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Status Alterations

There are five types of status alterations in Final Fantasy Tactics:

  1. Preparative
  2. Supportive
  3. Negative
  4. Damaged-derived
  5. Miscellaneous

Below are summaries of all the status ailments, the effects they have on your units, and how they can be identified.

These status changes occur when a character is preparing to execute an action. They will be cancelled when the action is executed or (at your option) at the character's next AT.

Appearance:'C' in a starburst above character's head.
Description:This status occurs when a character is charging up a slow-action.
Add with:Initiate spell-casting or Charging Ability
Cancel with:Execute Ability; Cancel on next AT; Add Berserk; Add Blood Suck
Duration:until the S+ phase when the slow-action is resolved.

When a character is in 'Charging' status, all units attacking them physically will receive a bonus to their PA.

(new PA = [PA * 5/4])

(i.e., the charging character will take about 1.25 times as much damage from physical attacks, and physical abilities which cause non-damaging effects (e.g., BATTLE SKILL) will have a higher chance of working).

Appearance:Arms crossed in defensive stance.
Description:When a character is 'Defending', all of their evade percentages will be doubled.
Add with:Defend, Caution
Cancel with:Cancelled on next AT; Add Berserk; Add Blood Suck
Duration:One Turn.

Note: Note: if the character also has 'Abandon', his evade percentages will be quadrupled. If a character with Abandon is defending and is attacked by a character with Darkness, his evade percentages will be octupled!

Appearance:Character is singing or dancing
Description:When a character is 'Performing', their evade percentages will drop to 0%.
Add with:Sing or Dance
Cancel with:Cancellation of Sing or Dance; Add Berserk; Add Blood Suck
Duration:AI Determined

These status changes will afford special abilities or protections to characters.

Appearance:Character is floating 1h above the ground
Description:

standing. Furthermore, floating characters are immune to Earth-elemental attacks.|

Add with: Float (Time Magic), Float (M)
Cancel with:Dispel Magic, Despair, Despair 2, Odd Soundwave
Duration: Infinite
Appearance:Animation is sped up
Description:Effective CTSpeed = [Speed * 3/2]
Cancels:|Slow| |Add with:|Haste, Haste 2, MBarrier, DO Masamune, Nameless Song| |Cancel with:|Dispel Magic, Despair, Despair 2, Odd Soundwave, Add Slow| |Duration:|28 Clockticks| ==== Protect ==== ^^^ |Appearance:| Triangle in dialogue balloon above character's head| |Description:|Reduces physical damage by one-third. More precisely, any unit attacking the Protected unit with a physical attack will receive a PA penalty such that (revised PA) = [PA * 2/3].| |Add with:|Protect, Protect 2, Wall, MBarrier, Protect Spirit, DO Kiyomori, Nameless Song| |Cancel with:|Dispel Magic, Despair, Despair 2, Odd Soundwave| |Duration:|36 Clockticks| ==== Regen ==== ^^^ |Appearance:|Character has a bluish glow| |Description:|At the end of every AT, a character with Regen will gain back [MaxHP / 8] HP. Regen will wear off on its own after a time unless it is imparted by an item.| |Cancels:|Poison| |Add with:|Regen, MBarrier, DO Masamune, Regenerator, Nameless Song| |Cancel with:|Dispel Magic, Despair, Despair 2, Odd Soundwave| |Duration:|40 Clockticks| ==== Reraise ==== ^^^ |Appearance:|Angel hovering above character's head| |Description:|If character is put into 'Dead' status, they will be revived with {MaxHP/10} on what would be his first AT after dying.| |Blocks|Undead| |Add with:|Reraise, MBarrier, Dragon Spirit, Nameless Song| |Cancel with:|Dispel Magic, Despair, Despair 2, Odd Soundwave| |Duration:|Until Revival, One AT after Dead is added| |Note:**

have no effect other than to prevent you from seeing the Dead counter, and to block the 50% chance of auto-revival normally associated with Undead status.|

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  • Last modified: 2023/03/23 12:33
  • by rentedred