jump, 10 Speed, 12 PA, 45 MA, 39% C-EV. Innate: Counter, Wild Beast, Fly, Landlocked. Effect: Absorb Wind; Weak Earth
Malboro442 HP, 3 MP, 3 Move, 5 Jump, 7 Speed, 14 PA, 15 MA, 4% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Waterwalking. Effect: Half Wind, Water; Weak Ice; Immune Float443 HP, 2 MP, 3 Move, 5 Jump, 7 Speed, 14 PA, 16 MA, 5% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Waterwalking. Effect: Half Wind, Water; Weak Ice; Immune Float
Mindflayer299 HP, 55 MP, 4 Move, 3 Jump, 8 Speed, 17 PA, 36 MA, 10% C-EV. Innate: Counter, Wild Beast, Waterbreathing. Effect: Absorb Water; Half Fire; Weak Lightning299 HP, 55 MP, 4 Move, 3 Jump, 8 Speed, 17 PA, 36 MA, 5% C-EV. Innate: Counter, Wild Beast, Waterbreathing. Effect: Absorb Water; Half Fire; Weak Lightning
Minotaur478 HP, 3 MP, 4 Move, 4 Jump, 9 Speed, 15 PA, 43 MA, 12% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Fire; Weak Water; Immune Float487 HP, 5 MP, 4 Move, 4 Jump, 9 Speed, 15 PA, 41 MA, 10% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Fire; Weak Water; Immune Float
Ochu376 HP, 3 MP, 4 Move, 4 Jump, 8 Speed, 13 PA, 18 MA, 5% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Waterwalking. Effect: Half Lightning, Water; Weak Ice; Immune Float375 HP, 3 MP, 4 Move, 4 Jump, 8 Speed, 13 PA, 19 MA, 8% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Waterwalking. Effect: Half Lightning, Water; Weak Ice; Immune Float
PiscoDemon340 HP, 26 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 38 MA, 7% C-EV. Innate: Counter, Wild Beast, Waterbreathing. Effect: Absorb Water; Half Fire, Earth; Weak Lightning340 HP, 31 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 40 MA, 11% C-EV. Innate: Counter, Wild Beast, Waterbreathing. Effect: Absorb Water; Half Fire, Earth; Weak Lightning
Plague294 HP, 29 MP, 5 Move, 5 Jump, 8 Speed, 15 PA, 46 MA, 20% C-EV. Innate: Counter, Wild Beast, Magic Defense UP, Fly, Landlocked. Effect: Half Fire, Wind, Water, Dark; Weak Lightning292 HP, 29 MP, 5 Move, 4 Jump, 8 Speed, 15 PA, 46 MA, 17% C-EV. Innate: Counter, Wild Beast, Magic Defense UP, Fly, Landlocked. Effect: Half Fire, Wind, Water, Dark; Weak Lightning
Porky288 HP, 1 MP, 3 Move, 3 Jump, 10 Speed, 9 PA, 44 MA, 26% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Fire, Ice, Wind, Holy; Weak Dark289 HP, 12 MP, 3 Move, 4 Jump, 10 Speed, 9 PA, 44 MA, 32% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Fire, Ice, Wind, Holy; Weak Dark
Reaper368 HP, 6 MP, 3 Move, 4 Jump, 9 Speed, 16 PA, 42 MA, 13% C-EV. Innate: Counter, Wild Beast. Effect: Absorb Dark; Half Ice; Weak Lightning, Holy; Permanent Undead; Immune Reraise, Poison, Death Sentence369 HP, 6 MP, 3 Move, 4 Jump, 9 Speed, 16 PA, 43 MA, 13% C-EV. Innate: Counter, Wild Beast. Effect: Absorb Dark; Half Ice; Weak Lightning, Holy; Permanent Undead; Immune Reraise, Poison, Death Sentence
RedChocobo354 HP, 19 MP, 6 Move, 4 Jump, 10 Speed, 15 PA, 35 MA, 10% C-EV. Innate: Counter, Wild Beast, Swim, Ignore Height. Effect: Weak Wind355 HP, 18 MP, 6 Move, 4 Jump, 10 Speed, 15 PA, 35 MA, 12% C-EV. Innate: Counter, Wild Beast, Swim, Ignore Height. Effect: Weak Wind
RedPanther347 HP, 10 MP, 4 Move, 6 Jump, 12 Speed, 14 PA, 36 MA, 31% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Half Fire, Lightning; Weak Earth347 HP, 11 MP, 4 Move, 6 Jump, 12 Speed, 14 PA, 36 MA, 30% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Half Fire, Lightning; Weak Earth
Revenant265 HP, 14 MP, 6 Move, 4 Jump, 11 Speed, 12 PA, 43 MA, 30% C-EV. Innate: Counter, Wild Beast, Levitate, Teleport. Effect: Absorb Dark; Null Earth; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Regen, Death Sentence268 HP, 14 MP, 5 Move, 4 Jump, 11 Speed, 12 PA, 43 MA, 29% C-EV. Innate: Counter, Wild Beast, Levitate, Teleport. Effect: Absorb Dark; Half Earth; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Regen, Death Sentence
