Weapons List
Mainhand Weapons
Mainhand Equipment Type. Determines what weapon formula a basic Attack uses, at what WP and range, how that range operates, and evasion to grant to units with Parry.
Axes
Weapon Subtype (striking). Formula: Damage (Random(1,PA) * WP)
Bags
Weapon Subtype (striking). Formula: Damage (Random(1,PA) * WP)
Books
Weapon Subtype (direct). Range: 3. Formula: Damage (PA + MA) / 2 * WP
Bows
Weapon Subtype (arcing). Formula: Damage ([PA + Speed] / 2 * WP). Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) or another weapon in the offhand (even with Dual Wield)
Bow Range Modification
Normally, Bows can fire between three and five squares away from the Unit. However, height differences modify this range. Call this height difference 'HD':
HD = (shooter's height - target's height)
bow range = 5 + [HD / 2]
This means that you get a +1 range extension for each 2h in vertical height if you are higher, and a -1 range penalty for every 2h in vertical height if you are lower.
Crossbows and Guns are not subject to this range modification.
Crossbows
Weapon Subtype (direct). Formula: Damage (PA * WP)
Fabric
Weapon Subtype (lunging). Formula: Damage (PA + MA) / 2 * WP
Flails
Weapon Subtype (striking). Formula: Damage (Random(1,PA) * WP)
Guns
Weapon Subtype (direct). Formula: If physical gun, Damage (WP * WP); If magic gun, Damage Faith(WP * SpellPower). Effect: Basic attacks cannot be evaded but are unaffected by Doublehand.
Physical Guns
Gun Subtype. Guns without an element that only factor WP in their damage formula. Formula: Damage (WP * WP).
Magic Guns
Gun Subtype. Guns with an element that cast a Black Magic spell of that element at the target. Formula: Damage Faith(WP * SpellPower); SpellPower can be 16 (60%), 20 (30%) or 28 (10%).
Harps
Weapon Subtype (direct). Formula: Damage (PA + MA) / 2 * WP.
Katanas
Weapon Subtype (striking). Formula: Damage (PA * Brave / 100) * WP.
Knight Swords
Weapon Formula: (PA * Brave / 100) * WP Effect: Prevents the unit from equipping a Shield (unless it has Monkey Grip or Equip Shield) and have a reduced chance to be equipped in the offhand with Dual Wield
Knives
Weapon Subtype (striking). Formula: Damage (PA + Speed) / 2 * WP
Ninja Blades
Weapon Formula: (PA + Speed) / 2 * WP
Poles
Weapon Subtype (lunging). Formula: Damage (MA * WP).
Rods
Weapon Subtype (striking). Formula: Damage (PA * WP).
Spears
Weapon Subtype (lunging). Formula: Damage (PA * WP)
Staves
Weapon Subtype (striking). Formula: Damage (MA * WP).
Swords
Weapon Subtype (striking). Formula: Damage (PA * WP).
Offhand Equipment
Shields
Offhand Equipment Type. Adds physical and magical evasion.