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Elemental
Note: For Elemental, only MA is affected by elemental attributes, even though PA is also used to calculate the damage.
Elemental Abilities
| Ability Name | Range | AoE | Terrain | Element | Effect | |
|---|---|---|---|---|---|---|
| Blizzard | 5 | 1 | Snow, Ice | Ice | Damage [MA * ((PA + 2) / 2)]; Chance to add Silence. | Extremely Common |
| Gusty Wind | 5 | 1 | Roof, Chimney, Sky | Wind | Damage [MA * ((PA + 2) / 2)]; Chance to add Slow | Extremely Common |
| Hallowed Ground | 5 | 1 | Gravel, Flagstone, Wall, Mud, Gravestone | Holy | Damage [MA * ((PA + 2) / 2)]; Chance to add Petrify, Oil (Random). | Extremely Common |
| Hell Ivy | 5 | 1 | Grassland, Thicket, Vines | Earth | Damage [MA * ((PA + 2) / 2)]; Chance to add Stop. | Extremely Common |
| Lava Ball | 5 | 1 | Lava, Machinery | Fire | Damage [MA * ((PA + 2) / 2)]; Chance to add Death. | Extremely Common |
| Local Quake | 5 | 1 | Stone, Basalt | Earth | Damage [MA * ((PA + 2) / 2)]; Chance to add Confusion. | Extremely Common |
| Pitfall | 5 | 1 | Soil, Wasteland, Road | Dark | Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Move. | Extremely Common |
| Quicksand | 5 | 1 | Marsh, Swamp, Poisonous Fen | Water | Damage [MA * ((PA + 2) / 2)]; Chance to add Death Sentence. | Extremely Common |
| Sand Storm | 5 | 1 | Sand, Stalactite, Salt | Wind | Damage [MA * ((PA + 2) / 2)]; Chance to add Darkness. | Extremely Common |
| Static Shock | 5 | 1 | Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier | Lightning | Damage [MA * ((PA + 2) / 2)]; Chance to add Don't Act. | Extremely Common |
| Water Ball | 5 | 1 | Canal, River, Lake, Ocean, Waterfall | Water | Damage [MA * ((PA + 2) / 2)]; Chance to add Frog. | Extremely Common |
| Will-O-Wisp | 5 | 1 | Wood, Carpet, Box, Stairs, Deck, Obstacle | Fire | Damage [MA * ((PA + 2) / 2)]; Chance to add Sleep. | Extremely Common |