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====== January 2024 Updates ====== | ====== January 2024 Updates ====== | ||
== Changes that have been added since the last update. == | == Changes that have been added since the last update. == | ||
+ | ===== January 30 ===== | ||
+ | ==== Item Changes ==== | ||
+ | ^Name^Old^New^ | ||
+ | |Barette|+29 HP, +27 MP, Hat. Effect: Immune Undead, Petrify, Confusion, Blood Suck, Berserk, Slow, Sleep, Don't Move, Death Sentence||+25 HP, +29 MP, Hat. Effect: +1 PA; Immune Undead, Petrify, Confusion, Blood Suck, Berserk, Slow, Sleep, Don't Move, Death Sentence| | ||
+ | |Cachusha|+27 HP, +29 MP, Hat. Effect: Immune Death, Darkness, Silence, Oil, Frog, Poison, Stop, Charm, Don't Act||+29 HP, +25 MP, Hat. Effect: +1 MA; Immune Death, Darkness, Silence, Oil, Frog, Poison, Stop, Charm, Don't Act| | ||
+ | |Diamond Armor|+85 HP, +7 MP, Armor||+86 HP, +7 MP, Armor| | ||
+ | |Power Sleeve|+86 HP, +0 MP, Clothing. Effect: +2 PA||+87 HP, +0 MP, Clothing. Effect: +2 PA| | ||
+ | |Ribbon|+25 HP, +25 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act||+27 HP, +27 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act| | ||
+ | |Robe of Lords|+97 HP, +60 MP, Robe. Effect: +1 PA; Initial Protect, Shell||+98 HP, +60 MP, Robe. Effect: +1 PA; Initial Protect, Shell| | ||
+ | ===== January 11 ===== | ||
+ | ==== Item Changes ==== | ||
+ | ^Name^Old^New^ | ||
+ | |Hero Shield|55% physical evade, 28% magic evade, Shield.|54% physical evade, 28% magic evade, Shield.| | ||
+ | |Aegis Shield|3% physical evade, 33% magic evade, Shield. Effect: +1 MA.|5% physical evade, 33% magic evade, Shield. Effect: +1 MA.| | ||
+ | |Bows|Weapon Subtype (arcing). Formula: Damage ((PA + Speed) / 2 * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) or another weapon in the offhand (even with Dual Wield).|Weapon Subtype (arcing). Formula: Damage ((PA + Speed) / 2 * WP). Effect: Prevents the unit from equipping a Shield (unless it has Equip Shield) or another weapon in the offhand with Dual Wield.| | ||
+ | |Knight Swords|Weapon Subtype (striking). Formula: Damage ((PA * Brave / 100) * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) and have a reduced chance to be equipped in the offhand with Dual Wield.|Weapon Subtype (striking). Formula: Damage ((PA * Brave / 100) * WP). Effect: Prevents the unit from equipping a Shield (unless it has Equip Shield) and have a reduced chance of being equipped in the offhand with Dual Wield.| | ||
+ | ==== Skill Changes ==== | ||
+ | ^Name^Old^New^ | ||
+ | |Doublehand|Support. Unit trades its ability to equip an item in the offhand for double damage with its mainhand weapon unless equipped with a Gun or unarmed.|Support. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.| | ||
+ | |Equip Shield|Support. Allows the unit to equip Shields, even if a Knight Sword or Bow is equipped. If the unit could equip a Shield already, allows it to equip an additional Shield in the mainhand instead.|Support. Allows the unit to equip Shields, even if a Knight Sword or Bow is equipped.| | ||
+ | |Golem|0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ([Faith/ | ||
+ | |Mimic|Skillset. Unit automatically copies all actions of non-Mime allies, except for abilities associated with a Wild Beast family. Mimicked abilities are instant (requiring no CT), and their targeting is copied from the original action using the Mime's location and direction.|Skillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT), and their targeting copies the distance and direction of the original action.| | ||
+ | ===== January 8 ===== | ||
+ | ==== Item Changes ==== | ||
+ | ^Name^Old^New^ | ||
+ | |Bows|Weapon Subtype (arcing). Formula: Damage ([PA + Speed] / 2 * WP). Effect: Unit cannot equip a Shield (unless it has Equip Shield) and cannot equip two weapons (even with Dual Wield)|Weapon Subtype (arcing). Formula: Damage ([PA + Speed] / 2 * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) or another weapon in the offhand (even with Dual Wield)| | ||
+ | |Guns|Weapon Subtype (direct). Formula: If physical gun, Damage (WP * WP); If magic gun, Damage Faith(WP * SpellPower). Effect: Basic attacks are unaffected by Doublehand but cannot be evaded|Weapon Subtype (direct). Formula: If physical gun, Damage (WP * WP); If magic gun, Damage Faith(WP * SpellPower). Effect: Basic attacks cannot be evaded but are unaffected by Doublehand| | ||
+ | |Knight Swords|Weapon Subtype (striking). Formula: Damage ([PA * Brave / 100] * WP). Effect: Unit cannot equip a Shield (unless it has Equip Shield)|Weapon Subtype (striking). Formula: Damage ([PA * Brave / 100] * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) and have a reduced chance to be equipped in the offhand with Dual Wield| | ||
