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Item
ITEM Skill allows a unit to use various curative items in battle.
The range and effect of ITEM are 1/1, otherwise 4/1 (line of sight) if the item-user has the 'Throw Item' support ability (this includes all Chemists, which have 'Throw Item' inherently)
Consumables
Item Name | Effect | Rarity |
---|---|---|
Antidote | Cancel Poison | Common |
Echo Grass | Cancel Silence | Common |
Elixir | HealHP(100)% and HealMP(100)% | Mythic Rare |
Ether | HealMP (20) | Very Common |
Eye Drop | Cancel Darkness | Common |
Hi-Ether | HealMP (50) | Common |
Hi-Potion | HealHP(120) | Common |
Holy Water | Cancel Undead, Blood Suck | Common |
Maiden's Kiss | Cancel Frog | Common |
Phoenix Down | Cancel Death; If successful, HealHPRandom(1,20); If Undead, Damage (100)% instead | Common |
Potion | HealHP(100) | Common |
Remedy | Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep | Common |
Soft | Cancel Petrify | Common |
X-Potion | HealHP(150) | Common |