fftbg:skills:elemental

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Elemental

Note: For Geomancy, only MA is affected by elemental attributes, even though PA is also used to calculate the damage.

Ability NameRangeAoETerrainElementEffect
Blizzard51Snow, Ice Ice Damage (MA * 1); Chance to add Silence.
Gusty Wind51Roof, Chimney, Sky Wind Damage (MA * 2); Chance to add Slow.
Hallowed Ground51Gravel, Flagstone, Wall, Mud, Gravestone Holy Damage (MA * 3); Chance to add Petrify, Oil (Random).
Hell Ivy51Grassland, Thicket, Vines Earth Damage (MA * 4); Chance to add Stop.
Lava Ball51Lava, Machinery Fire Damage (MA * 5); Chance to add Death.
Levitate Movement. Grants permanent Float, and allows the unit to stand over normally impassable terrain (like lava).
Local Quake51Stone, Basalt Earth Damage (MA * 6); Chance to add Confusion.
Pitfall51Soil, Wasteland, Road Dark Damage (MA * 7); Chance to add Don't Move.
Quicksand51Marsh, Swamp, Poisonous Fen Water Damage (MA * 8); Chance to add Death Sentence.
Sand Storm51Sand, Stalactite, Salt Wind Damage (MA * 9); Chance to add Darkness.
Static Shock51Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier Lightning Damage (MA * 10); Chance to add Don't Act.
Water Ball51Canal, River, Lake, Ocean, Waterfall Water Damage (MA * 11); Chance to add Frog.
Will-O-Wisp51Wood, Carpet, Box, Stairs, Deck, Obstacle Fire Damage (MA * 12); Chance to add Sleep.

1) , 2) , 3) , 4) , 5) , 6) , 7) , 8) , 9) , 10) , 11) , 12)
PA + 2) / 2
  • fftbg/skills/elemental.1679315642.txt.gz
  • Last modified: 2023/03/20 12:34
  • by rentedred