fftbg:skills:charge

This is an old revision of the document!


Damage from the Archer's CHARGE command is calculated using the normal weapon equations, with the following modifications.

For Charge +K, damage is equal to:

Weapon Charge Formula
Bare Hands PA * ([PA + K] * Br) / 100
Knife WP * ([PA + K] + [Sp + K]) / 2
SwordWP * [PA + K]
Knight SwordWP * ([PA + K] * Br) / 100
Ninja SwordWP * ([PA + K] + [Sp + K]) / 2
KatanaWP * ([PA + K] * Br) / 100
StaffWP * [MA + K]
RodWP * [PA + K]
CrossbowWP * [PA + K]
BowWP * [([PA + K] + [Sp + K]) / 2]
Gun [Physical]WP * [WP + K]
Gun [Magical][CFa/100 * TFa/100 * (WP + K) * Q]
FlailWP * (1..[PA + K])
AxeWP * (1..[PA + K])
StickWP * [MA + K]
SpearWP * [PA + K]
Musical InstrumentWP * ([PA+K + MA+K] / 2)
DictionaryWP * ([PA+K + MA+K] / 2)
FabricsWP * ([PA+K + MA+K] / 2)
BagWP * (1..[PA + K])

CHARGE abilities are slow actions and have the following initial values of CTR:

Ability Name RangeAoECTEffectRarity
Charge +1Weapon03Basic Attack with +1 added to the primary statVery Common
Charge +2Weapon04Basic Attack with +2 added to the primary statCommon
Charge +3Weapon05Basic Attack with +3 added to the primary statCommon
Charge +4Weapon06Basic Attack with +4 added to the primary statCommon
Charge +5Weapon07Basic Attack with +5 added to the primary statCommon
Charge +7Weapon09Basic Attack with +7 added to the primary statCommon
Charge +10Weapon012Basic Attack with +10 added to the primary statVery Uncommon
Charge +20Weapon016Basic Attack with +20 added to the primary statRare

These CTR values are not affected by the 'Short Charge' or 'Non-charge' abilities.

A CHARGE ability can only target a panel, not a unit. If the target of the CHARGE moves before the CHARGE is executed, the attack will fail to connect.

If the caster of the CHARGE moves while charging or if his weapon is broken while he is charging, the CHARGE will be aborted. (Exception: The undead Archer's version of CHARGE does not have the latter restriction. If the charging unit's weapon is broken, the CHARGE will continue and will resolve as a fist attack, even if the original weapon was a long-distance weapon.)

In terms of damage, evasion, and modifiers, CHARGE attacks are treated just like normal weapon attacks. CHARGE attacks are weapon-elemental.

  • fftbg/skills/charge.1679326430.txt.gz
  • Last modified: 2023/03/20 15:33
  • by rentedred