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Item
ITEM command allows a unit to use various curative items in battle.
The range and effect of ITEM are 1/1, otherwise 4/1 (line of sight) if the item-user has the 'Throw Item' support ability (this includes all Chemists, which have 'Throw Item' inherently)
Consumables
| Item Name | Effect |
|---|---|
| Antidote | Cancel Poison |
| Echo Grass | Cancel Silence |
| Elixir | HealHP(100)% and HealMP(100)% |
| Ether | HealMP (20) |
| Eye Drop | Cancel Darkness |
| Hi-Ether | HealMP (50) |
| Hi-Potion | HealHP(120) |
| Holy Water | Cancel Undead, Blood Suck |
| Maiden's Kiss | Cancel Frog |
| Phoenix Down | Cancel Death; If successful, HealHPRandom(1,20); If Undead, Damage (100)% instead |
| Potion | HealHP(100) |
| Remedy | Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep |
| Soft | Cancel Petrify |
| X-Potion | HealHP(150) |