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Preferred Arms
Weapon chances by Weapon Type
Weapon Type | Class (Chance%) |
---|---|
Swords | Knight (42%), Squire (40%), Geomancer (25%), Thief (25%), Chemist* (~1%) |
Knives | Thief (50%), Wizard (33%), Chemist (25%), Ninja (25%), Dancer* (~2%) |
Axes | Geomancer (50%), Knight (20%), Squire (18%) |
Flails | Blue Mage (35%), Priest (33%), Ninja (25%), Squire (18%) |
Spears | Lancer (75%), Samurai (25%) |
Knight Swords | Knight (38%) |
Katanas | Samurai (75%), Geomancer (25%) |
Ninja Blades | Ninja (50%), Thief (25%) |
Bows | Archer (40%), Bard (25%) |
Crossbows | Archer (40%), Squire (25%) |
Staves | Priest (67%), Time Mage (60%), Summoner (25%) |
Rods | Wizards (67%), Summoner (60%), Calculator (25%, Blue Mage 18%) |
Books | Calculator (50%, Blue Mage 30%), Mediator (40%), Oracle (25%), Summoner (15%) |
Poles | Oracle (75%), Time Mage (40%), Lancer (25%), Calculator (25%, Blue Mage 18%) |
Guns | Mediator (60%), Chemist (25%), Archer (20%) |
Harps | Bard (75%) |
Fabric | Dancer (75%) |
Bags | Chemist (50%), Dancer (25%), All Classes* (~1%) |
Unarmed | Mimes (100%), Monks* (98%) |
Weapon chances by Class
(The Bag chance* is omitted from this list… additionally, a weapon category that is forced via PreferredArms is marked with ~.)
Class | Weapon Type (chance%) |
— | — |
Squire | Swords~ (40%), Crossbows (25%), Axes (18%), Flails (18%) |
Chemist | Bags~ (50%), Guns (25%), Knives (25%), Swords* (~1%) |
Knight | Knight Swords~ (38%), Swords (42%), Axes (20%) |
Archer | Bows~ (40%), Crossbows~ (40%), Guns (20%) |
Monk | Unarmed~ (98%) |
Priest | Staves~ (67%), Flails (33%) |
Wizard | Rods~ (67%), Knives (33%) |
Time Mage | Staves~ (60%), Poles (40%) |
Summoner | Rods~ (60%), Staves (25%), Books (15%) |
Thief | Knives~ (50%), Ninja Blades (25%), Swords (25%) |
Mediator | Guns~ (60%), Books (40%) |
Oracle | Poles~ (75%), Books (25%) |
Geomancer | Axes~ (50%), Swords (25%), Katanas (25%) |
Lancer | Spears~ (75%), Poles (25%) |
Samurai | Katanas~ (75%), Spears (25%) |
Ninjas | Ninja Blades~ (50%), Flails (25%), Knives (25%) |
Calculator | Books~ (50%), Rods (25%), Poles (25%) |
Blue Mage | Flails~ (35%), Books (30%), Rods (18%), Poles (18%) |
Bard | Harps~ (75%), Bows (25%) |
Dancer | Fabric~ (75%), Bags (25%), Knives* (~2%) |
Mime | Unarmed (100%) |
Weapon chances by Support ability
Certain classes have preferences in the EquipItem abilities. I'll list the 'default' list, then the preference lists, including the classes under this designation. If the class doesn't appear under the preference designation, it uses the normal list.
