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fftbg:skills:throw [2023/03/21 09:42] rentedred [Throw] |
fftbg:skills:throw [2024/03/25 14:15] (current) rentedred [Throw Abilities] |
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| ====== Throw ====== | ====== Throw ====== | ||
| + | //Here are some quick notes about Throw.// | ||
| * Physical attack | * Physical attack | ||
| * Acquires the elemental of the Thrown weapon. | * Acquires the elemental of the Thrown weapon. | ||
| Line 18: | Line 19: | ||
| Throw damage is calculated by the following equation. | Throw damage is calculated by the following equation. | ||
| - | | + | |
| - | The range and effect of THROW are M/1 (line of sight), where M is equal to | + | The range and effect of Throw are M/1 (line of sight), where** M is equal to |
| - | your ' | + | your ' |
| - | THROW is a physical attack, but oddly enough it is not affected by Attack UP. | + | The 'Thrower' is the unit throwing the weapon, and the 'Target' is the unit |
| - | Below is a summary of the different multipliers that may be applied to it. | + | being attacked. |
| - | + | ||
| - | The 'thrower' is the unit throwing the weapon, and the 'target' is the unit | + | |
| - | being attacked. Let ' | + | |
| status screen. | status screen. | ||
| - | | + | |
| - | 2. If target | + | |
| - | 3. If target | + | 2. If Target |
| - | 4. If target | + | 3. If Target |
| - | 5. If target | + | 4. If Target |
| + | 5. If Target | ||
| Sp5 = Sp4 | Sp5 = Sp4 | ||
| 6. Apply zodiac multipliers: | 6. Apply zodiac multipliers: | ||
| - | If compatibility is ' | + | |
| + | | ||
| | | ||
| - | | ||
| | | ||
| - | Else Sp6 = Sp5 | + | |
| - | 7. damage0 | + | |
| - | 8. If target | + | Damage Calculation: |
| + | | ||
| + | 7. Damage0 | ||
| + | 8. If Target | ||
| | | ||
| Else, damage1 = damage0 | Else, damage1 = damage0 | ||
| - | 9. If target | + | 9. If Target |
| | | ||
| Else, damage2 = damage1 | Else, damage2 = damage1 | ||
| - | 10. If target | + | |
| | | ||
| Else, damage3 = damage2 | Else, damage3 = damage2 | ||
| - | 11. The damage done by the THROW attack will be equal to damage3. | + | |
| - | + | ||
| - | Evasion for THROW attacks works the same as it does for normal weapon | + | |
| - | attacks (see 1.4). | + | |
| - | Miscellaneous properties of THROW: | ||
| + | | ||
| + | ===== Throw Abilities ===== | ||
| + | ^Ability Name^Range^AoE^Effect^Primary Roll%^Secondary Roll%^ | ||
| + | |Shuriken|Movement|0|Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken), Damage (Speed * ThrownWP)|63%|55%| | ||
| + | |Bomb|Movement|0|Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP)|52%|40%| | ||
| + | |Axe|Movement|0|Throw Axe (Giant Axe); Damage (Speed * ThrownWP)|12%|5%| | ||
| + | |Dictionary|Movement|0|Throw Book (Papyrus Codex); Damage (Speed * ThrownWP)|19%|11%| | ||
| + | |Hammer|Movement|0|Throw Flail (Morning Star); Damage (Speed * ThrownWP)|10%|4%| | ||
| + | |Knife|Movement|0|Throw Knife (Air Knife); Damage (Speed * ThrownWP)|37%|21%| | ||
| + | |Ninja Sword|Movement|0|Throw Ninja Blade (Spell Edge); Damage (Speed * ThrownWP)|18%|9%| | ||
| + | |Staff|Movement|0|Throw Staff (Gold Staff); Damage (Speed * ThrownWP)|25%|14%| | ||
| + | |Stick|Movement|0|Throw Pole (Ivory Cane); Damage (Speed * ThrownWP)|16%|8%| | ||
| + | |Sword|Movement|0|Throw Sword (Rune Blade); Damage (Speed * ThrownWP)|13%|6%| | ||
| + | |Wand|Movement|0|Throw Rod (Dragon Rod); Damage (Speed * ThrownWP)|30%|17%| | ||