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There are five types of status alterations in Final Fantasy Tactics:
Preparative
Supportive
Negative
Damaged-derived
Miscellaneous
Below are summaries of all the status ailments, the effects they have on your units, and how they can be identified.
These status changes occur when a character is preparing to execute an action. They will be cancelled when the action is executed or (at your option) at the character's next AT.
Appearance: | 'C' in a starburst above character's head. |
Description: | This status occurs when a character is charging up a slow-action. |
Add with: | Initiate spell-casting or Charging Ability |
Cancel with: | Execute Ability; Cancel on next AT; Add Berserk; Add Blood Suck |
Duration: | until the S+ phase when the slow-action is resolved. |
When a character is in 'Charging' status, all units attacking them physically will receive a bonus to their PA.
(new PA = [PA * 5/4])
(i.e., the charging character will take about 1.25 times as much damage from physical attacks, and physical abilities which cause non-damaging effects (e.g., BATTLE SKILL) will have a higher chance of working).
Appearance: | Arms crossed in defensive stance. |
Description: | When a character is 'Defending', all of their evade percentages will be doubled. |
Add with: | Defend, Caution |
Cancel with: | Cancelled on next AT; Add Berserk; Add Blood Suck |
Duration: | One Turn. |
Note: Note: if the character also has 'Abandon', his evade percentages will be quadrupled. If a character with Abandon is defending and is attacked by a character with Darkness, his evade percentages will be octupled!
Appearance: | Character is singing or dancing |
Description: | When a character is 'Performing', their evade percentages will drop to 0%. |
Add with: | Sing or Dance |
Cancel with: | Cancellation of Sing or Dance; Add Berserk; Add Blood Suck |
Duration: | AI Determined |
These status changes will afford special abilities or protections to characters.
Appearance: | Character is floating 1h above the ground |
Description: | |
standing. Furthermore, floating characters are immune to Earth-elemental attacks.|
Add with: | Float (Time Magic), Float (M) |
Cancel with: | Dispel Magic, Despair, Despair 2, Odd Soundwave |
Duration: | Infinite |
Appearance: | Animation is sped up |
Description: | Effective CTSpeed = [Speed * 3/2] |
Cancels: | Slow |
Add with: | Haste, Haste 2, MBarrier, DO Masamune, Nameless Song |
Cancel with: | Dispel Magic, Despair, Despair 2, Odd Soundwave, Add Slow |
Duration: | 28 Clockticks |
Appearance: | Triangle in dialogue balloon above character's head |
Description: | Reduces physical damage by one-third. More precisely, any unit attacking the Protected unit with a physical attack will receive a PA penalty such that (revised PA) = [PA * 2/3]. |
Add with: | Protect, Protect 2, Wall, MBarrier, Protect Spirit, DO Kiyomori, Nameless Song |
Cancel with: | Dispel Magic, Despair, Despair 2, Odd Soundwave |
Duration: | 36 Clockticks |
Appearance: | Character has a bluish glow |
Description: | At the end of every AT, a character with Regen will gain back [MaxHP / 8] HP. Regen will wear off on its own after a time unless it is imparted by an item. |
Cancels: | Poison |
Add with: | Regen, MBarrier, DO Masamune, Regenerator, Nameless Song |
Cancel with: | Dispel Magic, Despair, Despair 2, Odd Soundwave |
Duration: | 40 Clockticks |
Appearance: | Angel hovering above character's head |
Description: | If character is put into 'Dead' status, they will be revived with MaxHP/10 on what would be his first AT after dying. |
Blocks: | Undead |
Add with: | Reraise, MBarrier, Dragon Spirit, Nameless Song |
Cancel with: | Dispel Magic, Despair, Despair 2, Odd Soundwave |
Duration: | Until Revival, One AT after Dead is added |
Note: | If an Undead character has Initial-Reraise, Reraise will have no effect other than to prevent them from seeing the Dead counter, and to block the 50% chance of auto-revival normally associated with Undead status. |
Appearance: | Square in dialogue balloon above character's head |
Description: | Decreases the damage (or hitrate) that the unit takes from magical attacks by a third. |
Add with: | Shell, Shell 2, Wall, MBarrier, DO Kiyomori, Clam Spirit, Nameless Song |
Cancel with: | Dispel Magic, Despair, Despair 2, Odd Soundwave |
Duration: | 36 Clockticks |
Appearance: | Character is translucent |
Description: | Until the unit acts or is damaged, attacks used by it cannot be evaded. |
Add with: | Sunken State |
Cancel with: | Dispel Magic, Despair, Despair 2, Odd Soundwave, Act with Transparent unit, Damage Transparent unit |
Duration: | AI Determined |
These status changes will weaken your characters or impede them from battling normally.
Appearance: | Character is colored purple |
Description: | Unit spends each turn moving towards the nearest unit without this status and using Blood Suck on that unit if in range to add this status to that unit, too. Unit cannot react and is considered dead. This status cannot be applied to monsters. |
Cancels: | Charging, Defending, Performing |
Add with: | Blood Suck, Snake Carrier |
Cancel with: | Holy Water |
Block With: | 108 Gems, Barette, Ribbon |
Duration: | Infinite |
Appearance: | Heart in dialogue balloon above character's head |
Description: | Until the unit is damaged, it believes it is a member of the opposing team |
Cancels: | Charging, Defending, Performing |
Add with: | Steal Heart |
Cancel with: | HP damage to unit |
Block With: | N-Kai Armlet, Barette, Ribbon |
Duration: | 28 Clockticks |
Appearance: | Character is, well… a Chicken |
Description: | While the unit's Brave is below 10, it restores 1 Brave at the start of its turn and spends each turn running away from enemies. Unit cannot act and takes 50% more damage from all attacks. |
Add with: | Lower Brave to 9 or less |
Cancel with: | Raise Brave to 10 |
Block With: | Nothing |
Duration: | The number of turns it takes for Brave to increment to 10 |
Appearance: | Awkward movements by character, speech balloon with '?' |
Description: | Until the unit is damaged, it spends each turn moving towards a random unit and using a random ability on that unit. Unit cannot react and physical attacks used by it are twice as likely to be evaded. |
Add with: | Confusion Song, Mind Blast, Nameless Dance, Parasite, Grand Cross |
Cancel with: | Esuna, Remedy, Stigma Magic, Choco Esuna, Eye Drop, Heal |
Block With: | N-Kai Armlet, Barette, Ribbon |
Duration: | 44 Clockticks |
Appearance: | Eye with 'x' hovering above character |
Description: | For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. |
Add with: | Blind, MS Blind, Blind 2, Darkness, Eye Gouge, Black Ink, Parasite, Bad Breath, Nameless Dance, Grand Cross, Look of Devil, Sand Storm (25%), Bio (6%) |
Cancel with: | Esuna, Remedy, Stigma Magic, Choco Esuna, Eye Drop, Heal |
Block With: | Angel Ring, Grand Helmet |
Duration: | Infinite |