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Preferred Arms
Weapon chances by Weapon Type
Swords
- Knight (42%)
- Squire (38%)
- Geomancer (25%)
- Thief (25%)
- Chemist* (~1%)
Knives
- Thief (50%)
- Wizard (33%)
- Chemist (25%)
- Ninja (25%)
- Dancer* (~2%)
Axes
- Geomancer (50%)
- Knight (20%)
- Squire (19%)
Flails
- Blue Mage (33%)
- Priest (33%)
- Ninja (25%)
- Squire (19%)
Spears
- Lancer (75%)
- Samurai (25%)
Knight Swords
- Knight (38%)
Katanas
- Samurai (75%)
- Geomancer (25%)
Ninja Blades
- Ninja (50%)
- Thief (25%)
Bows
- Archer (40%)
- Bard (25%)
Crossbows
- Archer (40%)
- Squire (25%)
Staves
- Priest (67%)
- Time Mage (60%)
- Summoner (20%)
Rods
- Wizards (67%)
- Summoner (60%)
- Calculator (20%, Blue Mage 17%)
Books
- Calculator (50%, Blue Mage 33%)
- Mediator (40%)
- Oracle (25%)
- Summoner (20%)
Poles
- Oracle (75%)
- Time Mage (40%)
- Lancer (25%)
- Calculator (20%, Blue Mage 17%)
Guns
- Mediator (60%)
- Chemist (25%)
- Archer (20%)
Harps
- Bard (75%)
Fabric
- Dancer (75%)
Bags
- Chemist (50%)
- Dancer (25%)
- All Classes* (~1%)
Unarmed
- Mimes (100%)
- Monks* (98%)
Weapon chances by Class
(The Bag chance* is omitted from this list… additionally, a weapon category that is forced via PreferredArms is marked with ~.)
Squire
- Swords (40%)
- Crossbows (25%)
- Axes (18%)
- Flails (18%)
Chemist
- Bags~ (50%)
- Guns (25%)
- Knives (25%)
- Swords* (~1%)
Knight
- Knight Swords~ (38%)
- Swords (42%)
- Axes (20%)
Archer
- Bows~ (40%)
- Crossbows~ (40%)
- Guns (20%)
Monk
- Unarmed~ (98%)
Priest
- Staves~ (67%)
- Flails (33%)
Wizard
- Rods~ (67%)
- Knives (33%)
Time Mage
- Staves~ (60%)
- Poles (40%)
Summoner
- Rods~ (60%)
- Staves (25%)
- Books (15%)
Thief
- Knives~ (50%)
- Ninja Blade (25%)
- Swords (25%)
Mediator
- Guns~ (60%)
- Books (40%)
Oracle
- Poles~ (75%)
- Books (25%)
Geomancer
- Axes~ (50%)
- Swords (25%)
- Katanas (25%)
Lancer
- Spears~ (75%)
- Poles (25%)
Samurai
- Katanas~ (75%)
- Spears (25%)
Ninjas
- Ninja Blades~ (50%)
- Flails (25%)
- Knives (25%)
Calculator
- Books~ (50%)
- Rods (25%)
- Poles (25%)
Blue Mage
- Flails~ (35%)
- Books (30%)
- Rods (18%)
- Poles (18%)
Bard
- Harps~ (75%)
- Bows (25%)
Dancer
- Fabric~ (75%)
- Bags (25%)
- Knives* (~2%)
Mime
- Unarmed (100%)
Weapon chances by Support ability
Certain classes have preferences in the Equip Item abilities. I'll list the 'default' list, then the preference lists, including the classes under this designation. If the class doesn't appear under the preference designation, it uses the normal list.
