fftbg:skills:jump

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Jump

  • Physical attack
  • non-elemental, regardless of weapon
  • Cannot be Reflected
  • Cannot be evaded
  • Triggers BladeGrasp reaction
  • Triggers Counter Flood
  • Does not trigger Counter Magic
  • Affected by Protect and Defense UP
  • NOT affected by Attack UP or Martial Arts
  • Can only target panels, not specific units
Ability NameRangeAoECTEffect
Level Jump220(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump330(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump440(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump550(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump660(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Level Jump770(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump22(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump33(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump44(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump55(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump66(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]
Vertical Jump77(vertical)0(50 / Speed) CT (jumping)If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage [PA * (PA * Brave / 100)]

The JUMP directive will leave the caster in the air for a number of clockticks.

                      ctr = [50 / (Jumper's Speed)] 

This ctr value is unaffected by the 'Short Charge' and 'Non-Charge' abilities. Haste status is ignored in this equation – a Hasted jumper will land in the same number of clockticks as an un-Hasted jumper with the same Speed.

While JUMP is charging, the jumper cannot be a target. A jumper's CT will still increase while he is in the air, although the counters on time-dependent status effects will pause. Normal jumpers will land with ~50 CT; Hasted jumpers will land with ~75 CT.

JUMP damage is subject to several modifiers. Let PA0 be the jumper's PA as displayed on the status screen.

  1. If target has Defense UP, then (PA1 = [PA0 * 2/3]), else PA1 = PA0
  2. If target has Protect, then (PA2 = [PA1 * 2/3]), else PA2 = PA1
  3. If target is Charging, then (PA3 = [PA2 * 3/2]), else PA3 = PA2
  4. If target is Sleeping, then (PA4 = [PA3 * 3/2]), else PA4 = PA3
  5. If target is a Frog and/or Chicken, then (PA5 = [PA4 * 3/2]), else PA5 = PA4
  6. If caster is equipped with a spear, then (PA6 = [PA5 * 3/2]), else PA6 = PA5
  7. Factor in zodiac compatibility:
    1. If compatibility is 'Best', then (PA7 = PA6 + [(PA6)/2])
    2. If compatibility is 'Good', then (PA7 = PA6 + [(PA6)/4]))
    3. If compatibility is 'Bad', then (PA7 = PA6 - [(PA6)/4])
    4. If compatibility is 'Worst', then (PA7 = PA6 - [(PA6)/2])
    5. If compatibility is 'Neutral', PA7 = PA6
  8. Damage = PA7 * WP (armed) or damage = PA7 * [PA0 * Br/100] (unarmed)
  • fftbg/skills/jump.1679320547.txt.gz
  • Last modified: 2023/03/20 13:55
  • by rentedred