Sekhret449 HP, 5 MP, 3 Move, 5 Jump, 9 Speed, 21 PA, 44 MA, 17% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Holy, Dark; Weak Water449 HP, 3 MP, 3 Move, 5 Jump, 10 Speed, 21 PA, 44 MA, 17% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Holy, Dark; Weak Water
Serpentarius515 HP, 82 MP, 4 Move, 4 Jump, 6 Speed, 10 PA, 13 MA, 13% C-EV. Innate: Counter, Sicken, Move-MP Up, Landlocked. Effect: Half Ice; Weak Earth; Immune Float, Transparent, Frog, Poison514 HP, 82 MP, 4 Move, 4 Jump, 6 Speed, 10 PA, 13 MA, 16% C-EV. Innate: Counter, Sicken, Move-MP Up, Landlocked. Effect: Half Ice; Weak Earth; Immune Float, Transparent, Chicken, Frog
Skeleton401 HP, 5 MP, 3 Move, 4 Jump, 9 Speed, 16 PA, 44 MA, 11% C-EV. Innate: Counter, Wild Beast. Effect: Absorb Dark; Half Ice; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Death Sentence401 HP, 5 MP, 3 Move, 4 Jump, 9 Speed, 15 PA, 44 MA, 20% C-EV. Innate: Counter, Wild Beast. Effect: Absorb Dark; Half Ice; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Death Sentence
Squidraken361 HP, 25 MP, 3 Move, 4 Jump, 7 Speed, 22 PA, 37 MA, 14% C-EV. Innate: Counter, Wild Beast, Waterbreathing. Effect: Absorb Water; Null Fire; Weak Lightning362 HP, 22 MP, 3 Move, 4 Jump, 7 Speed, 22 PA, 38 MA, 14% C-EV. Innate: Counter, Wild Beast, Waterbreathing. Effect: Absorb Water; Null Fire; Weak Lightning
SteelGiant500 HP, 1 MP, 2 Move, 6 Jump, 7 Speed, 20 PA, 1 MA, 1% C-EV. Innate: Counter, Stepping Stone, Ignore Terrain, Landlocked. Effect: Null Holy, Dark; Half Ice, Wind; Weak Lightning; Permanent Innocent; Immune Death, Undead, Reraise, Berserk, Frog, Poison, Regen, Faith, Sleep500 HP, 1 MP, 2 Move, 6 Jump, 7 Speed, 20 PA, 3 MA, 2% C-EV. Innate: Counter, Stepping Stone, Ignore Terrain, Landlocked. Effect: Null Holy, Dark; Half Ice, Wind; Weak Lightning; Permanent Innocent; Immune Death, Undead, Reraise, Berserk, Frog, Poison, Regen, Faith, Sleep
Swine258 HP, 1 MP, 3 Move, 4 Jump, 11 Speed, 10 PA, 42 MA, 29% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Fire, Lightning, Water, Holy; Weak Dark260 HP, 20 MP, 3 Move, 3 Jump, 11 Speed, 10 PA, 42 MA, 38% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Fire, Lightning, Water, Holy; Weak Dark
Tiamat498 HP, 19 MP, 4 Move, 4 Jump, 9 Speed, 19 PA, 17 MA, 3% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Fly, Landlocked. Effect: Half Lightning; Weak Ice, Wind; Immune Float483 HP, 28 MP, 4 Move, 4 Jump, 9 Speed, 19 PA, 17 MA, 3% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Fly, Landlocked. Effect: Half Lightning; Weak Ice, Wind; Immune Float
UltimaDemon333 HP, 104 MP, 5 Move, 2 Jump, 7 Speed, 17 PA, 13 MA, 9% C-EV. Innate: Counter, Short Charge, Landlocked. Effect: Null Holy; Half Fire, Dark; Weak Water; Immune Float, Transparent333 HP, 104 MP, 5 Move, 2 Jump, 7 Speed, 17 PA, 13 MA, 9% C-EV. Innate: Counter, Short Charge, Landlocked. Effect: Null Holy; Half Fire, Dark; Weak Water; Immune Transparent
Vampire291 HP, 15 MP, 4 Move, 4 Jump, 10 Speed, 16 PA, 33 MA, 24% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Null Dark; Weak Earth, Holy; Immune Sleep295 HP, 13 MP, 4 Move, 4 Jump, 10 Speed, 16 PA, 33 MA, 25% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Null Dark; Weak Earth, Holy; Immune Sleep
WildBoar275 HP, 1 MP, 3 Move, 4 Jump, 10 Speed, 19 PA, 43 MA, 32% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Lightning, Ice, Earth, Holy; Weak Dark277 HP, 15 MP, 3 Move, 4 Jump, 10 Speed, 19 PA, 43 MA, 36% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Lightning, Ice, Earth, Holy; Weak Dark
Wyvern435 HP, 10 MP, 4 Move, 4 Jump, 11 Speed, 16 PA, 14 MA, 4% C-EV. Innate: Counter, Wild Beast, Sicken, Stepping Stone, Fly, Landlocked. Effect: Half Water; Weak Ice, Wind; Immune Float, Poison.
  • fftbg/updates/novemeber2023.txt
  • Last modified: 2023/11/27 15:05
  • by rentedred