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Status Alterations
There are five types of status alterations in Final Fantasy Tactics:
- Preparative
- Supportive
- Negative
- Damaged-derived
- Miscellaneous
Below are summaries of all the status ailments, the effects they have on your units, and how they can be identified.
Preparative Status Changes
These status changes occur when a character is preparing to execute an action. They will be cancelled when the action is executed or (at your option) at the character's next AT.
Charging
Appearance: | 'C' in a starburst above character's head. |
Description: | This status occurs when a character is charging up a slow-action. |
Add with: | Initiate spell-casting or Charging Ability |
Cancel with: | Execute Ability; Cancel on next AT; Add Berserk; Add Blood Suck |
Duration: | until the S+ phase when the slow-action is resolved. |
When a character is in 'Charging' status, all units attacking them physically will receive a bonus to their PA.
(new PA = [PA * 5/4])
(i.e., the charging character will take about 1.25 times as much damage from physical attacks, and physical abilities which cause non-damaging effects (e.g., BATTLE SKILL) will have a higher chance of working).
Defending
Appearance: | Arms crossed in defensive stance. |
Description: | When a character is 'Defending', all of their evade percentages will be doubled. |
Add with: | Defend, Caution |
Cancel with: | Cancelled on next AT; Add Berserk; Add Blood Suck |
Duration: | One Turn. |
Note: Note: if the character also has 'Abandon', his evade percentages will be quadrupled. If a character with Abandon is defending and is attacked by a character with Darkness, his evade percentages will be octupled!
Performing
Appearance: | Character is singing or dancing |
Description: | When a character is 'Performing', their evade percentages will drop to 0%. |
Add with: | Sing or Dance |
Cancel with: | Cancellation of Sing or Dance; Add Berserk; Add Blood Suck |
Duration: | AI Determined |
Supportive Status Changes
These status changes will afford special abilities or protections to characters.
Float
Appearance: | Character is floating 1h above the ground |
Description: |
standing. Furthermore, floating characters are immune to Earth-elemental attacks.|
Add with: | Float (Time Magic), Float (M) |
Cancel with: | Dispel Magic, Despair, Despair 2, Odd Soundwave |
Duration: | Infinite |
Haste
Appearance: | Animation is sped up |
Description: | Effective CTSpeed = [Speed * 3/2] |
Cancels:|Slow| |Add with:|Haste, Haste 2, MBarrier, DO Masamune, Nameless Song| |Cancel with:|Dispel Magic, Despair, Despair 2, Odd Soundwave, Add Slow| |Duration:|28 Clockticks| ==== Protect ==== ^^^ |Appearance:| Triangle in dialogue balloon above character's head| |Description:|Reduces physical damage by one-third. More precisely, any unit attacking the Protected unit with a physical attack will receive a PA penalty such that (revised PA) = [PA * 2/3].| |Add with:|Protect, Protect 2, Wall, MBarrier, Protect Spirit, DO Kiyomori, Nameless Song| |Cancel with:|Dispel Magic, Despair, Despair 2, Odd Soundwave| |Duration:|36 Clockticks| ==== Regen ==== ^^^ |Appearance:|Character has a bluish glow| |Description:|At the end of every AT, a character with Regen will gain back [MaxHP / 8] HP. Regen will wear off on its own after a time unless it is imparted by an item.| |Cancels:|Poison| |Add with:|Regen, MBarrier, DO Masamune, Regenerator, Nameless Song| |Cancel with:|Dispel Magic, Despair, Despair 2, Odd Soundwave| |Duration:|40 Clockticks| ==== Reraise ==== ^^^ |Appearance:|Angel hovering above character's head| |Description:|If character is put into 'Dead' status, they will be revived with {MaxHP/10} on what would be his first AT after dying.| |Blocks:|Undead| |Add with:|Reraise, MBarrier, Dragon Spirit, Nameless Song| |Cancel with:|Dispel Magic, Despair, Despair 2, Odd Soundwave| |Duration:|Until Revival, One AT after Dead is added| |Note:** |
have no effect other than to prevent you from seeing the Dead counter, and to block the 50% chance of auto-revival normally associated with Undead status.|