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Steal
Steal abilities, except Steal Heart, are physical attacks with the following success formula:
success% = (Caster's Speed + K)
Steal Heart uses a different scheme entirely (it is a neutral attack, not subject to evade, with base success percent equal to caster's MA + 45)
Gil Taking, Steal Heart, Steal Helmet, Steal Armor, Steal Shield, Steal Weapon, Steal Accessory, Steal Status, Arm Aim, Leg Aim
Steal Abilities
| Ability Name | Range | AoE | Hit% | Effect |
|---|---|---|---|---|
| Arm Aim | weapon | 0 | (Speed + 42)% | Add Don't Act |
| Gil Taking | 2 | 0 | (Speed + 63)% | Add Defending, Berserk (Random) |
| Leg Aim | weapon | 0 | (Speed + 46)% | Add Don't Move |
| Steal Status | 2 | 0 | Faith(MA + 173%) | Cancel statuses on Target and add them to Caster |
| Steal Accessory | 2 | 0 | (Speed + 70)% | Remove Target's accessory |
| Steal Armor | 2 | 0 | (Speed + 55)% | Remove Target's body equipment |
| Steal Helmet | 2 | 0 | (Speed + 60)% | Remove Target's head equipment |
| Steal Shield | 2 | 0 | (Speed + 50)% | Remove Target's shield |
| Steal Weapon | 2 | 0 | (Speed + 65)% | Remove Target's weapon |