EQUIP KNIFE
EquipKnife (normal)
- Ninja Blades (36%)
- Knives (36%)
- Rods (29%)
EquipKnife (Priest, Time Mage, Oracle, Thief, Ninja, Dancer)
- Rods (43%)
- Ninja Blades (29%)
- Knives (29%)
EquipKnife (Mediator)
- Knives (43%)
- Ninja Blades (29%)
- Rods (29%)
EquipKnife (Chemist)
- Ninja Blades (36%)
- Rods (36%)
- Knives (29%)
EquipKnife (Calculator, Samurai, Wizard)
- Ninja Blades (43%)
- Rods (29%)
- Knives (29%)
EquipKnife w/ PreferredArms***
- Knives Pref: Summoner, Mediator
- Ninja Blades Pref: Knight, Wizard, Samurai, Calculator
- Rods Pref: Chemist, Priest, Time Mage, Thief, Oracle, Ninja, Dancer
EQUIP SWORD
EquipSword (normal)
- Swords (38%)
- Katanas (36%)
- Knight Swords (26%)
EquipSword (Knight)
- Katanas (43%)
- Swords (32%)
- Knight Swords (25%)
EquipSword (Samurai)
- Swords (37%)
- Knight Swords (34%)
- Katanas (29%)
EquipSword (Geomancer)
- Knight Swords (36%)
- Swords (32%)
- Katanas (32%)
EquipSword (Thief)
- Katanas (37%)
- Knight Swords (34%)
- Swords (29%)
EquipSword (Squire)
- Katanas (36%)
- Knight Swords (35%)
- Swords (29%)
EquipSword (Ninja)
- Katanas (38%)
- Swords (38%)
- Knight Swords (24%)
EquipSword w/ PreferredArms***
- Swords Pref: Archer, Calculator, Dancer
- Katanas Pref: Knight, Thief, Ninja
- Knight Swords Pref: Squire, Geomancer, Samurai
EQUIP AXE
EquipAxe (normal)
- Axes (36%)
- Flails (36%)
- Staves (29%)
EquipAxe (Wizard, Bard, Oracle, Squire, Calculator non-Blue)
- Staves (43%)
- Axes (29%)
- Flails (29%)
EquipAxe (Knight)
- Flails (43%)
- Axes (29%)
- Staves (29%)
EquipAxe (Geomancer)
- Flails (36%)
- Staves (36%)
- Axes (29%)
EquipAxe (Priest)
- Axes (43%)
- Flails (29%)
- Staves (29%)
EquipAxe (Ninja, Blue Mage)
- Axes (36%)
- Staves (36%)
- Flails (29%)
EquipAxe w/ PreferredArms***
- Axes Pref: Priest, Lancer, Ninja, Blue Mage
- Flails Pref: Knight, Time Mage, Summoner, Geomancer
- Staves Pref: Squire, Wizard, Oracle, Calculator (non-blue), Bard
EQUIP GUN
EquipGun (normal)
- Guns (43%)
- Books (43%)
- Harps (14%)
EquipGun (Thief non-forced)
- Guns (57%)
- Books (29%)
- Harps (14%)
EquipGun (Thief forced)
- Guns (63%)
- Books (25%)
- Harps (13%)
EquipGun (Monk, Ninja non-forced)
- Books (57%)
- Guns (29%)
- Harps (14%)
EquipGun (Ninjas forced)
- Books (61%)
- Guns (25%)
- Harps (14%)
EquipGun (Calculator, Oracle, Summoner)
- Guns (43%)
- Books (29%)
- Harps (29%)
EquipGun (Chemist)
- Books (43%)
- Guns (29%)
- Harps (29%)
EquipGun (Mediator)
- Harps (43%)
- Books (29%)
- Guns (29%)
EquipGun w/ PreferredArms***
- Guns Pref: Summoner, Thief, Oracle
- Books Pref: Chemist, Archer, Monk, Priest, Wizard, Time Mage, Bard
- Harps Pref: Mediator, Calculator
EQUIPBOW
EquipBow (normal)
- Bows (50%)
- Crossbows (50%)
- Bags (1%)
EquipBow (Samurai, Squire)
- Bows (64%)
- Crossbows (38%)
- Bags (1%)
EquipBow (Mediator, Bard)
- Crossbows (64%)
- Bows (38%)
- Bags (1%)
EquipBow (Archer)
- Bows (43%)
- Crossbows (43%)
- Bags (14%)
EquipBow w/ PreferredArms***
- Bows Pref: Squire, Knight, Samurai
- Crossbows Pref: Chemist, Mediator, Bard
- Bags Pref: Archer
- NO Bag Pref (Bow or Crossbow): Monk
EQUIPPOLEARM
EquipPolearm (normal)
- Spears (43%)
- Poles (43%)
- Fabrics (14%)
EquipPolearm (Knight, Archer, Thief)
- Spears (57%)
- Poles (29%)
- Fabrics (14%)
EquipPolearm (Wizard, Summoner, Mediator, Dancer)
- Poles (57%)
- Spears (29%)
- Fabrics (14%)
EquipPolearm (Calculator, Oracle, Time Mage)
- Spears (43%)
- Poles (29%)
- Fabrics (29%)
EquipPolearm (Samurai)
- Poles (43%)
- Spears (29%)
- Fabrics (29%)
EquipPolearm (Lancer)
- Fabrics (43%)
- Poles (29%)
- Spears (29%)
EquipPolearm w/ PreferredArms***
- Spears Pref: Knight, Archer, Time Mage, Thief, Oracle
- Poles Pref: Wizard, Summoner, Mediator, Samurai, Dancer
- Fabrics Pref: Lancer, Calculator
Martial Arts (not selected due to having a Punch Art secondary)
- This is a bit complicated, but will add roughly a 50% chance for a unit to be unarmed. This chance increased to 100% if Martial Arts was forced.
- Martial Arts has a very small chance to be forced on a character with Punch Art as a secondary. This is similar to Monster Skill and Throw Item appearing on units with Talk Skill and Item. When this occurs, the unit is never unarmed. (Although this doesn't guarantee that all units with both Punch Art and Martial Arts is unarmed… Martial Arts could've rolled as a support by coincidence.)