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fftbg:skills:elemental [2023/03/20 11:45] rentedred |
fftbg:skills:elemental [2024/03/25 13:37] (current) rentedred [Elemental Abilities] |
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====== Elemental ====== | ====== Elemental ====== | ||
- | There are eight elemental properties in the game: Fire, Ice, Lightning, Water, Earth, Wind, Dark, and Holy. | + | //Note: For Elemental, only MA is affected by elemental attributes, even though PA is also used to calculate the damage.// |
- | ===== Element Strengthen | + | ===== Elemental Abilities |
- | In turn, there are two separate effects that can be caused by an elemental attribute. | + | ^Ability Name^Range^AoE^Terrain^Element^Effect^Rarity^Primary Roll%^Secondary Roll %^ |
- | - XA Strenghtening for a caster | + | |Blizzard|5|1|Snow, Ice|Ice| Damage [MA * ((PA + 2) / 2)]; Chance to add Silence.|Extremely Common|75%|60%| |
- | - Damage | + | |Gusty Wind|5|1|Roof, |
+ | |Hallowed Ground|5|1|Gravel, | ||
+ | |Hell Ivy|5|1|Grassland, | ||
+ | |Lava Ball|5|1|Lava, | ||
+ | |Local Quake|5|1|Stone, | ||
+ | |Pitfall|5|1|Soil, | ||
+ | |Quicksand|5|1|Marsh, | ||
+ | |Sand Storm|5|1|Sand, | ||
+ | |Static Shock|5|1|Book, | ||
+ | |Water Ball|5|1|Canal, | ||
+ | |Will-O-Wisp|5|1|Wood, | ||
- | If the caster of an elemental spell has equipment endowed with ' | ||
- | //Note that this applies to the MA of the caster, and not to the damage caused by the spell.// | ||
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- | Though this will increase the damage of most spells (e.g., Fire 4, Shiva, Holy), if the spell normally does damage that is independent of MA (e.g., Lich), it will do no more damage from the ' | ||
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- | The ' | ||
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- | ===== Element Weaken ===== | ||
- | //Weak: (Element)// | ||
- | Damage from this element is doubled, even when the amount of damage is unaffected by other types of modifiers. | ||
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- | In terms of the formula, the value of the NUMERATOR is multiplied by 2 just before the final division. | ||
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- | Examples: - The damage equation for Fire 4 is.. | ||
- | * Damage = [(CFa * TFa * 32 * MA) / 10000] | ||
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- | If the target is weak against Fire, then this becomes.. | ||
- | * Damage = [(CFa * TFa * 32 * MA * 2) / 10000] | ||
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- | The damage equation for Hurricane is | ||
- | * Damage = RU{(Target' | ||
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- | If the target is weak against Wind, then this becomes.. | ||
- | * Damage = RU{((Target' | ||
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- | //Note that the success rate of Hurricane remains unchanged even when the target is weak against Wind.// |