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Item
ITEM Skill allows a unit to use various curative items in battle.
The range and effect of ITEM are 1/1, otherwise 4/1 (line of sight) if the item-user has the 'Throw Item' support ability (this includes all Chemists, which have 'Throw Item' inherently)
When rolling ITEM, you have a chance to roll a free ability (Antidote, Echo Grass, Eyedrop, Soft, Maiden's Kiss)
Consumables
Item Name | Effect | Primary/Secondary Roll/Throw Item% |
---|---|---|
Antidote | Cancel Poison | (41-40)% / (36-35)% (32-31)% |
Echo Grass | Cancel Silence | (41-40)% / (36-35)% (32-31)% |
Elixir | HealHP(100)% and HealMP(100)% | (5-4)% / 3% / 2% |
Ether | HealMP (20) | (41-40)% / (36-35)% (32-31)% |
Eye Drop | Cancel Darkness | (41-40)% / (36-35)% (32-31)% |
Hi-Ether | HealMP (50) | (43-42)% / (38-37)% (34-33)% |
Hi-Potion | HealHP(120) | (41-40)% / (36-35)% (32-31)% |
Holy Water | Cancel Undead, Blood Suck | 40% / 35% / 31% |
Maiden's Kiss | Cancel Frog | (41-40)% / (36-35)% (32-31)% |
Phoenix Down | Cancel Death; If successful, HealHPRandom(1,20); If Undead, Damage (100)% instead | 85% / 80% / 76% |
Potion | HealHP(100) | 80% / 75% / 71% |
Remedy | Cancel Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep | 40% / 34% / 30% |
Soft | Cancel Petrify | (41-40)% / (36-35)% (32-31)% |
X-Potion | HealHP(150) | (41-40)% / (36-35)% (32-31)% |