+ | |Unarmed|Weapon Subtype (striking). Formula: Damage (PA * [PA * Brave / 100]). Effect: Basic attacks are unaffected by Doublehand, but having a Shield equipped does not prevent a unit from attacking twice with Dual Wield|Weapon Subtype (striking). Formula: Damage (PA * [PA * Brave / 100]). Effect: Basic attacks with a hand are not prevented by having a Shield equipped but are unaffected by Doublehand| | ||
+ | ==== Ability Changes ==== | ||
+ | ^Name^New^ | ||
+ | |Monkey Grip|Support Skill. Disables any effect of an equipped weapon type that would prevent the unit from equipping a Shield| | ||
+ | ^Name^Old^New^ | ||
+ | |Attack Up|Support. Increases the damage (or hitrate) of most of the unit's physical attacks by a third|Support. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities)| | ||
+ | |Concentrate|Support. Physical attacks used by the unit cannot be evaded|Support. Prevents physical attacks used by the unit from being evaded| | ||
+ | |Doublehand|Support. Unless unarmed, the unit trades its ability to equip an item in the offhand for double damage with a single weapon. Guns cannot be doublehanded|Support. Unit trades its ability to equip an item in the offhand for double damage with its mainhand weapon unless equipped with a Gun or unarmed| | ||
+ | |Dual Wield|Support. Allows the unit to equip a weapon in both hands, attacking once with each (or both fists if unarmed). Bows cannot be dual wielded|Support. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed)| | ||
+ | |Equip Shield|Support. Allows the unit to equip a Shield, and allows their use with Knight Swords and Bows|Support. Allows the unit to equip Shields, even if a Knight Sword or Bow is equipped. If the unit could equip a Shield already, allows it to equip an additional Shield in the mainhand instead| | ||
+ | |Monster Talk|Support. Allows the unit's Talk Skill abilities to hit monsters|Support. Enables the unit's Talk Skill abilities to hit monsters| | ||
+ | |Non-Charge|Support. Eliminates the CT of all abilities used by the unit (except recurring, jumping, and aiming abilities)|Support. Eliminates the CT of abilities used by the unit (except recurring, jumping, and aiming abilities)| | ||
+ | |Secret Hunt|Support. After killing or reviving another unit, the unit gains +1 PA and +1 MA|Support. After killing or resurrecting another unit, the unit gains +1 PA and +1 MA| | ||
+ | |Short Charge|Support. Halves the CT of all abilities used by the unit (except recurring, jumping, and aiming abilities)|Support. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities)| | ||
+ | |Sicken|Support. Most physical attacks used by the unit add Poison|Support. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns)| | ||
+ | |DualWield|Equip two weapons, one in each hand. Doesn' | ||
+ | |EquipArmor|Allows you to equip: Helmets, Hats, Clothing, Armor, and Robes. You will get at least one that your class can't equip normally|Allows you to equip Helmets, Hats, Clothing, Armor, and Robes. You will get at least one that your class can't equip normally| | ||
+ | |EquipAxe|Allows you to equip: Axes, Flails, and Staves|Allows you to equip Axes, Flails, and Staves| | ||
+ | |EquipBow|Allows you to equip: Bows and Crossbows. Very rarely, you may tie a pretty bow on a Bag instead|Allows you to equip Bows and Crossbows. Very rarely, you may tie a pretty bow on a Bag instead| | ||
+ | |EquipGun|Allows you to equip: Guns, Books, and Harps|Allows you to equip Guns, Books, and Harps| | ||
+ | |EquipKnife|Allows you to equip: Rods, Knives, and Ninja Blades|Allows you to equip Rods, Knives, and Ninja Blades| | ||
+ | |EquipPolearm|Allows you to equip: Spears, Poles, and Fabrics|Allows you to equip Spears, Poles, and Fabrics| | ||
+ | |EquipShield|Allows you to equip: Shields, and removes the restriction of being unable to use them with Knight Swords and Bows|Allows you to equip Shields, and removes the restriction of being unable to use them with Knight Swords and Bows. If you could equip a Shield already, you equip one in each hand instead| | ||
+ | |EquipSword|Allows you to equip: Swords, Knight Swords, and Katanas|Allows you to equip Swords, Knight Swords, and Katanas| | ||
+ | |SecretHunt|When you kill or revive another unit, gain +1 PA and +1 MA|When you kill or resurrect another unit, gain +1 PA and +1 MA| | ||
+ | |||
+ | ==== Class Changes ==== | ||
+ | ^Class^Old^New^ | ||
+ | |Knight Female|189 HP, 45 MP, 3 Move, 3 Jump, 8 Speed, 10 PA, 7 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes|189 HP, 45 MP, 3 Move, 3 Jump, 8 Speed, 10 PA, 7 MA, 14% C-EV. Innate: Battle Skill, Monkey Grip. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes| | ||
+ | |Knight Male|202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes|202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Monkey Grip. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes| | ||
===== January 2 ===== | ===== January 2 ===== | ||
==== Item Changes ==== | ==== Item Changes ==== |