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Elemental
Note: For Geomancy, only MA is affected by elemental attributes, even though PA is also used to calculate the damage.
Elemental Abilities
| Ability Name | Range | AoE | Terrain | Element | Effect |
|---|---|---|---|---|---|
| Blizzard | 5 | 1 | Snow, Ice | Ice | Damage (MA * 1); Chance to add Silence. |
| Gusty Wind | 5 | 1 | Roof, Chimney, Sky | Wind | Damage (MA * 2); Chance to add Slow. |
| Hallowed Ground | 5 | 1 | Gravel, Flagstone, Wall, Mud, Gravestone | Holy | Damage (MA * 3); Chance to add Petrify, Oil (Random). |
| Hell Ivy | 5 | 1 | Grassland, Thicket, Vines | Earth | Damage (MA * 4); Chance to add Stop. |
| Lava Ball | 5 | 1 | Lava, Machinery | Fire | Damage (MA * 5); Chance to add Death. |
| Levitate Movement. Grants permanent Float, and allows the unit to stand over normally impassable terrain (like lava). | |||||
| Local Quake | 5 | 1 | Stone, Basalt | Earth | Damage (MA * 6); Chance to add Confusion. |
| Pitfall | 5 | 1 | Soil, Wasteland, Road | Dark | Damage (MA * 7); Chance to add Don't Move. |
| Quicksand | 5 | 1 | Marsh, Swamp, Poisonous Fen | Water | Damage (MA * 8); Chance to add Death Sentence. |
| Sand Storm | 5 | 1 | Sand, Stalactite, Salt | Wind | Damage (MA * 9); Chance to add Darkness. |
| Static Shock | 5 | 1 | Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier | Lightning | Damage (MA * 10); Chance to add Don't Act. |
| Water Ball | 5 | 1 | Canal, River, Lake, Ocean, Waterfall | Water | Damage (MA * 11); Chance to add Frog. |
| Will-O-Wisp | 5 | 1 | Wood, Carpet, Box, Stairs, Deck, Obstacle | Fire | Damage (MA * 12); Chance to add Sleep. |