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Status Alterations

There are five types of status alterations in Final Fantasy Tactics:

  1. Preparative
  2. Supportive
  3. Negative
  4. Damaged-derived
  5. Miscellaneous

Below are summaries of all the status ailments, the effects they have on your units, and how they can be identified.

These status changes occur when a character is preparing to execute an action. They will be cancelled when the action is executed or (at your option) at the character's next AT.

Appearance:'C' in a starburst above character's head.
Description:This status occurs when a character is charging up a slow-action.
Add with:Initiate spell-casting or Charging Ability
Cancel with:Execute Ability; Cancel on next AT; Add Berserk; Add Blood Suck
Duration:until the S+ phase when the slow-action is resolved.

When a character is in 'Charging' status, all units attacking them physically will receive a bonus to their PA.

(new PA = [PA * 5/4])

(i.e., the charging character will take about 1.25 times as much damage from physical attacks, and physical abilities which cause non-damaging effects (e.g., BATTLE SKILL) will have a higher chance of working).

Appearance:Arms crossed in defensive stance.
Description:When a character is 'Defending', all of their evade percentages will be doubled.
Add with:Defend, Caution(R)
Cancel with:Cancelled on next AT; Add Berserk; Add Blood Suck
Duration:One Turn.

Note: Note: if the character also has 'Abandon', his evade percentages will be quadrupled. If a character with Abandon is defending and is attacked by a character with Darkness, his evade percentages will be octupled!

Appearance:Character is singing or dancing
Description:When a character is 'Performing', their evade percentages will drop to 0%.
Add with:Sing or Dance
Cancel with:Cancellation of Sing or Dance; Add Berserk; Add Blood Suck
Duration:AI Determined
  • fftbg/statusalterations.1679571414.txt.gz
  • Last modified: 2023/03/23 11:36
  • by rentedred