EQUIP KNIFE
Equip Knife (normal)
- Ninja Blades (36%)
- Knives (36%)
- Rods (29%)
Equip Knife (Priest, Time Mage, Oracle, Thief, Ninja, Dancer)
- Rods (43%)
- Ninja Blades (29%)
- Knives (29%)
Equip Knife (Mediator)
- Knives (43%)
- Ninja Blades (29%)
- Rods (29%)
Equip Knife (Chemist)
- Ninja Blades (36%)
- Rods (36%)
- Knives (29%)
Equip Knife (Calculator, Samurai, Wizard)
- Ninja Blades (43%)
- Rods (29%)
- Knives (29%)
Equip Knife w/ PreferredArms***
- Knives Pref: Summoner, Mediator
- Ninja Blades Pref: Knight, Wizard, Samurai, Calculator
- Rods Pref: Chemist, Priest, Time Mage, Thief, Oracle, Ninja, Dancer
EQUIP SWORD
Equip Sword (normal)
- Swords (38%)
- Katanas (36%)
- Knight Swords (26%)
Equip Sword (Knight)
- Katanas (43%)
- Swords (32%)
- Knight Swords (25%)
Equip Sword (Samurai)
- Swords (37%)
- Knight Swords (34%)
- Katanas (29%)
Equip Sword (Geomancer)
- Knight Swords (36%)
- Swords (32%)
- Katanas (32%)
Equip Sword (Thief)
- Katanas (37%)
- Knight Swords (34%)
- Swords (29%)
Equip Sword (Squire)
- Katanas (36%)
- Knight Swords (35%)
- Swords (29%)
Equip Sword (Ninja)
- Katanas (38%)
- Swords (38%)
- Knight Swords (24%)
Equip Sword w/ PreferredArms***
- Swords Pref: Archer, Calculator, Dancer
- Katanas Pref: Knight, Thief, Ninja
- Knight Swords Pref: Squire, Geomancer, Samurai
EQUIP AXE
Equip Axe (normal)
- Axes (36%)
- Flails (36%)
- Staves (29%)
Equip Axe (Wizard, Bard, Oracle, Squire, Calculator non-Blue)
- Staves (43%)
- Axes (29%)
- Flails (29%)
Equip Axe (Knight)
- Flails (43%)
- Axes (29%)
- Staves (29%)
Equip Axe (Geomancer)
- Flails (36%)
- Staves (36%)
- Axes (29%)
Equip Axe (Priest)
- Axes (43%)
- Flails (29%)
- Staves (29%)
Equip Axe (Ninja, Blue Mage)
- Axes (36%)
- Staves (36%)
- Flails (29%)
Equip Axe w/ PreferredArms***
- Axes Pref: Priest, Lancer, Ninja, Blue Mage
- Flails Pref: Knight, Time Mage, Summoner, Geomancer
- Staves Pref: Squire, Wizard, Oracle, Calculator (non-blue), Bard
EQUIP GUN
Equip Gun (normal)
- Guns (43%)
- Books (43%)
- Harps (14%)
Equip Gun (Thief non-forced)
- Guns (57%)
- Books (29%)
- Harps (14%)
Equip Gun (Thief forced)
- Guns (63%)
- Books (25%)
- Harps (13%)
Equip Gun (Monk, Ninja non-forced)
- Books (57%)
- Guns (29%)
- Harps (14%)
Equip Gun (Ninjas forced)
- Books (61%)
- Guns (25%)
- Harps (14%)
Equip Gun (Calculator, Oracle, Summoner)
- Guns (43%)
- Books (29%)
- Harps (29%)
Equip Gun (Chemist)
- Books (43%)
- Guns (29%)
- Harps (29%)
Equip Gun (Mediator)
- Harps (43%)
- Books (29%)
- Guns (29%)
Equip Gun w/ PreferredArms***
- Guns Pref: Summoner, Thief, Oracle
- Books Pref: Chemist, Archer, Monk, Priest, Wizard, Time Mage, Bard
- Harps Pref: Mediator, Calculator
EQUIP BOW
Equip Bow (normal)
- Bows (50%)
- Crossbows (50%)
- Bags (1%)
Equip Bow (Samurai, Squire)
- Bows (64%)
- Crossbows (38%)
- Bags (1%)
Equip Bow (Mediator, Bard)
- Crossbows (64%)
- Bows (38%)
- Bags (1%)
Equip Bow (Archer)
- Bows (43%)
- Crossbows (43%)
- Bags (14%)
Equip Bow w/ PreferredArms***
- Bows Pref: Squire, Knight, Samurai
- Crossbows Pref: Chemist, Mediator, Bard
- Bags Pref: Archer
- NO Bag Pref (Bow or Crossbow): Monk
EQUIP POLEARM
Equip Polearm (normal)
- Spears (43%)
- Poles (43%)
- Fabrics (14%)
Equip Polearm (Knight, Archer, Thief)
- Spears (57%)
- Poles (29%)
- Fabrics (14%)
Equip Polearm (Wizard, Summoner, Mediator, Dancer)
- Poles (57%)
- Spears (29%)
- Fabrics (14%)
Equip Polearm (Calculator, Oracle, Time Mage)
- Spears (43%)
- Poles (29%)
- Fabrics (29%)
Equip Polearm (Samurai)
- Poles (43%)
- Spears (29%)
- Fabrics (29%)
Equip Polearm (Lancer)
- Fabrics (43%)
- Poles (29%)
- Spears (29%)
Equip Polearm w/ PreferredArms***
- Spears Pref: Knight, Archer, Time Mage, Thief, Oracle
- Poles Pref: Wizard, Summoner, Mediator, Samurai, Dancer
- Fabrics Pref: Lancer, Calculator
Martial Arts (not selected due to having a Punch Art secondary)
- This is a bit complicated, but will add roughly a 50% chance for a unit to be unarmed. This chance increased to 100% if Martial Arts was forced.
- Martial Arts has a very small chance to be forced on a character with Punch Art as a secondary. This is similar to Monster Skill and Throw Item appearing on units with Talk Skill and Item. When this occurs, the unit is never unarmed. (Although this doesn't guarantee that all units with both Punch Art and Martial Arts is unarmed… Martial Arts could've rolled as a support by coincidence.)