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Elemental
There are eight elemental properties in the game: Fire, Ice, Lightning, Water, Earth, Wind, Dark, and Holy.
Note: Weak, Half, Absorb and Cancel have no effect on the success rates of elemental attacks.
Element Strengthen
In turn, there are two separate effects that can be caused by an elemental attribute.
- XA Strenghtening for a caster
- Damage modification for a target
If the caster of an elemental spell has equipment endowed with 'Strengthen: (element)', when they casts spells of that element, their strengthened MA will be equal to [MA * 5/4].
Note that this applies to the MA of the caster, and not to the damage caused by the spell.
Though this will increase the damage of most spells (e.g., Fire 4, Shiva, Holy), if the spell normally does damage that is independent of MA (e.g., Lich), it will do no more damage from the 'Strengthen' effect (the success percentage, however, which does depend on MA, will be increased).
The 'Strengthen' bonus works the same for elemental weapons like Ice Brand and Holy Lance, except it is applied to the appropriate attack stat(s) of the weapon.
Element Weaken
Weak: (Element) Damage from this element is doubled, even when the amount of damage is unaffected by other types of modifiers.
In terms of the formula, the value of the NUMERATOR is multiplied by 2 just before the final division.
Examples: - The damage equation for Fire 4 is..
- Damage = [(CFa * TFa * 32 * MA) / 10000]
If the target is weak against Fire, then this becomes..
- Damage = [(CFa * TFa * 32 * MA * 2) / 10000]
The damage equation for Hurricane is
- Damage = RU{(Target's MaxHP) * 34 / 100}
If the target is weak against Wind, then this becomes..
- Damage = RU{((Target's MaxHP * 34 * 2) / 100} AND Hurricane will remove 68% of the target's HP instead of 34%.
Note that the success rate of Hurricane remains unchanged even when the target is weak against Wind.
Element Half
Half: (Element) Damage from this element is halved. This takes the form of a factor of 2 inserted into the DENOMINATOR before the final division.
Examples: - The damage equation for Dark Holy is..
- Damage = [(CFa * TFa * 37 * MA) / 10000]
If the target is wearing an N-Kai Armlet (Half: Dark), then the equation becomes
- Damage = [(CFa * TFa * 37 * MA) / 20000]
Similarly, the normal formula for Lich is..
- Damage = RU{(Target's MaxHP) * 50 / 100}
If the target has an N-Kai Armlet, this becomes
- Damage = RU{(Target's MaxHP) * 50 / 200}
Elemental Cancel
Cancel: (Element) Attacks of this element cannot succeed (the prediction will just say 00%). To avoid a double meaning for 'cancel', the word 'block' is used for this effect.
Elemental Absorb
Absorb: (Element)
Damage from element is added to, instead of subtracted from, the HP total.