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Jump
Jump Abilities
Ability Name | Range | AoE | CT | Effect |
---|---|---|---|---|
Level Jump2 | 2 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump3 | 3 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump4 | 4 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump5 | 5 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump6 | 6 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Level Jump7 | 7 | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump2 | 2(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump3 | 3(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump4 | 4(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump5 | 5(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump6 | 6(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Vertical Jump7 | 7(vertical) | 0 | (50 / Speed) CT (jumping) | If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)] |
Notes
The JUMP directive will leave the caster in the air for a number of clockticks.
ctr = [50 / (Jumper's Speed)]
This ctr value is unaffected by the 'Short Charge' and 'Non-Charge' abilities. Haste status is ignored in this equation – a Hasted jumper will land in the same number of clockticks as an un-Hasted jumper with the same Speed.
While JUMP is charging, the jumper cannot be a target. A jumper's CT will still increase while he is in the air, although the counters on time-dependent status effects will pause. Normal jumpers will land with ~50 CT; Hasted jumpers will land with ~75 CT.
Modifiers
JUMP damage is subject to several modifiers. Let PA0 be the jumper's PA as displayed on the status screen.
- If target has Defense UP, then (PA1 = [PA0 * 2/3]), else PA1 = PA0
- If target has Protect, then (PA2 = [PA1 * 2/3]), else PA2 = PA1
- If target is Charging, then (PA3 = [PA2 * 3/2]), else PA3 = PA2
- If target is Sleeping, then (PA4 = [PA3 * 3/2]), else PA4 = PA3
- If target is a Frog and/or Chicken, then (PA5 = [PA4 * 3/2]), else PA5 = PA4
- If caster is equipped with a spear, then (PA6 = [PA5 * 3/2]), else PA6 = PA5
- Factor in zodiac compatibility:
- If compatibility is 'Best', then (PA7 = PA6 + [(PA6)/2])
- If compatibility is 'Good', then (PA7 = PA6 + [(PA6)/4]))
- If compatibility is 'Bad', then (PA7 = PA6 - [(PA6)/4])
- If compatibility is 'Worst', then (PA7 = PA6 - [(PA6)/2])
- If compatibility is 'Neutral', PA7 = PA6
- Damage = PA7 * WP (armed) or damage = PA7 * [PA0 * Br/100] (unarmed)