fftbg:preferred_arms

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Preferred Arms

Weapon Type Class (Chance%)
Swords Knight (42%), Squire (40%), Geomancer (25%), Thief (25%), Chemist* (~1%)
Knives Thief (50%), Wizard (33%), Chemist (25%), Ninja (25%), Dancer* (~2%)
Axes Geomancer (50%), Knight (20%), Squire (18%)
Flails Blue Mage (35%), Priest (33%), Ninja (25%), Squire (18%)
Spears Lancer (75%), Samurai (25%)
Knight Swords Knight (38%)
Katanas Samurai (75%), Geomancer (25%)
Ninja Blades Ninja (50%), Thief (25%)
Bows Archer (40%), Bard (25%)
Crossbows Archer (40%), Squire (25%)
Staves Priest (67%), Time Mage (60%), Summoner (25%)
Rods Wizards (67%), Summoner (60%), Calculator (25%, Blue Mage 18%)
Books Calculator (50%, Blue Mage 30%), Mediator (40%), Oracle (25%), Summoner (15%)
Poles Oracle (75%), Time Mage (40%), Lancer (25%), Calculator (25%, Blue Mage 18%)
Guns Mediator (60%), Chemist (25%), Archer (20%)
Harps Bard (75%)
Fabric Dancer (75%)
Bags Chemist (50%), Dancer (25%), All Classes* (~1%)
Unarmed Mimes (100%), Monks* (98%)

(The Bag chance* is omitted from this list… additionally, a weapon category that is forced via PreferredArms is marked with ~.)

Class Weapon Type (Chance%)
Squire Swords~ (40%), Crossbows (25%), Axes (18%), Flails (18%)
Chemist Bags~ (50%), Guns (25%), Knives (25%), Swords* (~1%)
Knight Knight Swords~ (38%), Swords (42%), Axes (20%)
Archer Bows~ (40%), Crossbows~ (40%), Guns (20%)
Monk Unarmed~ (98%)
Priest Staves~ (67%), Flails (33%)
Wizard Rods~ (67%), Knives (33%)
Time Mage Staves~ (60%), Poles (40%)
Summoner Rods~ (60%), Staves (25%), Books (15%)
Thief Knives~ (50%), Ninja Blades (25%), Swords (25%)
Mediator Guns~ (60%), Books (40%)
Oracle Poles~ (75%), Books (25%)
Geomancer Axes~ (50%), Swords (25%), Katanas (25%)
Lancer Spears~ (75%), Poles (25%)
Samurai Katanas~ (75%), Spears (25%)
Ninjas Ninja Blades~ (50%), Flails (25%), Knives (25%)
Calculator Books~ (50%), Rods (25%), Poles (25%)
Blue Mage Flails~ (35%), Books (30%), Rods (18%), Poles (18%)
Bard Harps~ (75%), Bows (25%)
Dancer Fabric~ (75%), Bags (25%), Knives* (~2%)
Mime Unarmed (100%)

Certain classes have preferences in the EquipItem abilities. I'll list the 'default' list, then the preference lists, including the classes under this designation. If the class doesn't appear under the preference designation, it uses the normal list.

Equip Knife

Support Ability Weapon Type (chance%) Classes
Equip Knife Ninja Blades (36%), Knives (36%), Rods (29%) Priest, Time Mage, Oracle, Thief, Ninja, Dancer
Equip Knife (Priest, Time Mage, Oracle, Thief, Ninja, Dancer) Rods (43%), Ninja Blades (29%), Knives (29%)
Equip Knife (Mediator) Knives (43%), Ninja Blades (29%), Rods (29%)
Equip Knife (Chemist) Ninja Blades (36%), Rods (36%), Knives (29%)
Equip Knife (Calculator, Samurai, Wizard) Ninja Blades (43%), Rods (29%), Knives (29%)

Equip Sword

Support Ability Weapon Type (chance%) Classes
Equip Sword Swords (38%), Katanas (37%), Knight Swords (25%) Squire, Geomancer, Calculator
Equip Sword (Knight) Katanas (44%), Swords (32%), Knight Swords (24%)
Equip Sword (Samurai) Swords (39%), Knight Swords (32%), Katanas (29%)
Equip Sword (Geomancer) Knight Swords (36%), Swords (32%), Katanas (32%)
Equip Sword (Thief) Katanas (38%), Knight Swords (33%), Swords (29%)
Equip Sword (Squire) Katanas (37%), Knight Swords (35%), Swords (29%)
Equip Sword (Blue Mage) Katanas (36%), Swords (36%), Knight Swords (29%)
Equip Sword (Ninja) Katanas (38%), Swords (38%), Knight Swords (24%)

