fftbg:statusalterations

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Status Alterations

There are five types of status alterations in Final Fantasy Tactics:

  1. Preparative
  2. Supportive
  3. Negative
  4. Damaged-derived
  5. Miscellaneous

Below are summaries of all the status ailments, the effects they have on your units, and how they can be identified.

These status changes occur when a character is preparing to execute an action. They will be cancelled when the action is executed or (at your option) at the character's next AT.

Appearance:'C' in a starburst above character's head.
Description:This status occurs when a character is charging up a slow-action.
Add with:Initiate spell-casting or Charging Ability
Cancel with:Execute Ability; Cancel on next AT; Add Berserk; Add Blood Suck
Duration:until the S+ phase when the slow-action is resolved.

When a character is in 'Charging' status, all units attacking them physically will receive a bonus to their PA.

(new PA = [PA * 5/4])

(i.e., the charging character will take about 1.25 times as much damage from physical attacks, and physical abilities which cause non-damaging effects (e.g., BATTLE SKILL) will have a higher chance of working).

Appearance:Arms crossed in defensive stance.
Description:When a character is 'Defending', all of their evade percentages will be doubled.
Add with:Defend, Caution
Cancel with:Cancelled on next AT; Add Berserk; Add Blood Suck
Duration:One Turn.

Note: Note: if the character also has 'Abandon', his evade percentages will be quadrupled. If a character with Abandon is defending and is attacked by a character with Darkness, his evade percentages will be octupled!

Appearance:Character is singing or dancing
Description:When a character is 'Performing', their evade percentages will drop to 0%.
Add with:Sing or Dance
Cancel with:Cancellation of Sing or Dance; Add Berserk; Add Blood Suck
Duration:AI Determined

These status changes will afford special abilities or protections to characters.

Appearance:Character is floating 1h above the ground
Description:

standing. Furthermore, floating characters are immune to Earth-elemental attacks.|

Add with: Float (Time Magic), Float (M)
Cancel with:Dispel Magic, Despair, Despair 2, Odd Soundwave
Duration: Infinite
Appearance:Animation is sped up
Description:Effective CTSpeed = [Speed * 3/2]
Cancels:Slow
Add with:Haste, Haste 2, MBarrier, DO Masamune, Nameless Song
Cancel with:Dispel Magic, Despair, Despair 2, Odd Soundwave, Add Slow
Duration:28 Clockticks
Appearance: Triangle in dialogue balloon above character's head
Description:Reduces physical damage by one-third. More precisely, any unit attacking the Protected unit with a physical attack will receive a PA penalty such that (revised PA) = [PA * 2/3].
Add with:Protect, Protect 2, Wall, MBarrier, Protect Spirit, DO Kiyomori, Nameless Song
Cancel with:Dispel Magic, Despair, Despair 2, Odd Soundwave
Duration:36 Clockticks
Appearance:Character has a bluish glow
Description:At the end of every AT, a character with Regen will gain back [MaxHP / 8] HP. Regen will wear off on its own after a time unless it is imparted by an item.
Cancels:Poison
Add with:Regen, MBarrier, DO Masamune, Regenerator, Nameless Song
Cancel with:Dispel Magic, Despair, Despair 2, Odd Soundwave
Duration:40 Clockticks
Appearance:Angel hovering above character's head
Description:If character is put into 'Dead' status, they will be revived with MaxHP/10 on what would be his first AT after dying.
Blocks:Undead
Add with:Reraise, MBarrier, Dragon Spirit, Nameless Song
Cancel with:Dispel Magic, Despair, Despair 2, Odd Soundwave
Duration:Until Revival, One AT after Dead is added
Note:If an Undead character has Initial-Reraise, Reraise will have no effect other than to prevent them from seeing the Dead counter, and to block the 50% chance of auto-revival normally associated with Undead status.
Appearance:Square in dialogue balloon above character's head
Description:Decreases the damage (or hitrate) that the unit takes from magical attacks by a third.
Add with:Shell, Shell 2, Wall, MBarrier, DO Kiyomori, Clam Spirit, Nameless Song
Cancel with:Dispel Magic, Despair, Despair 2, Odd Soundwave
Duration:36 Clockticks
Appearance:Character is translucent
Description:Until the unit acts or is damaged, attacks used by it cannot be evaded.
Add with:Sunken State
Cancel with:Dispel Magic, Despair, Despair 2, Odd Soundwave, Act with Transparent unit, Damage Transparent unit
Duration:AI Determined

These status changes will weaken your characters or impede them from battling normally.

Appearance:Character is colored purple
Description:Unit spends each turn moving towards the nearest unit without this status and using Blood Suck on that unit if in range to add this status to that unit, too. Unit cannot react and is considered dead. This status cannot be applied to monsters.
Cancels:Charging, Defending, Performing
Add with:Blood Suck, Snake Carrier
Cancel with:Holy Water
Block With:108 Gems, Barette, Ribbon
Duration:Infinite
Appearance:Heart in dialogue balloon above character's head
Description:Until the unit is damaged, it believes it is a member of the opposing team
Cancels:Charging, Defending, Performing
Add with:Steal Heart
Cancel with:HP damage to unit
Block With:N-Kai Armlet, Barette, Ribbon
Duration:28 Clockticks
Appearance:Character is, well… a Chicken
Description:While the unit's Brave is below 10, it restores 1 Brave at the start of its turn and spends each turn running away from enemies. Unit cannot act and takes 50% more damage from all attacks.
Add with:Lower Brave to 9 or less
Cancel with:Raise Brave to 10
Block With:Nothing
Duration:The number of turns it takes for Brave to increment to 10
Appearance:Awkward movements by character, speech balloon with '?'
Description:Until the unit is damaged, it spends each turn moving towards a random unit and using a random ability on that unit. Unit cannot react and physical attacks used by it are twice as likely to be evaded.
Add with:Confusion Song, Mind Blast, Nameless Dance, Parasite, Grand Cross
Cancel with:Esuna, Remedy, Stigma Magic, Choco Esuna, Eye Drop, Heal
Block With:N-Kai Armlet, Barette, Ribbon
Duration:44 Clockticks
Appearance:Eye with 'x' hovering above character
Description:For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled.
Add with:Blind, MS Blind, Blind 2, Darkness, Eye Gouge, Black Ink, Parasite, Bad Breath, Nameless Dance, Grand Cross, Look of Devil, Sand Storm (25%), Bio (6%)
Cancel with:Esuna, Remedy, Stigma Magic, Choco Esuna, Eye Drop, Heal
Block With:Angel Ring, Grand Helmet
Duration:Infinite
Appearance:Number hovering above character
Description:On the start of the unit's third turn with this status, add Death. This status cannot be applied to units immune to Death.
Add with:Death Sentence (Talk Skill), Death Sentence (Ahriman), Nightmare, Secret Fist, Quicksand (25%), Assassin Dagger (25%)
Cancel with:Add Undead, Add Petrify,
Block With:Defense Ring, Ribbon
Duration:Three turns
  • fftbg/statusalterations.1679578646.txt.gz
  • Last modified: 2023/03/23 13:37
  • by rentedred