fftbg:classes:archers

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fftbg:classes:archers [2023/03/17 11:32]
rentedred [Charge]
fftbg:classes:archers [2024/01/29 17:11] (current)
rentedred
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 ====== Archers ====== ====== Archers ======
- +Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range. 
-===== Charge ===== +===== Innate Skills ===== 
- +[[fftbg:skills:charge|Charge]] 
-Damage from the Archer's CHARGE command is calculated using the +===== Stats ===== 
-normal weapon equations, with the following modifications. +{{:fftbg:archerskills.png?600|}}
- +
-For Charge +K, damage is equal to: +
- +
-  * Bare Hands: (PA + K) * Br) / 100 * PA +
-  * Knife: (PA + K) + (Sp + K) / 2 * WP +
-  * Sword: (PA + K) * WP +
-  * Knight Sword: [((PA + K) * Br) / 100] * WP +
-  * Ninja Sword: [((PA + K) + (Sp + K)) / 2] * WP +
-  * Katana[((PA + K) * Br) / 100] * WP +
-  * Staff(MA + K) * WP +
-  * Rod: (PA + K) * WP +
-  * Crossbow: (PA + K) * WP +
-  * Bow: [((PA + K) + (Sp + K)) / 2* WP   +
-  * Gun (physical): (WP + K) * WP +
-  * Gun (magical): [CFa/100 * TFa/100 * (WP + K) * Q+
-  * Flail: (1..(PA + K)) * WP +
-  * Axe(1..(PA + K)) * WP +
-  * Stick(MA + K) * WP   +
-  * Spear: (PA + K) * WP   +
-  * Musical Instrument: [(PA+K + MA+K) / 2] * WP  +
-  * Dictionary: [(PA+K + MA+K) / 2] * WP  +
-  * Cloth: [(PA+K + MA+K) / 2] * WP +
-  * Bag: (1..(PA + K)) * WP +
- +
-CHARGE abilities are slow actions and have the following  +
-initial values of ctr: +
- +
-ATTACK NAME    INITIAL CTR +
------------   ------------- +
-Charge +1 ...  4 clockticks  +
-Charge +2 ...  5 clockticks +
-Charge +3 ...  6 clockticks +
-Charge +4 ...  8 clockticks +
-Charge +5 ... 10 clockticks +
-Charge +7 ... 14 clockticks +
-Charge +10... 20 clockticks +
-Charge +20... 35 clockticks +
- +
-These ctr values are not affected by the 'Short Charge' or 'Non-charge'  +
-abilities. +
- +
-A CHARGE directive can only target a panel, not a unit.  If the target of  +
-the CHARGE moves before the CHARGE is executed, the attack will fail to  +
-connect. +
- +
-If the caster of the CHARGE moves while charging or if his weapon is broken +
-while he is charging, the CHARGE will be aborted. (Exception: The undead +
-Archer's version of CHARGE does not have the latter restriction. If the +
-charging unit's weapon is broken, the CHARGE will continue and will resolve +
-as a fist attack, even if the original weapon was a long-distance weapon.) +
- +
-In terms of damage, evasion, and modifiers, CHARGE attacks are treated +
-just like normal weapon attacks (see section 2.1 for details). CHARGE attacks +
-are weapon-elemental.+
  • fftbg/classes/archers.1679052736.txt.gz
  • Last modified: 2023/03/17 11:32
  • by rentedred