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Elemental

Note: For Geomancy, only MA is affected by elemental attributes, even though PA is also used to calculate the damage.

Ability NameRangeAoETerrainElementEffect
Blizzard51Snow, Ice Ice Damage [MA * ((PA + 2) / 2)]; Chance to add Silence.
Gusty Wind51Roof, Chimney, Sky Wind Damage [MA * ((PA + 2) / 2)]; Chance to add Slow.
Hallowed Ground51Gravel, Flagstone, Wall, Mud, Gravestone Holy Damage [MA * ((PA + 2) / 2)]; Chance to add Petrify, Oil (Random).
Hell Ivy51Grassland, Thicket, Vines Earth Damage [MA * ((PA + 2) / 2)]; Chance to add Stop.
Lava Ball51Lava, Machinery Fire Damage [MA * ((PA + 2) / 2)]; Chance to add Death.
Local Quake51Stone, Basalt Earth Damage [MA * ((PA + 2) / 2)]; Chance to add Confusion.
Pitfall51Soil, Wasteland, Road Dark Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Move.
Quicksand51Marsh, Swamp, Poisonous Fen Water Damage [MA * ((PA + 2) / 2)]; Chance to add Death Sentence.
Sand Storm51Sand, Stalactite, Salt Wind Damage [MA * ((PA + 2) / 2)]; Chance to add Darkness.
Static Shock51Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier Lightning Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Act.
Water Ball51Canal, River, Lake, Ocean, Waterfall Water Damage [MA * ((PA + 2) / 2)]; Chance to add Frog.
Will-O-Wisp51Wood, Carpet, Box, Stairs, Deck, Obstacle Fire Damage [MA * ((PA + 2) / 2)]; Chance to add Sleep.
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  • Last modified: 2023/03/20 12:36
  • by rentedred