Differences
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fftbg:updates:novemeber2023 [2023/11/27 15:04] rentedred |
fftbg:updates:novemeber2023 [2023/11/27 15:05] (current) rentedred [Ability Changes] |
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|Choco Esuna|0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act|0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Undead, Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act| | |Choco Esuna|0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act|0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Undead, Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act| | ||
|Dark Holy|5 range, 0 AoE, 7 CT, 40 MP. Element: Dark. Effect: Damage Faith(MA * 41)|5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41)| | |Dark Holy|5 range, 0 AoE, 7 CT, 40 MP. Element: Dark. Effect: Damage Faith(MA * 41)|5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41)| | ||
- | |Diamond Blade|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1, | + | |Diamond Blade|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1, |
- | |Dragon Pit|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1, | + | |Dragon Pit|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1, |
|Dual Wield|Support. Allows the unit to equip a weapon in each hand, attacking with both (or each fist if unarmed). Bows cannot be dual wielded|Support. Allows the unit to equip a weapon in both hands, attacking once with each (or both fists if unarmed). Bows cannot be dual wielded| | |Dual Wield|Support. Allows the unit to equip a weapon in each hand, attacking with both (or each fist if unarmed). Bows cannot be dual wielded|Support. Allows the unit to equip a weapon in both hands, attacking once with each (or both fists if unarmed). Bows cannot be dual wielded| | ||
|Fly|Movement. Grants immunity to fall damage. Instead of moving normally, the unit flies to a location, ignoring height|Movement. Allows the unit to fly over impassable terrain and units to tiles of any height. Nullifies all fall damage that the unit would take| | |Fly|Movement. Grants immunity to fall damage. Instead of moving normally, the unit flies to a location, ignoring height|Movement. Allows the unit to fly over impassable terrain and units to tiles of any height. Nullifies all fall damage that the unit would take| | ||
|Heal|1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Sleep, Don't Act|1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act| | |Heal|1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Sleep, Don't Act|1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act| | ||
|Holy|5 range, 0 AoE, 6 CT, 54 MP. Element: Holy. Effect: Damage Faith(MA * 46)|5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46)| | |Holy|5 range, 0 AoE, 6 CT, 54 MP. Element: Holy. Effect: Damage Faith(MA * 46)|5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46)| | ||
- | |Hydra Pit|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1, | + | |Hydra Pit|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1, |
|Immobilize|5 range, 1 AoE, 3 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move|5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move| | |Immobilize|5 range, 1 AoE, 3 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move|5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move| | ||
|Insult|4 range, 0 AoE. Hit: Human; (MA + 40)%. Effect: Add Berserk|4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk| | |Insult|4 range, 0 AoE. Hit: Human; (MA + 40)%. Effect: Add Berserk|4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk| | ||
|Mind Break|weapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 MA|weapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA| | |Mind Break|weapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 MA|weapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA| | ||
|Moogle|4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act; If successful, Heal (10)%|4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%| | |Moogle|4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act; If successful, Heal (10)%|4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%| | ||
- | |Nether Demon|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1, | + | |Nether Demon|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1, |
|Non-Charge|Support. Eliminates the CT of all abilities used by the unit (except recurring abilities, Jump, and Charge)|Support. Eliminates the CT of all abilities used by the unit (except recurring, jumping, and aiming abilities)| | |Non-Charge|Support. Eliminates the CT of all abilities used by the unit (except recurring abilities, Jump, and Charge)|Support. Eliminates the CT of all abilities used by the unit (except recurring, jumping, and aiming abilities)| | ||
- | |Obsidian Blade|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1, | + | |Obsidian Blade|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1, |
|Persuade|4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Set CT to 0 (0 CT)|4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT)| | |Persuade|4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Set CT to 0 (0 CT)|4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT)| | ||
|Power Break|weapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 PA|weapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA| | |Power Break|weapon range, 0 AoE. Hit: (PA + 51)%. Effect: -3 PA|weapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA| | ||
|Quick|6 range, 0 AoE, 4 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)|6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)| | |Quick|6 range, 0 AoE, 4 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)|6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick)| | ||
|Remedy|1 range, 0 AoE. Effect: Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep|1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep| | |Remedy|1 range, 0 AoE. Effect: Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep|1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep| | ||
- | |Sky Demon|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1, | + | |Sky Demon|4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1, |
- | |Space Storage|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1, | + | |Space Storage|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1, |
- | |Void Storage|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1, | + | |Void Storage|4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1, |
|Wand|movement range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP)|move range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP)| | |Wand|movement range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP)|move range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP)| | ||
|Wild Beast|Support. Prevents the unit from using the basic Attack action, but grants it a hidden ability (denoted by an asterisk) that can be used if adjacent to an allied Beastmaster|Support. Prevents the unit from using the basic Attack action, but grants it a locked ability (denoted by an asterisk) that can be used if adjacent to an allied Beastmaster| | |Wild Beast|Support. Prevents the unit from using the basic Attack action, but grants it a hidden ability (denoted by an asterisk) that can be used if adjacent to an allied Beastmaster|Support. Prevents the unit from using the basic Attack action, but grants it a locked ability (denoted by an asterisk) that can be used if adjacent to an allied Beastmaster| | ||
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===== Class Changes ===== | ===== Class Changes ===== | ||
^Name^Old^New^ | ^Name^Old^New^ |