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Status Alterations
There are five types of status alterations in Final Fantasy Tactics:
- Preparative
- Supportive
- Negative
- Damaged-derived
- Miscellaneous
Below are summaries of all the status ailments, the effects they have on your units, and how they can be identified.
Preparative Status Changes
These status changes occur when a character is preparing to execute an action. They will be cancelled when the action is executed or (at your option) at the character's next AT.
Charging
Appearance: | 'C' in a starburst above character's head. |
Description: | This status occurs when a character is charging up a slow-action. |
Add with: | Initiate spell-casting or Charging Ability |
Cancel with: | Execute Ability; Cancel on next AT; Add Berserk; Add Blood Suck |
Duration: | until the S+ phase when the slow-action is resolved. |
When a character is in 'Charging' status, all units attacking them physically will receive a bonus to their PA.
(new PA = [PA * 5/4])
(i.e., the charging character will take about 1.25 times as much damage from physical attacks, and physical abilities which cause non-damaging effects (e.g., BATTLE SKILL) will have a higher chance of working).
Defending
Appearance: | Arms crossed in defensive stance. |
Description: | When a character is 'Defending', all of their evade percentages will be doubled. |
Add with: | Defend, Caution(R) |
Cancel with: | Cancelled on next AT; Add Berserk; Add Blood Suck |
Duration: | One Turn. |
Note: Note: if the character also has 'Abandon', his evade percentages will be quadrupled. If a character with Abandon is defending and is attacked by a character with Darkness, his evade percentages will be octupled!
Performing
Appearance: | Character is singing or dancing |
Description: | When a character is 'Performing', their evade percentages will drop to 0%. |
Add with: | Sing or Dance |
Cancel with: | Cancellation of Sing or Dance; Add Berserk; Add Blood Suck |
Duration: | AI Determined |