Equip Axe

Support Ability Weapon Type (chance%) Classes
Equip Axe Axes (36%), Flails (36%), Staves (29%) Wizard, Bard, Oracle, Squire, Calculator non-Blue
Equip Axe (Wizard, Bard, Oracle, Squire, Calculator non-Blue) Staves (43%), Axes (29%), Flails (29%)
Equip Axe (Knight) Flails (43%), Axes (29%), Staves (29%)
Equip Axe (Geomancer) Flails (36%), Staves (36%), Axes (29%)
Equip Axe (Priest) Axes (43%), Flails (29%), Staves (29%)
Equip Axe (Ninja, Blue Mage) Axes (36%), Staves (36%), Flails (29%)

Equip Gun

Support Ability Weapon Type (chance%) Classes
Equip Gun Guns (45%), Books (41%), Harps (14%) Thief non-forced
Equip Gun (Thief forced) Guns (63%), Books (25%), Harps (13%)
Equip Gun (Monk, Ninja non-forced) Books (57%), Guns (29%), Harps (14%)
Equip Gun (Ninjas forced) Books (61%), Guns (25%), Harps (14%)
Equip Gun (Calculator, Oracle, Summoner) Guns (43%), Books (29%), Harps (29%)
Equip Gun (Chemist) Books (43%), Guns (29%), Harps (29%)
Equip Gun (Mediator) Harps (43%), Books (29%), Guns (29%)
Equip Gun (Priest, Wizard, Time Mage, Priest) Guns (43%), Books (43%), Harps (14%)
Equip Gun (Dancer) Guns (41%), Books (37%), Harps (21%)

EquipGun w/ PreferredArms***

  • Guns Pref: Summoner, Thief, Oracle
  • Books Pref: Chemist, Archer, Monk, Priest, Wizard, Time Mage, Bard
  • Harps Pref: Mediator, Calculator

EquipBow (normal)

  • Bows (50%)
  • Crossbows (50%)
  • Bags (1%)

EquipBow (Samurai, Squire)

  • Bows (64%)
  • Crossbows (38%)
  • Bags (1%)

EquipBow (Mediator, Bard)

  • Crossbows (64%)
  • Bows (38%)
  • Bags (1%)

EquipBow (Archer)

  • Bows (43%)
  • Crossbows (43%)
  • Bags (14%)

EquipBow w/ PreferredArms***

  • Bows Pref: Squire, Knight, Samurai
  • Crossbows Pref: Chemist, Mediator, Bard
  • Bags Pref: Archer
  • NO Bag Pref (Bow or Crossbow): Monk

EquipPolearm (normal)

  • Spears (43%)
  • Poles (43%)
  • Fabrics (14%)

EquipPolearm (Knight, Archer, Thief)

  • Spears (57%)
  • Poles (29%)
  • Fabrics (14%)

EquipPolearm (Wizard, Summoner, Mediator, Dancer)

  • Poles (57%)
  • Spears (29%)
  • Fabrics (14%)

EquipPolearm (Calculator, Oracle, Time Mage)

  • Spears (43%)
  • Poles (29%)
  • Fabrics (29%)

EquipPolearm (Samurai)

  • Poles (43%)
  • Spears (29%)
  • Fabrics (29%)

EquipPolearm (Lancer)

  • Fabrics (43%)
  • Poles (29%)
  • Spears (29%)

EquipPolearm w/ PreferredArms***

  • Spears Pref: Knight, Archer, Time Mage, Thief, Oracle
  • Poles Pref: Wizard, Summoner, Mediator, Samurai, Dancer
  • Fabrics Pref: Lancer, Calculator
  • This is a bit complicated, but will add roughly a 50% chance for a unit to be unarmed. This chance increased to 100% if Martial Arts was forced.
  • Martial Arts has a very small chance to be forced on a character with Punch Art as a secondary. This is similar to Monster Skill and Throw Item appearing on units with Talk Skill and Item. When this occurs, the unit is never unarmed. (Although this doesn't guarantee that all units with both Punch Art and Martial Arts is unarmed… Martial Arts could've rolled as a support by coincidence.)

Excluding PreferredArms (-preferredarms) ONLY equalizes your chances of the classes default weapon

* There's also a universal bag chance for every class. This chance is slightly higher for female units. This chance varies from class to class, but in general this chance is around 1% (Monks have the highest chance at this, at 2.5%). This chance still exists for Chemists and Dancers, who get Bags innately, but this chance instead gives Swords (Chemist) and Knives (Dancer). Mimes are the only class that cannot Equip Bags. Instead their 'Bag Chance' gives them access to another upgraded Armor type.
*** If PreferredArms is rolled, and the class randomly rolls into this Equip skill, this weapon category will be forced. Sometimes, this will differ slightly from normal percentage values. Also, some classes simply have no forced preference (if it isn't listed under any category), and will refer to the default chance list.
  • fftbg/preferred_arms.1680689274.txt.gz
  • Last modified: 2023/04/05 10:07
  • by rentedred